Punishments for cheating

  • A common problem with games today is the amount of cheaters everyone wants them removed but what if instead of removing them we troll them remember some games have punishments for cheating

    Here are some ideas for punishments

    1. The moment of cheater uses a cheat they are given a beacon on both map and on the horizon that is distinctive of the cheating nature allowing everyone to know where the cheater is at all times until that's either leaves the server.
    2. Upon using a cheat their ship automatically scuttles
    3. Upon cheating the cheater turns into a pig that cannot be controlled
    4. Jesus get poisoned the moment they use cheats
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  • @acnologia1403 Not a bad idea since this game is rampant with cheaters and Rare's current recourse doesn't seem to work

  • Funny solutions to cheaters have been around for a long time but, as amusing as they are, they have never actually led to less cheaters. If anything, it just means they'll cheat for "da lulz". The only solution is to remove them from the game ASAP.

    The real problem stems from the creation of alt accounts and how quickly cheaters get back into the game. Meme solutions don't fix that.

  • All these ''solutions'' don't mean anything when RARE don't even have a system in place to detect cheaters, (I don't count as EAC being a viable solution as proven since week 1 of its release).
    The ease of making new accounts rapidly is one of the core issues as to why there are so many cheaters in this game, you can either make one in minutes.
    Or pay say 5 bucks on those cheating websites to get a bunch of ready to play alt accounts.

    Sure those gimmicks you mentioned are cool and all, but once again do we want dev time spent on that when it will 100% break the game and bring new bugs as per usual?
    I don't think I do...

  • I don't think they should make it funny, but i do like when they cheat, the ship scuttles, they will get annoyed and finally leave. I doubt that will break the game. and it seems simple enough to have that happen when they cheat. the problem will be how the game will know if they implement a cheat.

  • @gipperseadog said in Punishments for cheating:

    I don't think they should make it funny, but i do like when they cheat, the ship scuttles, they will get annoyed and finally leave. I doubt that will break the game. and it seems simple enough to have that happen when they cheat. the problem will be how the game will know if they implement a cheat.

    Would not be fun if non-cheating people are sailing in a crew with cheaters without knowing it though.

  • Or if game recognize a cheat used by a crew/ship in hourglass. They are matched against others who also been recognized

  • Punishing cheaters directly can backfire. False positives will end up punishing innocent players, hurting the game’s reputation. Worse, cheat makers can study these punishments to see what triggers detection, adapting their cheats to slip through. Instead of making it harder for cheaters, it may give them an edge by revealing exactly how detection works.

  • I dont think this kind of bandaid to deal with it is the right move. Especially if they have something that is detecting that they are cheating in the moment, leaving them in is not the move even remotely.

    Something that while somewhat a bandaid, would get cheaters out of the server, would be a system some other games use, sending people proven as cheaters into cheat servers. Might take them time to realize whats happened before they try to alt, and some may not even alt. The longer it takes them to realize they arnt in normal servers, the longer it will take them to alt, keeping them off normal servers for a bit longer than they would otherwise.

  • @lem0n-curry said in Punishments for cheating:

    @gipperseadog said in Punishments for cheating:

    I don't think they should make it funny, but i do like when they cheat, the ship scuttles, they will get annoyed and finally leave. I doubt that will break the game. and it seems simple enough to have that happen when they cheat. the problem will be how the game will know if they implement a cheat.

    Would not be fun if non-cheating people are sailing in a crew with cheaters without knowing it though.

    I would be smart about who i let on my crew. I certainly would NOT allow any of my friends to cheat on my crew. If i were to take that chance and allow someone on my ship that did cheat, and the ship did scuttle, I'd be ok with that; and wouldn't ever ask them to play again.

  • Best solution for the cheater problem is putting them in a separate cheater server, that way cheat makers won't feel the need to improve on the cheats anti-detection since as far as they know they weren't detected, then the cheaters are forced to play against other cheaters and get annoyed because the game is full of cheaters.
    This also fixes the alt account problem.
    Of course ban waves could be implemented once in a while to really punish the cheaters but this way you're keeping the players that don't cheat happy while the cheaters are forced to see the error of their ways.

  • @burnbacon said in Punishments for cheating:

    Or if game recognize a cheat used by a crew/ship in hourglass. They are matched against others who also been recognized

    Not necessarily, it could ID the player that cheats, and everyone assigned on that crew sinks, tough chips, the other crew wins.

  • @astralenigma yep cheaters purgatpry is best option.

  • @uluckyhitreg said in Punishments for cheating:

    Punishing cheaters directly can backfire. False positives will end up punishing innocent players, hurting the game’s reputation. Worse, cheat makers can study these punishments to see what triggers detection, adapting their cheats to slip through. Instead of making it harder for cheaters, it may give them an edge by revealing exactly how detection works.

    At least its a step in the right direction, and i disagree about the game having a false positive: a cheat has been detected, ship scuttles, cheater(s) sink. If it's done right, there shouldn't be a false positives. sure sometimes it doesnt go right, but if the devs work it, they could make the game one step better towards a cheat-free game.

  • @goldsmen said in Punishments for cheating:

    I dont think this kind of bandaid to deal with it is the right move. Especially if they have something that is detecting that they are cheating in the moment, leaving them in is not the move even remotely.

    Something that while somewhat a bandaid, would get cheaters out of the server, would be a system some other games use, sending people proven as cheaters into cheat servers. Might take them time to realize whats happened before they try to alt, and some may not even alt. The longer it takes them to realize they arnt in normal servers, the longer it will take them to alt, keeping them off normal servers for a bit longer than they would otherwise.

    Now i do like this idea GoldsMen, just migrate them to a cheat server.

  • @gipperseadog It’s unlikely that Rare would spend extra money and resources to set up separate servers just for cheaters. Their current approach—collecting reports and issuing occasional mass bans—makes more sense.

    No system is completely free of false positives or cheaters; it’s unrealistic to expect otherwise. Any dev will tell you that absolute accuracy is impossible, and anyone claiming otherwise is just blowing smoke.

    I’ve been helping on a project for the last 10 years to stop cheaters from setting up bots, and they still find ways around it—lol.

  • I could see some punishments suggested being bad in an open crew, LFG or discord setting where you join a random that happens to cheat and you are unaware. This could lead to cheaters punishing non-cheaters for fun by association and could lead to false bans.

    The beacon idea is an interesting concept.

    I like the idea of being moved to a cheater pool of players but that might require additional resources to support and might not work because of the expense and may lead to non cheaters moved wrongfully to this pool

  • Yeah I think we can all conclude that they just need to be banned and that's that, no need for gimmicks, this is Sea of Thieves where in 2024 that game performance is strained severely, a 16 year old that has picked up programming can make a basic cheat function for this game and never get caught.
    Adding new ideas are just gimmicks that like I mentioned will strain dev time and resources for little to no improvement in the end...

  • @veronik5682 said in Punishments for cheating:

    Yeah I think we can all conclude that they just need to be banned and that's that, no need for gimmicks, this is Sea of Thieves where in 2024 that game performance is strained severely, a 16 year old that has picked up programming can make a basic cheat function for this game and never get caught.
    Adding new ideas are just gimmicks that like I mentioned will strain dev time and resources for little to no improvement in the end...
    Unfortunately, if they get banned immediately the cheats dev get an immediate feedback and starts working on hiding their cheats better and they get to jump immediately to the next alt account, the way servers work right now is a server gets booted and connects players and when they see that servers are no longer full they merge them the only difference here is there would be two types of servers so players that aren't flagged as cheaters get paired with each other while players that are flagged as cheaters and their friends that joined will get paired with cheaters.

    Add to it that ancient skeletons don't spawn and maybe some subversive detriments like a bigger likelihood of PvE spawning with less loot and when they decide to cheat into the money maker they would get an immediate ban.

    Basically, make it so when they cheat they don't get to enjoy the game properly it's more likely they'll get tired of the game when it becomes a cheats race.

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