While using the grappling gun, I have noticed two things that I would consider problems:
- I find myself often trying to harpoon to a surface I think is in range, but actually isnt.
- Ammo usage frustrates me often.
Example: Youre on thieves haven- top of the island. You want to cross to the big stone beam in the middle, solid and clear surface. You shoot your first shot- you lose a harpoon cus its too far away. You aim to a slightly closer rock, or move forward a few steps, harpoon again. You shoot over to it. Your hop wasnt high enough- time to shoot another harpoon making sure its right at the lip, and you vault up. Perfect. Except, you only have two harpoons left, and then youre off to your secondary. AND youve only actually used the harpoon to traverse one area where it is needed, despite using 3 harpoons
This, of course, is a subjective issue. Some people may be able to gauge the distance needed perfectly, and it all comes with experience using it. And after awhile, you know exactly how the tool works. But its not fun to "learn" in its current state, while trying to traverse an island large enough to warrant using it.
My solutions to the problem would be:
- Remove the ammo limitation entirely, making it infinite ammo.
- Every time the harpoon is fired- if it successfully lands on something valid- it operates as intended. If it lands on an invalid surface, it makes a distinct sound that it didnt stick- and leaves you with an empty harpoon.
- "Reload" would make your player wind the harpoon back, maybe a 3 second long reload animation of the player cranking it back in like a fishing line. (Think of this harpoon gun more like a spring-loaded, reusable, tool rather than an actual gun loaded with harpoon "rounds")
- Increase the range of the harpoon by about 2/3 meters. Right now its simply not taking me to ledges I think it would be designed for.
I think this version of the harpoon gun would be a lot more in-line with the traversal identity that Rare have stated they envision for it. It truly would be swapping a weapon out for a tool when you think youll need it.
I also think this iteration of the harpoon gun would be much more fun to use as a new player, or even a seasoned one. You would take more shoots, and be excited to actually use the tool to get around, instead of a sad walk back to your boats ammo box when you ran out of harpoon ammo in the middle of exploring something interesting.