@worst-tdmer said:
It has skill based matchmaking, it has boundaries, there are no ties so there is no need for tie breakers. It has an even playing field in that you choose what supplies you go in with, and only match with the same ship size. It requires 100 increasingly difficult levels to reach the "end" of the grind, it was definitely never designed with casuals in mind.
CoD actually released their white paper on why they introduced their "SBMM" (in reality, it is EOMM), and the effects it had on retaining a wide, casual audience. XDefiant popped up as an alternative for people who were rightfully disgruntled with EOMM (not SBMM), although XD's major selling point was "no SBMM." And within months of its release, you can see exactly what has happened to its player pool (it shrunk lol).
SBMM ensures that casual players fight casual players. And let's not forget that SoT's MM is W/L based, not fully SB. But in any case, it's not the same as having a ranked mode or a competitive league. That's why I asked about LoT or LBH. It's difficult coordinating all the supply-gathering and setting-up, so I can see why the activity isn't there. But these groups ensured that the teams were going in with equal supplies. They minimized the impact "luck" or "chance" would have on a match, and that's part of what made it truly competitive.
The freedom to select what supplies you go in with isn't competitive lol. Arena had a fixed and equal amount of starting supplies between groups. And there wasn't an overabundance of specials either. "Special dumping" back then was nothing compared to special dumping now 😂.
The score system could have been better, yes. The modes could have been divided between clearer objectives, yes. I was in here advocating for a TDM mode just so that we wouldn't bother others, since we were apparently so bothersome. But all in all, it was much more (by definition) "competitive" than HG is.
The skill ceiling during arena was much lower than it is now. Yes, mechanically it was higher with cancels, but the game knowledge has never been higher/as openly shared as it is now. I love 30 minutes of both gally's on fire, constantly pumping lowers while boarders are sent/defended on each side, the momentum pushing and pulling, constant communication between your team to stay afloat, hail mary plays like trying to steal the other ships main crate. Those fights have the peak sea of thieves mixture of chaos/skill/teamwork.
End of the day it's still a 1v1. I helm and helming in 1v1 gallies is meh lol. For the players who actually enjoyed naval and didn't just farm noobs, Arena was way more fun to helm in. Involved much more strategic decision making. Now it's just "turn left, everyone do their usual thing" with some variance in boarding PvP. Everyone's de-masted and on fire by the end of it.
No one takes parallels anymore. They should make it so that the mast falls to a side randomly lol. No one wants to engage till we're in an orbital.
I miss Arena.