Limited Skeleton Respawns on BB for solo

  • So, now that the BB has been out for a few weeks, and I've been sailing it almost exclusively solo, I can positively say this:

    The Burning Blade does NOT need limited skeleton respawns (at least not for solo players)

    With how easy it is for skeletons to get one-balled, or killed by a boarder, it is worrying how fast you run out of them.

    Even against crews of swabbies I sometimes find myself having to end up soloing the ship because I only have one skeleton left.

    And yes I am aware they replenish on a camp, but if you're solo, you don't always have time for camps, especially not if you can find your skellies running out in the very first fight you engage with.

    My suggested change would be as follows: Instead of having limited skeleton respawns, just have the skeleton amount scale, while you get infinite respawns, but the respawns take longer (For example a sloop would get like 15 skellies, while a galleon only gets 5)

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  • And what balance is there for people trying to attack the burning blade? At the moment the advantage lies with defender at least to be able to run and hand in between skelly crew and easy anchor raise.

  • or maybe have them respawn every 10 mins

  • @hiradc said in Limited Skeleton Respawns on BB for solo:

    And what balance is there for people trying to attack the burning blade? At the moment the advantage lies with defender at least to be able to run and hand in between skelly crew and easy anchor raise.

    The anchor raise between crew sizes definitely needs a change I will say, a galleon should not get a sloop anchor. As a whole however I am talking about balance changes to solo-crewed Burning Blades specifically, where the attacking crew has plenty of advantages, like being able to maneuver, as a solo will most likely not be able to manage sails and wheel at the same time, and they NEED their skeletons for cannons and repairs, whereas a larger crew like a galleon will receive help from the skeletons but be manageable without them

  • There's so much imbalance for both the crew of the BB and those attacking it. Literally none of it is scaled to balance in either direction.

    But hey, hopefully they make the turn-in harder and completely kill the event đŸ€Ș

  • Or or or

    Just offer a solo sloop crew roster and put solo players on a server with other solo players.

    If they made skeleton respawns unlimited for solo players you still would sink to competent full crews and bonus points if they did put solos on a server together it would be too hard to take down the BB.

    Solo does not have to be hard mode. It’s hard mode if you are playing against full crews.

    Playing solo could be the most balanced way to play SoT where individual skill shines and not team skill so there is no need to recruit another thousands of hours player to be on a level playing field when fighting a competent crew.

    I have been asking for this option for 4+ years now instead we got safer seas which I literally never use.

    GG

  • Limited respawns for skeletons is the kill condition for the burning blade. I think the better answer is making the skeletons more effective either by allowing the crew to issue commands using the pirate text wheel, or by giving them a health/aiming buff. As it stands, an experienced crew can run the server with the burning blade and an experienced crew can sink an enemy burning blade fairly quickly.

    You just need to understand that it is not the same as other ships and adjust your play style.

  • @captain-fob4141 100% the biggest issue folks seem to have when they attempt to sink the BB is that they treat it as simply another ship to tackle. Running for the anchor first thing, engaging the crew, even throwing firebombs that don't affect the ship........

    You can't use these strats to sink the BB. Killing the skellies is the #1 goal.

  • As with many posts in this forum, I think we are failing to talk about a fundamental characteristic of Sea of Thieves: the game was never, is not, and never will be "fair."

    Sea of Thieves is a skill-based game. A solo sloop in PvP combat with a brigantine or galleon of equal skill will always lose if they choose to fight. A brigantine crew in PvP combat with a galleon crew of equal skill will always lose if they choose to fight. When the variable of skill is equalized, all that's left is the action economy: bigger crews can accomplish more tasks in parallel than smaller crews. That advantage will clinch a PvP victory every time. Hard stop.

    There have been many suggestions and much feedback trying to "balance" the ships so that every ship with a full contingent has an equal chance at winning PvP combat against any other ship. This is contrary to a fundamental design principal of the game: tools not rules. The thrill, the drama, the excitement of Sea of Thieves is discovering the skill of the other crew; can my smaller crew beat that crew? Can my larger crew beat that crew? (We've all been sunk by that solo sweat at one point on our journey.) If you choose to stay and fight against a crew that you cannot beat, or engage with a crew before you've tested their mettle, that's on you, not the devs. The decision to engage or flee is part in parcel to Sea of Thieves and if you choose to always engage that's your lesson to learn. Not every battle can be won and if you decide that skip that decision then say hello to Davey Jones for me.

    The Burning Blade is not a "balanced" ship, it is a new and shiny tool designed to attract players' attention and give pirates a McGuffin to fight over. If you cannot defend it, don't claim it. If you need help, use one of the many options available to find a crew. Just like the Skull of Siren Song, the Fort of Fortune, and every other world event, when the try-hard completionists obtain all of the commendations associated with the BB, it will be less contentious to claim and keep. Until then, please stop trying to "balance" the game. Sea of Thieves is about skill, and in my opinion no ship should be given mechanical advantages to make them more "balanced" compared to each other, and that includes the burning blade.

  • @lordqulex

    A competent full crew of any size can beat another equally competent full crew of any size. It is NOT impossible.

    A ship that is only half crewed cannot perform the same as a fully crewed ship regardless of how good you are at the game.

    Solos should play against solos and full crews should play against full crews.

    Rare made the PvE way easier for smaller crews and they reinforced the sloop’s mast.

    What did they do for solo players against full crews?

    Solo players have a slightly faster respawn time that’s all. Meanwhile full crews can revive their mates when they get killed, undoing the death and bypassing the ferry time so if they do pull off the rez which is easy to do they just nullified the one advantage a solo player has.

    The solution to the massive disadvantage of playing solo is very very very simple.

    You offer a solo sloop crew size and you put solo players on a server together.

    I laugh so hard when someone like Flotsam who is a self described word for pain enjoyer that I can’t say on this forum and yet even he loves to repeat nowadays that Rare hates solo players.

    I started that phrase on X years ago and everybody always told me solo is perfectly fine just avoid PvP, the sloop can run against the wind and you never have to PvP.

    That’s such a stupid retort.

    Solo players could enjoy the whole game if they weren’t forced on to servers with full crews.

    Some people like the challenge, they like being at a disadvantage because according to them if they play as a full crew with one of their streamer friends who also has thousands of hours played then PvP is free. Well yeah of course it’s free if you yourself are highly skilled and you play with only other highly skilled players.

    But there are a lot of solo players out there that are avoiding the BB just as we do with every newly released WE because it’s just not worth it if we are forced on to servers with full crews.

    You reap what you sow Rare. You refuse to balance the PvP half of the game for solos so don’t be surprised solos prefer the PvE half of the game over the PvP side more often than not.

    I highly suggest just hopping open crew until you find a cooperative crew mate because having the ability to board a ship you just put a ton of holes in is absolutely paramount to you securing the sink if the full crew you are fighting is even remotely competent. And it’s really nice to have a bilge back on the ship while you do that so your ship doesn’t sink and they can fire cannons and put more holes adding more pressure resulting in a faster sink while you are distracting or killing the crew.

    If solos had the option to join a server with just other solos I suspect most fights would end up being naval only with much less of an emphasis on boarding because it is very possible to overwhelm a solo with a lot of holes in their ship and water pressure alone.

  • @savvystraw37257 solos don't need their own server, SoT is designed as a community game and the player interaction is what makes it fun.

  • @captain-fob4141

    So basically don’t play solo. Yep, that’s what Flotsam is telling me every time I tune in.

    Let’s pretend there aren’t a lot of players who play our game solo and also even if they do they can just do PvE and be happy.

    Solos just sink the BB rather than crew it. Trust me you’re not going to be happy if you just spent the time it takes to do 8 rituals and then lose it all to a full crew. Or use open crew.

    Always remember Rare hates solo players.

  • @savvystraw37257 said in Limited Skeleton Respawns on BB for solo:

    @captain-fob4141

    So basically don’t play solo. Yep, that’s what Flotsam is telling me every time I tune in.

    Let’s pretend there aren’t a lot of players who play our game solo and also even if they do they can just do PvE and be happy.

    Solos just sink the BB rather than crew it. Trust me you’re not going to be happy if you just spent the time it takes to do 8 rituals and then lose it all to a full crew. Or use open crew.

    Always remember Rare hates solo players.

    What an absolutely asinine response that highlights ignorance. I've soloed for a majority of my six years playing this game and it's far from impossible; it can be very fun and satisfying and solos don't need their own servers. If you don't enjoy the risk/reward then this probably isn't the game for you, honestly.

    And giving some cringy comment like "always remember Rare hates solo players" does nothing but damage your credibility.

    Were you simply not around when Rare gave sloopers an entire suite of buffs to enhance their experience? Reinforced masts, quicker respawns, no revives on enemy ships, eliminating popcorning........such a laughable and objectively incorrect take.

  • @habiki said in Limited Skeleton Respawns on BB for solo:

    @savvystraw37257 said in Limited Skeleton Respawns on BB for solo:

    @captain-fob4141

    So basically don’t play solo. Yep, that’s what Flotsam is telling me every time I tune in.

    Let’s pretend there aren’t a lot of players who play our game solo and also even if they do they can just do PvE and be happy.

    Solos just sink the BB rather than crew it. Trust me you’re not going to be happy if you just spent the time it takes to do 8 rituals and then lose it all to a full crew. Or use open crew.

    Always remember Rare hates solo players.

    What an absolutely asinine response that highlights ignorance. I've soloed for a majority of my six years playing this game and it's far from impossible; it can be very fun and satisfying and solos don't need their own servers. If you don't enjoy the risk/reward then this probably isn't the game for you, honestly.

    And giving some cringy comment like "always remember Rare hates solo players" does nothing but damage your credibility.

    Were you simply not around when Rare gave sloopers an entire suite of buffs to enhance their experience? Reinforced masts, quicker respawns, no revives on enemy ships, eliminating popcorning........such a laughable and objectively incorrect take.

    Reinforced mast is a buff to the sloop not solo players specifically.

    Quicker respawns also apply to full crews and they can revive each other.

    No revives on enemy ships applies to all crew sizes.

    Eliminating popcorning was a buff to the sloop and to the brigantine not a solo specific change.

    Do you see how wrong you are? No you don’t of course not.

    What an absolutely asinine response from you. Such a laughably and objectively incorrect take. I’m so cool because I can say mean things to you.

    Sea of Thieves is my primary game obviously with 6k hours. I’m just not a follower who accepts stuff the way it is. I can envision a better product and I speak my mind on how it could be improved.

  • @savvystraw37257 between rare and the people involved in this forum the only person that hates or even resents anything about the game seems to be you.

    If you need to ask for sweeping changes to a game to make it enjoyable... maybe you're the problem and need to change not the game. Solo has always been designed as a hard mode, and it's fun. As someone that has sunk an enemy bb solo and crewed it solo, it is decently balanced it's just not easy.

  • @captain-fob4141

    I asked for WEs scaled to crew size, we got it.

    I asked for aim assist for controller players, we got it.

    I asked for a faster way to sell treasure, we got it.

    I asked for new weapons, we got it.

    I asked for more events instead of adventures, we got it.

    I’ve asked for a lot of sweeping changes and a lot of them have been implemented.

    Shocking isn’t it?

  • @savvystraw37257 yes it's almost like that don't hate solo players and are genuinely try to improve the game. The only shocking thing is you continuing to insist they hate you when they're actively making improvements you just admitted to agreeing to...

  • @captain-fob4141

    I never said Rare hates me.

    I said Rare hates solo players.

    I enjoy PvP against full crews 100% more when I play open crew.

    I actually enjoy just doing whatever someone else wants to do because I’ve done everything so many times.

    But I still know really well what it’s like to play solo and unless you’re really good, solo PvP against full crews sucks.

    I know what would help address this issue and so I’ve said it.

    Either solo roster that limits crew size to one pirate only and you land on a server of up to 5 other solos.

    Or

    AI crew mate that never leaves ship but helps with repairs, attacking boarders, reviving you if you die and maybe firing cannons.

    The first option is the best option.

    AI crew will only really help sweaty solos who have excellent cannon accuracy and PvP skills already.

  • @savvystraw37257 or neither and continue to use dev time to improve the game for the majority of the player base while trying to be mindful of the minority as they have been doing...

    Again, sounds like you understand the situation and just want to complain. The RoI for dedicated solo servers would be so low and the servers would be so empty it would be a waste of time.

    But, that's not the topic of this post so this is the last comment on the matter.

  • @captain-fob4141

    This poster is full of themselves in most of their posts, their credibility and inability to look past themselves makes it difficult to talk about topics or simply engage with them.

    Looking through previous posts suggests that.

    The game catered towards solos, I don't understand the logic that they didn't.

    Wanting to make solo only servers seems like wanting an even playing field. If this person has 6k hours and still doesn't understand that nothing is truly fair, then Fob you're speaking to a wall.

  • @captain-fob4141

    You have no idea what the ROI would be.

    You have no idea if the change would be wildly popular or not.

    How about let’s find out?

    It really shouldn’t be that hard to implement.

  • It really shouldn’t be that hard to implement.

    I can't comprehend how people are so naive to game design or how "easy " something is to add to something.

    Just because you believe it is easy to add, doesn't mean it is.

    Any game for any update causes problems no matter how small or big said update was.

  • @savvystraw37257 said in Limited Skeleton Respawns on BB for solo:

    @habiki said in Limited Skeleton Respawns on BB for solo:

    @savvystraw37257 said in Limited Skeleton Respawns on BB for solo:

    @captain-fob4141

    So basically don’t play solo. Yep, that’s what Flotsam is telling me every time I tune in.

    Let’s pretend there aren’t a lot of players who play our game solo and also even if they do they can just do PvE and be happy.

    Solos just sink the BB rather than crew it. Trust me you’re not going to be happy if you just spent the time it takes to do 8 rituals and then lose it all to a full crew. Or use open crew.

    Always remember Rare hates solo players.

    What an absolutely asinine response that highlights ignorance. I've soloed for a majority of my six years playing this game and it's far from impossible; it can be very fun and satisfying and solos don't need their own servers. If you don't enjoy the risk/reward then this probably isn't the game for you, honestly.

    And giving some cringy comment like "always remember Rare hates solo players" does nothing but damage your credibility.

    Were you simply not around when Rare gave sloopers an entire suite of buffs to enhance their experience? Reinforced masts, quicker respawns, no revives on enemy ships, eliminating popcorning........such a laughable and objectively incorrect take.

    Reinforced mast is a buff to the sloop not solo players specifically.

    And solo players are on a sloop.

    Quicker respawns also apply to full crews and they can revive each other.

    Respawn timer is based on crew size. Bigger crews take longer to leave the ferry......buff for smaller crews, best for solos.

    No revives on enemy ships applies to all crew sizes.

    Yes, but it keeps a solo from having two people on their ship reviving one another.

    Eliminating popcorning was a buff to the sloop and to the brigantine not a solo specific change.

    It was largely a buff to solo players since getting popcorned off let you in merm purgatory with no one to manage the ship.

    Do you see how wrong you are? No you don’t of course not.

    What an absolutely asinine response from you. Such a laughably and objectively incorrect take. I’m so cool because I can say mean things to you.

    Sea of Thieves is my primary game obviously with 6k hours. I’m just not a follower who accepts stuff the way it is. I can envision a better product and I speak my mind on how it could be improved.

    I've got over 6k hours in game as well, it's not a big deal flex and it certainly doesn't make for a good rebuttal to critiques of your ideas.

    You've had several threads over the past several months calling for changes to SS, being upset at how hard you believe things are for solo players, wanting to bust up the community by fragmenting servers, and just being all around nasty to the devs and other community members.

    It's okay to voice your ideas. But when your topics are continually locked and your default response to criticism is to flame other folks, it makes for an unhealthy online experience.

  • @savvystraw37257 said in Limited Skeleton Respawns on BB for solo:

    @captain-fob4141

    I asked for WEs scaled to crew size, we got it.

    I asked for aim assist for controller players, we got it.

    I asked for a faster way to sell treasure, we got it.

    I asked for new weapons, we got it.

    I asked for more events instead of adventures, we got it.

    I’ve asked for a lot of sweeping changes and a lot of them have been implemented.

    Shocking isn’t it?

    Forum profile says you joined 3 months ago. Not sure exactly how much impact your posts had in implementing changes that were clearly in development before your time here.

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • Yeah but the devs don't really want solos playing. EVERYTHING in this game is designed so crew size = advantage.

  • @sa1tynutz yes, solo is a hard mode...

  • @hintofsarcasm4 said in Limited Skeleton Respawns on BB for solo:

    Yeah but the devs don't really want solos playing. EVERYTHING in this game is designed so crew size = advantage.

    I really hope this isn't the take...

    So solos shouldn't have an easier time doing the majority if not all PvE related content based on their crew size ?

    Solos have been catered for...

    I don't understand the " Devs don't like [insert thing here] " thing.

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