No anti-cheat is unbreakable. Cheating, and catching cheaters, is an arms-race:
- Someone cheats
- Player gets reported (With video evidence, or whatever the game-of-choice requires)
- Developers figure out how they cheated
- Developers (Or the anti-cheat creators) update their licensed program of choice (EAC, GameGuard, BattlEye, Etc.)
- People who make cheats find a new way to bypass the anti cheat.
- Repeat all steps above
You also have to realize; For every cheater you see; More are caught that you never run into.
This leads to a sort of false 'evidence' that cheaters are not being caught. Because you can't compare what you experience to what you never experience.
No one can invent an anti-cheat that flawlessly knows exactly how & when it's being bypassed. After all, if it's being bypassed, then the cheat program being used is literally invisible to it.
So the developers are addressing the concerns; By using the anti-cheat.
What else do you expect them to do? Pull a new, magical program out of their rears that somehow preemptively knows when someone is cheating, even if the cheat program being used was made 30 minutes ago?
@sir-patrick1241 said in Feedback regarding the functionality of EAC:
@tygrahrrr
You want an honest answer well the problem with cheater is that it is an arms race in which Rare is not actively participating and we are the victims of it all we can do is write and talk about this problem and pray that someone will listen to our prayers EAC is not working, and it won't work Rare should devote one season and instead of new content fix the game once and for all, the problem will never completely go away but it may be better, you have to fight and not give up.
EAC is working. You seeing a cheater or three is not proof that it's not working.
Again: What else do you expect them to do? Pull a new, magical program out of their rears that somehow preemptively knows when someone is cheating, even if the cheat program being used was made 30 minutes ago?
Not only would such a theoretical program require kernel-level access to scan processes attaching themselves to the game (something most gamers are adamantly AGAINST giving permissions for), but it would have to scan every process running, in real-time, and would be so CPU intensive that no one would play any game using such an invasive anti-cheat.
And even if, IF such an anti-cheat were created, and gamers accepted it; Cheat program makers would take it apart, see how it works, and figure out a way to bypass it. Because there is no such thing as 100% secure code.
So I ask again, for all those people who think 2 or 3 cheaters means 'Anti cheat is not working'; What. Do you. Expect?
Because Rare is literally doing what they can; Using an anti-cheat. Like the RL police; They need to be alerted to a crime (In this case crime = cheating) in order to stop it.
So record and report. So they can update their EAC license to catch HOW people are cheating.