The Orb Functionally Killed Questing

  • With the introduction of skeleton camps and the orb that costs 30k, there is near no reason to do anything else other than commendation. This game is built on risk vs reward, thats why most of the highest value things would mark you for others, be it the siren skull, or world events that take up to 20 minutes to do depending on some factors. But the skeleton camp orb takes at most 5 minutes to get, is unmarked, and gives you more gold than most world events for a fraction of the time.

    If you have the choice of a fof that marks you for others to attack for 15-20 minutes, or grabbing a single piece of loot with the same value as an entire fof in 5 minutes with minimal risk, most people will easily go for the fast safe option, giving all of the reward for no more risk than being away from your ship as long as a gold hoarder vault, while letting you do them more frequently than vaults.

    What i think needs done is either giving random crews a fraction of the value offered now, or if the price is kept, make it mark a skeleton camp once the lamps are lit, and have the orb marked at all times with a beacon, and allow the burning blade to absorb any stolen orbs into their own value, perhaps with a slight bonus. This would incentivize the burning blade to hunt others if they have orbs onboard, and would make the massive reward offered be fairly balanced with an equal priced risk.

    As well a change i would vouch for is allowing the orb to be sold to athenas fortune, and make athenas and reapers the only factions that give rep for the sell since athenas fortune would very desperately want reapers to not get these orbs. This last part is not so vital to me, but just a little extra i would prefer, but the orb absolutely needs much more risk if it is going to keep a reward equal to most world events for a fraction of the time, that way people have to choose between more casual safe quests, or a very high risk piece of loot.

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  • Orb is 20k and events/voyages pay quite a bit more than that these days.

    It's just another thing for casual play, a hybrid of sea forts and shrines.

    It's not gonna be 5 minutes for most crews, efficiency isn't something that a majority of players are really focused on. Some are efficient, a lot aren't.

    It really only works long term in the current design. Sea forts work, skeleton camps work. Stuff that doesn't take forever and isn't higher risk and that gives them some gold.

  • @wolfmanbush said in The Orb Functionally Killed Questing:

    Orb is 20k and events/voyages pay quite a bit more than that these days.

    It's just another thing for casual play, a hybrid of sea forts and shrines.

    It's not gonna be 5 minutes for most crews, efficiency isn't something that a majority of players are really focused on. Some are efficient, a lot aren't.

    It really only works long term in the current design. Sea forts work, skeleton camps work. Stuff that doesn't take forever and isn't higher risk and that gives them some gold.

    I dont know a single standard voyage that pays out more than the orb, and when i sold one the other day i got 30k for it, maby it was gold rush, but 20k is still more than most world events. And the 5 minute estimate was based on me just trying one out for the first time with no clue what i was doing, so about as casual as it gets.

  • @goldsmen

    (Psst 20k)

    Maybe cut it in half if you're not running Athena and 1/4 if no emmisary at all.

    But the value should also be cut in half for BB collecting it, seeing as it also replenishes their skellies.

    Consider skelly camps give you squat towards raising emissary level...

  • @goldsmen said in The Orb Functionally Killed Questing:

    @wolfmanbush said in The Orb Functionally Killed Questing:

    Orb is 20k and events/voyages pay quite a bit more than that these days.

    It's just another thing for casual play, a hybrid of sea forts and shrines.

    It's not gonna be 5 minutes for most crews, efficiency isn't something that a majority of players are really focused on. Some are efficient, a lot aren't.

    It really only works long term in the current design. Sea forts work, skeleton camps work. Stuff that doesn't take forever and isn't higher risk and that gives them some gold.

    I dont know a single standard voyage that pays out more than the orb, and when i sold one the other day i got 30k for it, maby it was gold rush, but 20k is still more than most world events. And the 5 minute estimate was based on me just trying one out for the first time with no clue what i was doing, so about as casual as it gets.

    Voyages are going to lead to a lot of loot perks. Island treasure. bottle quests (profitable now), skelly captains, nearby shipwrecks, etc etc. Voyaging is pretty darn profitable on top of the voyage value.

    A fof is 20k just with the athena and an ashen skull

    Ashen winds are quick to do

    SoT is far more about people doing what they enjoy doing now rather than just a constant extraction design. They will maintain more consistent play by supporting many different types of play. They have been doing that more now in recent seasons.

  • I mean, no one really does voyages for the purposes if money any more, anyway. Even before this update.

    You do voyages for commendation grinding or to level up your emissary level.

    Anyone playing for the purposes of actually making gold are already doing world events, stacking the Fort of the Damned or attacking other players.

  • I think skeleton camps are fine. If anything they feel underwhelming, as all you get is gold piles and one orb. Sure, the orb is worth a lot. But, you have to hike it across the ocean to stack multiple of them, drastically increasing the chance someone comes across and attacks you. Also, the burning beacon at the top of every skeleton camp goes out when you get the orb, and that can be seen from very far away.
    Let crews score an extra 20k, it won't ruin the game.

  • @goldsmen it’s not killing questing. Right now it’s the new hotness. But soon it will just be something people go to when they are chaining islands together.

    It is REALLY slow building up your emissary grade. We did 7 of them and ended up having to do a few shipwrecks, kill a Meg, a few random island pickups, and sink 2 skeleton ships to get to emissary grade 5.

    So again, it’s something that you will do on top of regular questing.

  • It’s definitely 20k base price, and I was surprised at 20k being the price on the orb, but I didn’t feel it was wildly overpriced. I think 15k would have been perfectly fine.

    A Skeleton Camp is more on par with a Sea Fort with a normal Sea Fort netting you ~15000 gold on the low end and up to 25k if you get good RNG on the items. Depending on which color mermaid gem you get, how many hidden trinkets and which ones in the extra cabinets, and exactly how much in each item’s price range that it sells for, since only the mermaid gem is a set price in this loot pool.

    But you are more at risk in a Skeleton Camp and I feel it takes a little longer. A Sea Fort has horizon visibility from most levels and sides, a Skeleton Camp has no visibility as you are deep underground. 4 of the 6 Sea Forts are set away from high traffic zones, while only 1 Skeleton Camp would I considered to be out of the way.

    Yes it is a bit shocking seeing a single high price item in a vault, but it evens out with the effort and risk compared to a similar activity. Alternatively they could have put multiple lower value items that added up to 20k and then let you store it in the mermaid statue, but that wouldn’t have made a lot of sense for a skeleton land activity.

    Plus them not attaching any super cool cosmetics to the commendation also helps(it’s a lantern). The Chest of Fortune individually does sell for the same price, but due to the high risk you unlock significantly better rewards that are definitely a flex vs showing off a cracked lantern.

  • I agree- while we are at it, what is the best emissary for these?

  • Well if you're on the blade theres the commendation for turning 1 stolen orb in to reaper and it's player based not crew and with grade 5 multiplier it's a nice chunk of change. They could make it so you can only access skelly camps when the BB is up that way there's more incentive for the players to do them since they are not up all the time, and more chances that whoevers crewing the BB will hunt the stolen orbs down

  • @goldsmen said in The Orb Functionally Killed Questing:

    With the introduction of skeleton camps and the orb that costs 30k, there is near no reason to do anything else other than commendation.

    Ok so the no-life & cheese squad have killed it. How about the casuals get some time this season, before it gets the nerf hammer?
    I'd prefer we let everyone enjoy the new content before nerfing it.

  • @chompythegreat said in The Orb Functionally Killed Questing:

    I agree- while we are at it, what is the best emissary for these?

    Athena is the only one that won't take it. Do your favourite aside from them.

  • @goldsmen

    make it mark a skeleton camp once the lamps are lit, and have the orb marked at all times with a beacon

    Nah. I like having an event/reward I can do without increased risk of being PvP'd or a target being slapped on my back.

    and make athenas and reapers the only factions that give rep for the sell since athenas fortune would very desperately want reapers to not get these orbs

    Again; Nah. I'm not Pirate Legend yet, so I can't give anything to Athenas. I don't want the orb's ability to help me rank up in other factions taken away.
    Heck, I'd go further the other way and ask that we be allowed to give it to Hunter's Call. That bloody faction has the least turn-in items, no Emissary, and the slowest leveling. And yet Rare, every Season, adds more items they can't accept.


    Not every aspect of every Season has to be some giant PvP bullseye. The Orb of Secrets being unmarked gives people who dislike PvP at least marginal things to do, instead of making yet another 100% PvP-focused event.

    Rare; Don't take the Orb away from us by adding a bullseye to it, or limiting Factions who accept it, or nerfing it's value.
    Not everything valuable has to be PvP.

  • More Reason to sink random ships...never know, might be like me and have all 7 dragon balls on my ship :D

  • I wouldn't drop the loot value. The recent loot tables seem perfect for us casual players.

    If anything must be done, I'd simply add perhaps 2 more waves of skellies and call it a day.

  • Btw for which fraction i get reputation when im selling the orb, athena? 20 +grade 5 bonus wouldnt be bad ,with guild emissary orbs raise the emissary grade nearly zero, thats why i never do the camps

  • The only reason the orb is worth 20,000 is practical.
    It seems obvious that the same number of loots as in a sea fort would take far too long to bring onto the ship.
    In reality, in terms of gold value, a skeleton camp is worth a little less than a sea fort.
    You have to look at it that way to understand its price.

  • @rotten-rocko That is a commendation that may need some tuning.

    Right now, all other ships are faster than the Burning Blade, so it is pretty easy to flee the ship.

    Also, if the burning blade is at the Camp, a ship can't collect the orb from that camp, so getting the Orbs as the burning blade is exceptionally difficult. Would need to employ some really sneaky plays to succeed at it.

  • @reverend-toast that is true but it is doable, I got my shattered mask on Thursday I think. Was mostly just trying to think of ways any changes wouldn't affect casuals and solos to much

  • @madam-salmon said in The Orb Functionally Killed Questing:

    I think skeleton camps are fine. If anything they feel underwhelming, as all you get is gold piles and one orb. Sure, the orb is worth a lot. But, you have to hike it across the ocean to stack multiple of them, drastically increasing the chance someone comes across and attacks you. Also, the burning beacon at the top of every skeleton camp goes out when you get the orb, and that can be seen from very far away.
    Let crews score an extra 20k, it won't ruin the game.

    The thing is that you dont need to stack any of them, you just gotta cash them in at the nearest outpost and you can do the next one with ease. Most people dont stack any more when they get valuable items. Some do, i have always loved risking large stacks, but stackers are a rare breed any more.

  • @goldsmen said in The Orb Functionally Killed Questing:

    @madam-salmon said in The Orb Functionally Killed Questing:

    I think skeleton camps are fine. If anything they feel underwhelming, as all you get is gold piles and one orb. Sure, the orb is worth a lot. But, you have to hike it across the ocean to stack multiple of them, drastically increasing the chance someone comes across and attacks you. Also, the burning beacon at the top of every skeleton camp goes out when you get the orb, and that can be seen from very far away.
    Let crews score an extra 20k, it won't ruin the game.

    The thing is that you dont need to stack any of them, you just gotta cash them in at the nearest outpost and you can do the next one with ease. Most people dont stack any more when they get valuable items. Some do, i have always loved risking large stacks, but stackers are a rare breed any more.

    Stackers are a rare breed because stacking carries 0% of rewards and 100% of the risks.

    If you stack a large amount of treasure, and you're attacked:

    • If you lose; You lose all the time and treasure.
    • If you win; You gain literally nothing new, as a majority of people who attack others don't carry treasure before doing so.

    So stacking takes time. Time increases your chance of being attacked. Being attacked does not gain you anything, and could lose you everything.

    It's the largest flaw, IMO, in the open PvPvE concept; People with treasure don't want to risk it with 0 rewards. And people attacking to gain treasure have nothing to lose.

    • Attacking? Everything to gain, nothing to lose.
    • Defending? Everything to lose, nothing to gain.
      I mean, when was the last time someone attacked you outside of HG, lost, and had anything besides supplies aboard?
  • @guildar9194 said in The Orb Functionally Killed Questing:

    @goldsmen said in The Orb Functionally Killed Questing:

    @madam-salmon said in The Orb Functionally Killed Questing:

    I think skeleton camps are fine. If anything they feel underwhelming, as all you get is gold piles and one orb. Sure, the orb is worth a lot. But, you have to hike it across the ocean to stack multiple of them, drastically increasing the chance someone comes across and attacks you. Also, the burning beacon at the top of every skeleton camp goes out when you get the orb, and that can be seen from very far away.
    Let crews score an extra 20k, it won't ruin the game.

    The thing is that you dont need to stack any of them, you just gotta cash them in at the nearest outpost and you can do the next one with ease. Most people dont stack any more when they get valuable items. Some do, i have always loved risking large stacks, but stackers are a rare breed any more.

    Stackers are a rare breed because stacking carries 0% of rewards and 100% of the risks.

    If you stack a large amount of treasure, and you're attacked:

    • If you lose; You lose all the time and treasure.
    • If you win; You gain literally nothing new, as a majority of people who attack others don't carry treasure before doing so.

    So stacking takes time. Time increases your chance of being attacked. Being attacked does not gain you anything, and could lose you everything.

    It's the largest flaw, IMO, in the open PvPvE concept; People with treasure don't want to risk it with 0 rewards. And people attacking to gain treasure have nothing to lose.

    • Attacking? Everything to gain, nothing to lose.
    • Defending? Everything to lose, nothing to gain.
      I mean, when was the last time someone attacked you outside of HG, lost, and had anything besides supplies aboard?

    Last time some one attacked me with loot was in gilded season when 3 different people attacked with part of their gilded, but tbf i did take a break for quite a while just cause of burnout. Though i do get what you mean, but that really does make my point, the fact that there is no one stacking, which means people wont all too often stack the orb like salmon was making a hypothetical for.

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