Armistice zones.

  • Make the areas that you can sell goods into armistice (no kill) zones. The zone border should be the same place you are notified you are in that area, i.e. when you get the notification you are in Galleon's Grave Outpost for example, that is the beginning of the no kill zone. This will allow for pve interacton between players. I think many players who are prefer pve would play in High Seas if this was added to the game.

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  • This wouldn't work nothing more to be said, it takes away from the game.

  • Fine then all the players in safer seas will stay there, you are cutting off your nose to spite your face.

  • Star Citizen proves that this works. It is a pvp game in which all space stations and certain outposts on moons and planets are armistice zones. Yet there are still space pirates doing their thing outside of those areas.

  • Also Armistice zones would be places you could not steal the goods of others.

  • @stryker4827 said in Armistice zones.:

    Star Citizen proves that this works. It is a pvp game in which all space stations and certain outposts on moons and planets are armistice zones. Yet there are still space pirates doing their thing outside of those areas.

    SoT is a PvPvE game, not a PvP or PvE game.

    @stryker4827 said in Armistice zones.:

    @sa1tynutz Your name says it all.

    And making it personal ...

    No safe zones. You do realise you would be attacked just outside those, other crews take control over your vessel &c.

    Other crews sinking you or otherwise take loot from your vessel is part of the game.

  • @stryker4827 Safer seas exists for a reason. Making the outposts safe zones is just a bad idea. There are too many too close anywhere on the map. Those players you want to come to higher seas would be able to easily race over to the nearest outpost as if there is no risk. Then they are just taking up a spot on the server. It's a big no from me.

  • @stryker4827

    The game was created and is specifically designed so that there are NO safe zones and loot isn't guaranteed yours until after you've sold it. it is Sea of THIEVES, after all.

    Doesn't matter if Star Citizen or ANY other game has safe zones. Sea of Thieves isn't any other game.

    If you wanna stay in Safer Seas...indeeed, if anybody does, that's their prerogative. But Rare will never make a sweeping change like this against the very core of their game's design & intention. You are far from the first or even the one hundred and first to propose this idea becuase you're unhappy you got stolen from.

  • @stryker4827 no reason to become insulting, you have no clue how I play, I give away loot all the time and help and interact with players on here. Your toxicity is not welcome. Safe zones shouldn't be a thing and I'm more of a Sea of Friends player, yet it's not called that, hinting Sea of Thieves. If you want No player interaction, go to safe seas and leave any toxic experiences you have down with your sunken boat. Have a good one dude try to use more than your own viewpoint, I'm willing to have an actual talk if so. Safe Journeys.

  • Star citizen is not a pvppve game. anyone can be attacked and killed anywhere outside of armistice zones. Armistice zones are only places where you can refuel/repair and in some cases sell/buy goods without being attacked/stolen from. Buncha whiners.

  • @stryker4827 said in Armistice zones.:

    Star citizen is not a pvppve game. anyone can be attacked and killed anywhere outside of armistice zones. Armistice zones are only places where you can refuel/repair and in some cases sell/buy goods without being attacked/stolen from. Buncha whiners.

    Why the name calling? You posted a bad idea thats been posted many times before. Its been debated for years. The devs agree its a pvpve game. As such you need to be able to be attacked everywhere. Personally id rather have them working on new content than creating a safety net for people who dont want to get sunk.

  • Captain Coel, if devs agree, why did they make Safer Seas a thing?

  • @stryker4827 said in Armistice zones.:

    Captain Coel, if devs agree, why did they make Safer Seas a thing?

    So people can play with their kids, people can get used to mechanics and PvE.

  • @stryker4827 said in Armistice zones.:

    Captain Coel, if devs agree, why did they make Safer Seas a thing?

    You really dont get it, do you. Safer Seas is the extended tutorial. Its not meant to be a replacement for the game. Also you keep using Star citizen as an example. It is a different game.

  • @captain-coel @Stryker4827 He wants to just argue and not result in anything that's why he won't respond to certain posts calling him out on this. And repeating the same dialogue.

  • @captain-coel @Stryker4827 Very Ironic you calling other folks a Bunch of Whiners..

  • @stryker4827 star citizen is of a completely different scale

    The loot on your ship is not yours until you sold it

    From the get go the game design was made to have no safe zones.

  • @Stryker4827
    Pirates in a pirate game? Individuals who linger until you sell, only to then rob you? Thieves in a game titled Sea of Thieves? What else would one anticipate?

  • @stryker4827

    Also defending a game that is perpetual development since they are making money hands over fist anyways from people buying ships in the game is also insane to me.

    There used to be a time when would ridicule developers for stunts like that (duke nukem whenever anyone ?)

    Yes i am referring to star citizen, 14 years and stil in alpha, beta or whatever and they made no less then 700! Million dollars

  • Hi everyone,

    Just stepping in to post a reminder to be polite. This thread is trending towards personal attacks and name calling which does not promote healthy discussion. Please keep it polite or the thread will be locked.

    Thank you!

  • Ney, Belay That. Sea of Thieves is PvP & PvE Game. If ye create a "Safe Zone" around Outposts n Ports ye will take away one of many PvP aspect of it. If ye want to sail the Seas without being disturbed by other crews, than just sail in Safer Seas. It is perfect opportunity for ye n other PvE Pirates to enjoy the game.

    • just keep a better look out for approaching ships
    • sell what you can as quickly as you can
    • loot isn’t yours until you see that gold count
  • Consider, you get sunk or have something valuable taken, try to chase after them to take back your loot, and they just run right into the closest safe zone so you cant do anything. Sounds a bit more frustrating to me.

    We are all pirates on the high sea, and pirates dont care about borders when they kill and steal, so if you want to be safe, you have to be the one to keep you safe. Head on a swivel and cannons loaded keeps your ship afloat at any island and outpost.

  • @stryker4827 said in Armistice zones.:

    Star Citizen proves that this works. It is a pvp game in which all space stations and certain outposts on moons and planets are armistice zones. Yet there are still space pirates doing their thing outside of those areas.

    Star citizen is an entirely different game with different intended gameplay to sea of thieves. Sea of thieves is intended to be able to sink and steal from anyone and everyone at every point, so just because it works for 1 game doesnt mean it will work just as well for a totally different game with different mechanics and intentions behind it.

  • Comparing SOT to SC is an apples to oranges comparison. SOTs map definitely Isn't big enough to accommodate SCs risk reward system, you're only ever a stones throw away from an outpost. All of PvP would become just jumping ships before they have a chance to run.

    Starcitizen also has forward facing weaponry, ways to fully disable ships, rougelite deaths, Quantum Interdiction and more, you think we should get all that as well?

    SOT already has a hefty risk/reward system.

    1: Safer seas 30%
    2:High seas 100%
    3:High Emmisary 250%
    4:Guild 175% (all loot)
    5:High seas Reapers 250% (all loot)

    If you're not ready for high seas stick to safer seas.

  • @thegrimpreacher said in Armistice zones.:

    @stryker4827

    The game was created and is specifically designed so that there are NO safe zones and loot isn't guaranteed yours until after you've sold it. it is Sea of THIEVES, after all.

    Doesn't matter if Star Citizen or ANY other game has safe zones. Sea of Thieves isn't any other game.

    If you wanna stay in Safer Seas...indeeed, if anybody does, that's their prerogative. But Rare will never make a sweeping change like this against the very core of their game's design & intention. You are far from the first or even the one hundred and first to propose this idea becuase you're unhappy you got stolen from.

  • TheGrimPreacher the name is SEA of THIEVES, not OUTPOSTS of THIEVES.

  • @Stryker4827 If you're examining the details, Star Citizen includes a variety of activities that extend beyond what the title might suggest, such as theft and combat. If we were to take game titles literally, many games would become mundane. For instance:

    Minecraft would be limited to mining and crafting without the ability to build.
    Starfield would merely be a field under the night sky.
    Fortnite would be a period of two weeks.

    For your argument to hold, all games would need to strictly adhere to their titles. However, as Star Citizen does not conform to this rule, the logic you're applying a logic that is flawed.

  • @stryker4827 said in Armistice zones.:

    TheGrimPreacher the name is SEA of THIEVES, not OUTPOSTS of THIEVES.

    Neither is it Sea of Honorable and Honest Gentlemen

  • Drop in on Steam forums and see how many people prefer Safer Seas in spite of its warts and blemishes. I was just trying to suggest a way to bring those people into Higher Seas and I get stepped on, gagged and hung. Excuse me.

  • @stryker4827 This is a victim complex, you're not willing to see that your points are transparent and have been repeated by many players alike. Safer Seas is a longer tutorial, if players don't feel up to what Higher Seas is, they may practice in the less combative mode of S.S. Please stop complaining and trying to sustain an argument that's been proven wrong, no reason to change an entire lifespan of a game for players who are late to the party, take the time to learn the ropes and learn how to sink and get back up and set sail again instead of whining to the forums and getting mad when most of us present to you why it's a false promise land you wish to walk on. Have a good day you have nothing to add unless it's useless banter. Safe Journeys.

  • Drop in on Steam forums and see how many people prefer Safer Seas in spite of its warts and blemishes.

    Search the actual forums here, and you see a lot of people dislike the limits placed on SS and want it to become a PVE server with no limits.

    But in the end, everyone understands the problem and your request. They even given you advice.

  • @stryker4827 welcome to these forums where the asking for safe zones and pve servers has never happened ever… at all in the time since its 2018 release

    /s

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