First of all, I would like to point out that what follows follows a debate on another post.
Also, I would like the moderators of this forum not to block this post, unless they believe that a message is harmful to anyone.
Although I am the author of this topic, I am not particularly concerned with what follows, but I believe this topic is quite important.
This post is not here for any PvP/PvE debate or a debate for or against Safers Seas, and it mainly concerns console players!
And to conclude this introduction, please forgive me if my English is not perfect, it is not my language.
As you undoubtedly know, in December 2023 the Safers Seas will be released. A great idea for all those beginner players who wanted to get started with this incredible game but who were stuck because of the complexity that these players could feel regarding the different gameplay mechanics.
Although the developers insisted at length that Safers Seas was only there to be a stepping stone to the High Seas, some players forgot the other part of their message: allowing families to enjoy the game without having to endure the toxicity of players, to offer a certain accessibility to people who need it.
The veterans of this forum only took part of the developers' message and threw away the other, although which represents, I think, a large part of the players...
Very quickly, following the announcement of Safers Seas a request from players kept coming back, even today (at the time of writing this post it is also the main request from players), the possibility of being able to sail with your own captain ship.
This is a heated subject, which is often locked in fact, (I see you moderators, patience :) because yes the Safers Seas have restrictions which are for the most part perfectly valid and to which I fully subscribe.
So let's move forward in time: Season 11.
During this season a monthly update is available, that of March 14, 2024 to be precise and now, players who are on consoles can now play Sea of Thieves without subscribing to the Xbox Live service and since April 30 the service Sony PSN, while playing in Safers Seas., all alone.
What is the problem ? would you tell me...
First of all, I would like to point out that on paper, it's perfect. Allowing new or old players to play solo without having to pay extra can be good, but there you go... when you scratch the surface you see an ugly stain...
In reality it becomes pay to win. For what ?
As a certain person, who might recognize themselves if they read this post, told me: "It's clear that if they choose to play without a subscription, they have fewer features."
This is the definition of pay to win and my main problem is that this pay to win is disguised, hidden. Rare's communication remains very vague on this point.
I never thought Sea of Thieves would become this kind of game, I really never thought it would.
Additionally, as many here often say, repeating word for word what they have read, Safers Seas is an extended tutorial. If I take your word for it, then this is the most expensive tutorial on the market!
You could retort that before this so-called update, the subscription was obligatory so ultimately it doesn't matter, but no, precisely, because the question did not arise at all.
Also, we all get the idea that Sea of Thieves is this kind of encounter-filled game, and that the majority of veterans would never think for even a second that it would become a single-player game. .
The future of the game scares me, because as the years pass, the essence of the game fades little by little.
A game that was basically multiplayer is now playable solo.
A game that was based on PvPvE now has a PvE server, YES we call them PvE servers despite some people thinking.
But even more serious, a game which offered optional purchases now places more emphasis on these purchases (via pop-ups and new submenus) and now by adding a subscription to access features such as captaincy for example.
I'm surprised, yes I admit it, that I'm one of the few people to talk about it on this forum, yet it literally jumped out at me during the March update and yes, it worries me for the future.
Never have the High Seas, Capitaincy, Guilds, become a pirate legend, or whatever, been sold as optional features subject to additional purchase.
If Sea of Thieves really becomes a single-player game (which it has been since March 2024, I want to repeat) then ensure that all features are unlocked and it is not a feature requiring additional purchase.
I have often read here on this forum, the idea that the progressions be divided into two: Safers Seas and Hautes Mers. Before I wasn't for it, but ultimately it could be the solution.
In any case, in its current state, this poses great concerns to me, because I find it difficult to accept the idea that this game to which I have given more than 9000 hours of my life, in which I have made incredible encounters , where I had incredible experiences became this random pay to win game and obviously it is taking this path, little by little.
As I have already said, this subject concerns above all console players who represent more than 60% of players (figures given by Rare in a tweet a few years ago, figure undoubtedly to be updated since the release on Ps5, not PC players.
If this post survives a moderator block, I would be really grateful, as I want to hear the opinions of the members of this forum.
I would also like to thank these people with whom I have already been able to talk about it on this forum, but I wanted to open a separate post because the subject on which we were talking was not entirely respected.
