@shaixys said in Season 12 and 14 will probably kill off solo players for good.:
Hello, the 2024 presentation video has just finished and 2 of the new features worry me greatly...
First with Season 12 you add the Harpoon which allows you to move from boat to boat, a solo player who must manage his entire sloop (Hole/Navigation/Cannon) will not be able to manage in addition someone who try to board your boat.
Season 14 with the Portable Harpoon will just take the final blow to finish off solo players...
I don't know if Rare realizes the difficulty of playing Solo against Multicrew every day, adding this kind of tool will make it even easier to attack solo players.
React now and make servers only for solo players otherwise you will lose a major part of solo player with this 2 season.
And as for what asks if I play at least PvP and not full Escape, I generally play PvP currently in the defensive I very rarely attack in 1st, and many of my PvP against Multicrew generally end badly despite the fact that I often the upper hand on them, except that the number allows them to carry out more tasks than I can do alone.
Solo Vs Solo PvP is much more pleasant for me because we are equal.
The rare times when I have a friend with me opens up a lot of possibilities that I don't have when I'm solo and attacking Brigantine and Galion even in a Duo sloop is doable just because I have a teammate who I can entrust the boat while I board, or someone who repairs while I fire the cannon.
However, my friends very rarely play the game and for me, Sea Of Thieves is one of my main games. I very often find myself solo over a long period of the year.
I hope that some will understand my fears regarding these 2 new tools, I want to continue enjoying the aspect of the PvE and PvP of the game but I don't want to be just a Free Farm for all the multicrew and just end up uninstalling because I can't do anything anymore.
Honestly some of the things you have mentioned are non factors and this is looking at it from mainly being a solo/duo sloop player 90% of the time. so lets dig in give answers and maybe give you the real things to worry about more.
The harpoon rope walk- Honestly while i absolutely love feature i really and i mean REALLY don't see it being a big factor in PVP and here's why.
- There is a mini game balancing on the rope shown in the video. So it's not going to be easy to get over and if you are really close sword lunge or jump over will still be king like now.
- You can't use weapons from the rope walk either. So you will be firing on the rope walkers and they can't do anything back.
These two things alone nullify this being extremely useful in pvp as long as you are paying attention. I am sure people will use it in PVP but the effectiveness of it honestly i think would need to be seen but i bet it will not be high.
The harpoon rifle- Again another feature i think will be amazing to get around islands and honestly will be useful in PVP HOWEVER this will have an extremely obvious drawback.
- Stealing anything off a boat will be the same except with more class. I am sure we will see sigy flying through the air and stealing a chest with this thing.
- Yes this will affect the meta for boarding i think as now if you over/undershoot it can help correct but many solos cannon board too. So again swings both ways. This can also change fighting but again on ships this is still the same as using the harpoon to rip people off cannons etc. now you just have to worry about more angles of attack.
3)The extremely obvious drawback here is....... You are loosing a weapon. So you are loosing a bit of damage for utility. So now you either have one gun for damage or a sword/knife.
I could be wrong I am sure we will see people use this but i am sure it will not be super wide spread. Like everything when it first comes out everyone will use it and i am sure it will fall off. But when it's back to normal you will still see it but not everyday. Then i am sure you will see it as a tactic with brigs or galleons with at least 2 people boarding with them. However now this is where it gets fun and this is the stuff you should be worrying about come in. I love the stuff down here to but i do have my concerns and feel we need more info.
1)The horn of winds- This thing right here should be one of the bigger worry of sloop player. Tell me how does one on a sloop outrun any ship? now you have no safety going against the wind. Now i am going to assume the horn is on a cool down timer. However the timer/reload is going to be the clincher on this and if you can have 3/4 people rotate the cooldowns to catch up well that could be game over. We need more info here.
2)The skeley bomb- This thing alone will be a great boon and detriment to everyone. This thing right here also nullifies people harpoon walking you. You see someone doing this and can't get them wait till the last second chuck this and have a small army to give you a hand this also help with people boarding you in general. However the reverse applies to they can use it on you to. Now the problem is how are skeleys limited if they are? Can only 4 exist per a crew or per a person? Or is it as many as you/ your team can chuck down? How often will we find these? This again like the horn needs more info as this one right here can be game breaking or ruin the game for some players.
3)The scatter shot cannon ball- Yes they are short range-ish. But if the one video is true the holes from these cap at level 2 holes. Well You can see where this is going and making multiple holes at once. this can be painful to say the least. Getting death spiraled from this does not seem like a good chance of survival just saying. Again more info is needed here like spawn rates and if the tier 2 hole thing is true.
4)The dual pistol and the throwing knife.- The video clearly shows two shots killing from the gun so it should be safe to assume(big word here) that if you do the charged shot that if both hit you're dead. As well the throwing knife has melee and higher damage from behind that may come into play. However i noticed in the video the throw is a one shot and i would assume(again a big word here) that it's only in a certain range. Think about how many people board the sloop and jump down to deck and snipe or pistol shoot you and hits. Now think about that with the knife. See what i mean? Again we need more info.
Just for the record I love everything coming down the line for the game they announced. But i do wonder and maybe worry a little about the balance on some of these things. The horn, skeley bomb, and scatter shot is the ones i worry about balance on the most however i am excited to see them and can't wait to use them. The dual pistol and knife i love it and honestly to me if the video is portrayed right will at this point it's no different then getting killed by a dual gunner or bunderbuss so to me it's just a tuesday.