Increase Ship Crew Sizes

  • Over the last few weeks, I've made a few observations of how the ships are currently crewed, and I've noticed a slight imbalance in how crew sizes are actually able to cover the duties of each ship. I'll go over each ship individually, and then end with my thoughts on overall adjustments.

    First, the trusty Sloop, currently crewed by 2. The sloop isn't in a bad place, really; a single player can keep bailing and repairing during a battle without too much trouble, and a skilled crew of 2 can split their duties between cannons and helms/bilge. An additional crew member wouldn't hurt, though, as it would allow a dedicated cannoneer and helmsman with the third floating between cannons and bilge. But at the end of the day, the sloop is still the smallest and intentionally the weakest ship, and while you could see a skilled crew able to take down a brig without too much trouble, or a galleon with a little more work, those encounters shouldn't be expected.

    Second, the speedy Brigantine, currently crewed by 3. To me, the brig is in the best shape as far as crew sizes go. As I said above, a crew of 3 allows the fairly stable combo of cannoneer, helmsman, and bilge/cannons floater. Currently, you can see brigs take down pretty much any ship they encounter as long as they're prepared, which I'll mention later as the symptom of that imbalance I mentioned. Now, if you were to add another crew member to bring the brig up to a crew of 4, you'd be able to more easily cover the extended below-decks as compared to the brig, and more effectively use the two cannons on each side for some nice barrages.

    Lastly, the "mighty" Galleon, currently crewed by 4. I say "mighty" because although 4 people might be able to "fully" crew a galleon, I don't believe they can effectively do so, and that is because of the two levels below-decks. With a crew of 4, you typically fall into the rhythm of a helmsman, 2 cannoneers, and a bilge rat, which works pretty well... until you run into a brig or galleon who knows what they're doing and hits you with a nice broadside at the water line. Then, your bilge rat calls for more hands below-decks, a cannoneer leaves to help, and the other ship can bombard you even more because they're taking less fire. But why is the bilge rat having trouble? If they need to bail, that means running up two levels to the deck, which takes long enough that two good-sized holes can let in almost a bucket-full of water by the time they get back down. But if a second person joins them? One to bail, one to repair, and the water's gone fairly quickly. So where am I going with this? Well, with the previous ships I suggested an increase of a single crew member, but I think the galleon deserves something special. At least to me, the galleon seems like a ship that should be feared, not just a larger target. So let's say the galleon gets bumped up to a whopping crew of 6: a helmsman, 3 cannoneers, 2 bilge rats, and a floater, which is where things can get fun! Ever had your cannonball crate on deck run out? Not an issue if you have a crew member dedicated to restocking supply crates on deck! Need someone to harpoon supplies from the water during a Veil voyage, but you really need to thin out the ranks of those ghost ships? Now you've got a floater who can hop up to do just that!

    Basically, this suggestion stems from galleons needing an extra hand or two to be effective, which led to the realization that an extra hand on the other ships wouldn't hurt either. It also means that crews would have to give a little more thought to the ship they pull out - 3 people might be able to crew a galleon, but if you come across a galleon of 6? Might want to think about sailing the brig! Now, I also realize that this may not be something the dev teams are looking to do in the near future, as they're currently working on server stability and jacking up the number of players per server might not help their headaches! But I figured that this might put the idea on their radar, and hopefully come into consideration once stability is less of a worry.

    TDLR; 3 people to a sloop, 4 to a brig, 6 to a galleon. more cannoneers + dedicated bilge = win. devs can maybe consider it when servers are more stable!

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  • The imbalance that would cause to solo sailers would not be fun

  • We are preping for a battle of attrition it seems, not of skill... Dude it's hard enough to find 4 players to man a gally, let alone 6!

  • @metal-ravage that is very true actually 😂

  • @silensog short answer: No!
    Why? Balance...so much text you wrote there...you could instead just look through older threads about this...there you got every argument, why this is a bad idea

  • @silensog learn to grate bucket on the gally, this is required for fighting any semi competent crew.

    An easy early method I found was stand at one of the long edges of the map table throwing to the far side works pretty consistently. Just make sure your crew don't walk over the grate as they can block the water (this is a tactic when boarding a gally can also move crates onto here).

    Good crews can efficiently manage a gally it is the most powerful. Especially since you can tank where you raise sails and just spin so the helm can mostly cannon too (note there are 4 cannons)

  • How about we take away a cannon each side from the galleon and leave crew size as is.
    And there is no need for quotation marks around mighty, a gally crewed by somewhat competent pirates is basically unsinkable from a sloops perspective, thankfully such crews are very rare and most are just open crew party boats where no one repairs and 3 people board you.

  • @metal-ravage said in Increase Ship Crew Sizes:

    Dude it's hard enough to find 4 players to man a gally...

    Yeah, it's a gally. We often have a player decide not to play the game instead of us playing on a gally. LOL

  • When I first started Sea of Thieves I thought the Brig is 4 crew and a Galleon 6 crew: I assumed this plainly because of the tally of the cannons on the main deck.

  • @silensog said in Increase Ship Crew Sizes:

    Over the last few weeks, I've made a few observations of how the ships are currently crewed, and I've noticed a slight imbalance in how crew sizes are actually able to cover the duties of each ship. I'll go over each ship individually, and then end with my thoughts on overall adjustments.
    First, the trusty Sloop, currently crewed by 2...
    Second, the speedy Brigantine, currently crewed by 3...
    Lastly (third), the "mighty" Galleon (4 crew)...

    I have an idea! A fix to all the boating problems.
    Fourth, a Frigate with 5 crew.
    But only 4 cannons on the main deck and one in the back @ Captain's quarters and one in the front just down below the main deck.

  • @silensog it's not going to happen. This post has been raised many many times before and would completely unbalance the game.

  • Eny semi competent crew manage gally well enough.

    Some bilge basic advices:
    Learn how much water can bucket store.
    Learn to bigle trough bars.
    Allways have at leaste one crate of planks.
    Learn what moment is best to call help with bucket I found barrels helpfull with that.
    Tinker with sound settings to hear better when there is a leak.

    Good bilge can save a lot of workload for rest of the crew and have time to shoot some cannons too.

    But this is not a case. Situation you describe is just being overpowered by better crew. One man more would just end with enemy crew being able to send border faster or dublebord.

  • @vinze88 said in Increase Ship Crew Sizes:

    When I first started Sea of Thieves I thought the Brig is 4 crew and a Galleon 6 crew: I assumed this plainly because of the tally of the cannons on the main deck.

    I meant 6 crews - but (why?) there are 8 cannons on a Galleon, anyway :))

  • @qu1etone said in Increase Ship Crew Sizes:

    (bigger crews) ....would completely unbalance the game.

    I don't think the game is currently balanced. It's entirely possible for a 4-man Sweat Gally VS Noob Solo Sloop.

    I would like to see a larger 6-man boat personally, however it happens, so I can sail with my boys.

  • @smuntface 6 man ship will be to powerful. It would need to be slower than s gally. Ships wheel, sails and capstan would have to take longer and have at least one extra level below. The servers are not good enough. Game struggles as it is right now.

  • @smuntface said in Increase Ship Crew Sizes:

    @qu1etone said in Increase Ship Crew Sizes:

    (bigger crews) ....would completely unbalance the game.

    I don't think the game is currently balanced. It's entirely possible for a 4-man Sweat Gally VS Noob Solo Sloop.

    I would like to see a larger 6-man boat personally, however it happens, so I can sail with my boys.

    A 6-man boat would be 1/3rd of the server pop on 1 ship, completely facerolling every other ship.
    It should not happen.

    Also:

    although 4 people might be able to "fully" crew a galleon, I don't believe they can effectively do so

    That's the point. To keep a ship from being unsinkable, there's always a role unfilled, so players have to think fast and change up what they do to meet any challenge.
    Adding more crew slots, or a ship with more crew slots, throws that balance completely out the window.


    I'll never understand this "I have (x) friends; Please ignore years of game balance to allow us to all play together" mindset.
    First it's 5 friends; Make a 5-man boat. Then 6 friends. Then 7, 8, or 9.
    I saw the same thing in other co-op games, like Outrider and Phasmo; Players saying "I have more than 4 friends who play. Cater to me. Who cares about design choice & balance!"

  • i think that sloop is good with 1-2 people, brig should have 3-4 people and gall should have 5-6 people. Gall is definitely to big for just 4 people.

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