Add autopilot for solo sloop players when in naval combat.

  • Okay so we all know that the sea of thieves community HATES change. Back when i made a post asking for fast travel heads almost exploded on here, nevertheless my idea was implemented and it made the game way better, i think the next thing they should add is some kind of auto pilot for solo sloop players when in ship v ship combat to make it slightly more fair. Cant shoot cannons and steer ship at the same time.

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  • @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    Okay so we all know that the sea of thieves community HATES change. Back when i made a post asking for fast travel nerds heads almost exploded on here, nevertheless my idea was implemented and it made the game way better, i think the next thing they should be add is some kind of auto pilot for solo sloop players when in ship v ship combat. Cant shoot cannons and steer ship at the same time.

    I seriously doubt you had anything to do with it.

    There's this thing called skill. You set your wheel, fire, adjust the wheel, fire. If you can't handle that you shouldn't be solo slooping

  • Dives change the server

    yeah it's technically fast travel but it's balanced to fit in with risk/reward and not interfere with immediate action.

    Wait time to dive, distance to qualify, different server

    Autopilot and what ended up being "fast travel" are very different.

    I don't say this in a way that is like "get good" but the reality is that some experience with the helm as a solo is going to give far better results than any sort of assistance is gonna do. It'll be much easier to pick up the patterns on a sot autopilot than the chaotic helming of a lot of solos. Likely would make it worse for the solos with less experience.

    That's why it's actually easier to helm against skilled players, far more predictable than players that just do whatever and aren't as predictable. Tougher to get boards, get good shots, angles, when people are all over the place. Autopilot would just be making them more predictable.

  • @pithyrumble "get good noob" is such a stereotypical and predictable response lol

  • @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    @pithyrumble "get good noob" is such a stereotypical and predictable response lol

    Maybe don't start your suggestion with an insult.

    And yes. Git gud.

  • I don’t think diving is counted as “quick travel” as you have no control where you end up.

    As for your “change” on autopilot. Explain how this would be fair and balance against other ships.

    As a solo myself. I don’t see this being useful. More of a “gee I hope my ship AI doesn’t bug out and dodge those cannon shots”

  • @burnbacon Have an on / off toggle. Problem solved. Would be fair because it would be 1 vs 2/3/4.

  • @ferroushornet01

    On or Off, to lazy to toggle. But doesnt stop the ship from moving or doing anything else. Just hope the AI doesnt bug out while in combat

    Would be fair because it would be 1 vs 2/3/4.

    So while you as a solo player, leave your ship to board...the other ship. (Duo Sloop) have to deal with a self moving ship as the solo player continues to do what they please. That isn't fair for the duo. While your free to leave your ship to the safety of it moving, the other players have to manage everything.

    Fair is if all ships can turn this feature on.
    Again, this coming from another Solo who doesn't quiet understand. 'Why' you need autopilot. Might as well confess you want AI npc on your ship to shoot your cannons, sail your ship for you while you sleep below deck.

  • @burnbacon Another "get good" comment lol. Obviously it would only auto drive if you were actually on it facepalm. So there i fixed your 2 issues with it. Toggle it off if you don't want it and it only auto drives if your in combat on the ship, anything else?

  • @ferroushornet01

    Exactly what do you want your training wheels to do? Steer a constant circle? Stay Broadside? Just don't run into stuff? You're going to find yourself at a disadvantage against any competent opponents just like Wolfman mentioned.

    This is current ai steering btw. this is what you're asking for

  • @pithyrumble Just stay close to the ship because you can't be in 2 places at once like i said at the start. That's all. Just stay close to the ship lol. They would OBVIOUSLY make it work better for players than for the ai and you know this, they would polish it etc.

  • Fast travel was not really implemented. You cant choose most of where you want to go save for a small few places, and its intended for tall tales, otherwise you have no control where you go.

    As for not being able to shoot and steer at the same time, you really can, put the wheel in a partial turn, and start firing. It steers its self for you.

  • @ferroushornet01

    Closer means easier shots and easier boarding for the other crew. Also keeps their chainshots in range. Is the bot going to adjust sails to match speed too?

  • @goldsmen It was implemented. Stop. If i want to go to a Siren Shrine i can fast travel to a Siren Shrine, if i want to do a riddle then i can fast travel to the riddle island, if i want to do a chicken coup run then i can fast travel to the chicken island.

  • @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    @goldsmen It was implemented. Stop. If i want to go to a Siren Shrine i can fast travel to a Siren Shrine, if i want to do a riddle then i can fast travel to the riddle island, if i want to do a chicken coup run then i can fast travel to the chicken island.

    That is not fast travel. That is events on demand. If you want to do a shrine, you go to A shrine, not the exact specific shrine you might be wanting to do. When you want to do a riddle, you end up at a riddle, not a riddle specifically on sunken grove, just a riddle literally anywhere in the map.

    That would be like if fast travel in skyrim was not based on going to the exact place you want to go to, but you choose you want to go to a bandit camp, and it sends you to a totally random bandit camp possibly anywhere in the entire map. The 2 do not compare.

  • @goldsmen said in Add autopilot for solo sloop players when in naval combat.:

    As for not being able to shoot and steer at the same time, you really can, put the wheel in a partial turn, and start firing. It steers its self for you.

    @FerrousHornet01

  • @pithyrumble The developers will figure it all out, it's what they get paid to do. Just like they figured out fast travel when everyone said it was impossible. "Oh my gawd that would mean you could just fast travel away from enemy ships" / "This isn't far cry" and all the other comments i remember getting, the developers always make it work.

  • @goldsmen Name a reason you would want to go to a specific island if its not for a trading company mission. If a map tells you to go to lonely isle why would you not go there?

  • @ferroushornet01

    You can escape by diving. And reapers have already cried about it. You also don't leave a duplicate flag when diving like you do portal hopping.

  • @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    @goldsmen Name me a reason you would want to go to a specific island if its not for a trading company mission. If a map tells you to go to lonely isle why would you not go there?

    Regardless if you would or would not, it is not exactly a fast travel system since you dont choose your destination. I dont wish to pull this thread any further off topic and get it anchored so i think as for now im done with this particular debate.

  • End result.

    • Did not add Fast travel as you claim. I can't sail to any island I want, only ones that are required for voyages.

    Rare wants 'You' the pirate to sail around and do pirate stuff. Not make your ship sail by itself because you feel your disadvantage when fighting Brigs or Galleons. If you fear pvp because of that, dont pvp. Run or Play Safer Seas.

    If AI skeletons still act weird after 5+ years since they ere added. (They use to literally run straight over large islands) they arent gonna fix the AI just for player ships. They encourage players to play together solo is optional and free to do so. It shouldnt have a perk.

  • @burnbacon Name a reason you would want to go to a specific island if its not for a mission. "Rare wants 'You' the pirate to sail around and do pirate stuff" okay.....how does my suggestion impede that? Also no "pirate" ever fought skeletons or looted mermaid shrines.

  • @ferroushornet01 as a solo slooper, absolutely not.

    All ships already have a 'hold course' auto pilot, in a sense, the storm notwithstanding.

    Anything more than that is going to cause more problems than it solves.

    "I got sunk because my ship stayed too close to the enemy and I wasn't able to steer away and repair"

    "I couldn't secure the sink because my ship steered away when i was trying to get the last shots in."

    No solution will suit everyone's play style and the nuances are likely too much trouble to program for.

    Not worth the development time.

  • @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    Also no "pirate" ever fought skeletons or looted mermaid shrines.

    No pirate would have had auto pilot either...

  • @pithyrumble exactly, it's a game.

  • @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    @pithyrumble exactly, it's a game.

    Yeah. A game that rewards risk. This reduces risk. If it's added there should be a 30% reduction in progress and earned loot. That does not go away if you turn it off before turning in.

    At least....

    And it's still detrimental to a learning sailor.

  • Learn to prioritise what tasks are important first instead of just shooting your cannon and complaining you don’t have a driver. If you’re choosing to sail solo then the responsibility is on you to manage the entire ship, not Rare.

  • Solo sloop here, get good 😎

    No but really, soloing is an art, it’s fun, watch some videos on how to manage your ship.

    You don’t even have to get good, really, just decent enough to know where your ship will end up.

  • Maybe don't start your suggestion with an insult.

    I don't think hating change is an insult. Some folks don't like change at all. My sister is kind of like that. But she's a really stable person at what she does. Way more than me at least.
    I think his statement was overly generalized though.
    Take care pithy. :)

  • @pithyrumble said in Add autopilot for solo sloop players when in naval combat.:

    @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    . Back when i made a post asking for fast travel nerds heads almost exploded on here

    @JRTAD op edited their original insult. I DO hate change. Especially when the change is extraneous and not beneficial.

    Name calling is an insult. Regardless of how mild it is.

  • @pithyrumble well that stinks. It seems like he was intending to insult a bit. That's too bad.
    Thanks pithy. Take care.

  • @ferroushornet01 said in Add autopilot for solo sloop players when in naval combat.:

    @burnbacon Name a reason you would want to go to a specific island if its not for a mission.

    How about when as a Reaper grade 5 you see an emissary ship at an island far away.

    How about when you see a world event on the other side of the map.

    When you picked up a map (bottle, book or from the quest table from another crew who buried treasure) and the destination is far away.

  • @ferroushornet01 regardless on how you view the diving mechanic fast travel or not.

    Knowing where your ship goes in combat especially as a solo slooper is a skill factor.

    So a big no for me for “auto-pilot” ESPECIALLY in combat, because of it being a skill thing.

    Up your hours solo slooping and you will be fine, i see you have about 200 hrs in the game. Let me tell you after a while if you pay attention you will know exactly what the ship is doing if you mind how you turn your wheel.

    Turn it one or two pegs, a quarter, half etc etc etc you will know.

  • Diving is to allow casual players to get things done in shorter sessions. Auto sailing ships is a whole different thing where you're not fully playing the game yourself.
    With practice you can learn the multitasking required for solo sloop, if that's not for you either sail with people or use safer seas if you want to avoid pvp when solo.
    Use skelly fleets as good practice

  • @pithyrumble I didn't edit anything, someone else did.

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