Safer Seas: Harder Than High Seas

  • Recently, we've seen and have been able to play the new Safer Seas update where you can be alone in a server by yourself. Yourself, and AI creatures that spawn in the sea every 5 minutes (It feels like) while you're sailing. This... Has been a disaster, and let me explain to you why, and my, and others' experiences.

    I made an account today for the forum just to discuss this topic. Me and my friends, and my mom, have discovered some interesting things about this gamemode, and while it's been fair for letting us play with ourselves, it has been... Unforgiving with the spawn times for mobs.

    Imagine this. You're setting sail on a Sloop from an outpost, arriving at an island, finishing your quest, and then going back to an outpost to sell your treasure only to be greeted by the wonderful Sloop Skeleton Ship. As you prepare the canons, and think out a strategy, you finally hit the ship around 12-15 times... but it won't sink. (If I recall correctly, it doesn't take more than 10 shots to shoot a sloop skeleton ship down). Why? You ask me, that's exactly what I did. I even hit it in multiple different areas.

    When in a normal High Seas server, spawns for Skeleton Ships, Megladons and Krakens get set out randomly to each ship in the server, not one ship. However, in Safer Seas, the spawns only are attracted to you (which makes it hard because you're trying to fight to get to one island each time you even attempt to do something). Because of this, it is almost impossible to live using the sloop. You get shot down while trying to fight it, run away, etc.

    I am writing this because I believe the spawn rates are unfair. Especially since AFTER the Sloop Skeleton Ship spawned, 2 minutes later comes along a Megladon. I wish I was exaggerating, but I'm not. - In High Seas, I've successfully shot down a Sloop Skeleton Ship multiple times alone, but what boggles me is that I haven't been able to shoot down ONE in Safer Seas. I am left confused, therefore that is why I am here, to suggest and give feedback that this is absolutely upsetting. :')

    Another thing: A Sloop Skeleton Ship spawns, cases me, and I finally get away. However, as I'm leaving, another one spawns almost immediately leaving me with TWO Sloop Skeleton ships... I left the game after this.
    I would also like to point out, it's not because of my lack of skill, I've been playing since Season 5, and I know so much about this beautiful game. But these spawn rates are so... Quick.

    My feedback would be to make Safer Seas easier, we're already getting less money from it, (which is super understandable in my opinion) but also isn't the gamemode meant to be easier is the first place? Even though your alone, it suggests that this game mode is supposed to be more... "Chill".

    Thank you for coming this far if you read, I do appreciate it, my name is Loaflie, and sail lovely out there! •o•o

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  • Anecdotally, the spawn rates of skelly ships (and sharks and megs) have been much higher across all servers since S11 dropped and I suspect that may have a bigger impact in safer seas (because you're the only crew they can spawn on).

    Hopefully this will be addressed in the next patch!

  • @knurd9369 - Phew, good thing I wasn't dreaming, I honestly felt like I was! I feel so validated right now, so I'm glad to know this info about how in Season 11 the rates went quicker. Obviously, this sucks for solo players, but I hope this will be addressed, yes. Especially for those who player Safer Seas, it's so sad.

    ...I literally wish I could say I did NOT rage quit, lol.

  • Skelly ships are usually unavoidable as they'll fire at you at least a couple times, but I'm pretty sure you can ignore megs entirely. Idk how it works in Safer Seas, but as long as you don't shoot at the megs, they'll more than likely not attack and just Despawn. Not a long term fix, but hopefully it'll help you in the short term!

  • It’s the same in High Seas.

  • I think punishing those that enjoy something to cater to preferences of those that oppose interference makes the experience worse for more than it makes it better for.

    They've already nerf'd megs into oblivion, everything from spawns to behavior to "territory". Someone kinda just has to sit there and let a meg sink a boat for it to even sink someone.

    Skelly ships I can at least understand why some want those bumped down a bit even if I like them myself.

    Instead of just nerfing over and over because some feedback is louder I think they should at the very least work in a system that maintains emergent spawns for those that prefer them. Higher encounters for those that prefer and lower chances for those that don't.

    Not everyone wants to go 2 hours without a spawn of anything, which has literally happened for years to lots of people because of all the emergent nerfs.

    There is supposed to be interference in the adventure game and in pvp and in safer seas.

    People have no options when they just nerf spawns in different ways, it shouldn't be that way just because frustrated feedback is more common than satisfaction.

    Safer seas is just without pvp, it doesn't mean all or most safer sea adventurers want low emergent spawns just because they don't wanna deal with pvp. Frustration is going to be extremely over-represented with megs/krakens/skellies and the unfortunate part is that a lot of that over-represented feedback turns into changes that has an effect for all.

    There are people that enjoy the content, the random happening, the loot/commendation opportunity, the better chance for a shrouded through more encounters, etc etc.

  • Nothing like good practise for when you come over to High Seas ;)

  • @wolfmanbush Love the idea of setting difficulties! That would literally be SO helpful for different players, such as slow paced players with slow reflexes or people who have fast reflexes and know how to handle situations better and faster it would be cool for every type of player to be able to experience the delight of this game, as not everyone is the same.

    Also It was not my intention to somehow intent that I didn't want spawns at all, because I do. I agree that it would be absolutely unfun without spawns.

    I would like to say High Seas is easier in my opinion. I'm not bothered with High Seas, but Safer Seas can be annoying on how two things spawn almost at the same time! :'D I think THAT should be one of the main things to fix, it's kind of strange of you ask me? Like, okay, I get it, but it's happened so many times to me in Safer Seas, that I'm fed up with it.

    Your reply is very insightful ^^ I like to see different POV'S, as of course, not everyone thinks the same way or feels the same way on things. :)

  • Imagine this. You're setting sail on a Sloop from an outpost, arriving at an island, finishing your quest, and then going back to an outpost to sell your treasure only to be greeted by the wonderful Sloop Skeleton Ship. As you prepare the canons, and think out a strategy, you finally hit the ship around 12-15 times... but it won't sink.

    Now Imagine this...

    Your sailing on your sloop heading for an outpost, when a Fellow Player Sloop appears and begins to attack. They break your mast, they board and spawn camp you, stealing your loot. But they arent done, they continue to keep your ship afloat as you respawn only to Die again.

    Compare...which is worse.

    Safer Seas, the spawns only are attracted to you (which makes it hard because you're trying to fight to get to one island each time you even attempt to do something).

    Lesson to be learned, Even with a name as "Safe Seas" your not safe from the game itself. It needs a difficulty curve to force you to learn how to battle. Its not Impossible.

    I am writing this because I believe the spawn rates are unfair.

    No, they should remain. SS players need to learn the harsh world itself before (if and when) they decide to play HS. No freebies

    My feedback would be to make Safer Seas easier

    It already is....you have removed the biggest object in any pirates journey. Other Pirates.

    but also isn't the gamemode meant to be easier is the first place

    No. It 'meant' for you to Learn.

  • @loaflie said in Safer Seas: Harder Than High Seas:

    @wolfmanbush Love the idea of setting difficulties! That would literally be SO helpful for different players, such as slow paced players with slow reflexes or people who have fast reflexes and know how to handle situations better and faster it would be cool for every type of player to be able to experience the delight of this game, as not everyone is the same.

    Also It was not my intention to somehow intent that I didn't want spawns at all, because I do. I agree that it would be absolutely unfun without spawns.

    I would like to say High Seas is easier in my opinion. I'm not bothered with High Seas, but Safer Seas can be annoying on how two things spawn almost at the same time! :'D I think THAT should be one of the main things to fix, it's kind of strange of you ask me? Like, okay, I get it, but it's happened so many times to me in Safer Seas, that I'm fed up with it.

    Your reply is very insightful ^^ I like to see different POV'S, as of course, not everyone thinks the same way or feels the same way on things. :)

    Personally I'd like to see the higher chance of emergent spawns added to a hunter's call emissary, I think that would be a cool way to handle it but since that doesn't help safer seas perhaps it could become a chum situation where people can buy chum at the merchant or sea posts and by using it there becomes a higher chance of spawns and then they can drop it down for those that don't use it.

    I don't want to see spawns nerfed but I also don't want it to become contrived monster killing. I still would like it to maintain a random scenario just with widespread QoL for different preferences.

    For skelly ship there could be some sort of beacon similar to chum that could trigger skellies so they attack those players more while attacking other players less that are not opted in.

    Just higher/lower chances, nothing guaranteed to still keep it organic.

    and I'm very passionate about the organic environment and organic hunting in the game so that's all it is, I understand that some people get frustrated and would like to be frustrated less in the game. I very much understand that this is as much a qol issue for someone in your shoes as it is for someone in my shoes. I think there are ways to help support both.

  • Spawns have been higher, but honestly it's decent loot once you get the hang of it. Buckets are overpowered on the sloop, fix any holes on opposite side., stay healed and try to watch for incoming cannons to dodge being oneballed (when cannon hits you directly it's instakill).

    You can't judge just from number of shots because if you picture skellies fixing the holes with a small amount of water going in then the window of you landing the shots matters too ie if you hit all 10 cannons from one pocket spreading holes then usually they will be finished if not close. If you're hitting every 4th shot then it's a tiny amount of water being added to their ship in between fixes.

    If you had 2 spawn it's possible you went through the skelly fleet (there's a ship shaped cloud in sky north of reapers hideout).

    I assure you it isn't harder than high seas, emergent spawns (skelly ship, Meg, sharks) have been higher this season. Its been fun 😅

    Good luck, feel free to ask any questions, you'll soon be mopping the deck with those skellies

  • @burnbacon

    Personally, I think it's more difficult than High Seas, I find myself fine and dandy. I've had a much better time on there and have managed to sink ships alone and fine by myself.

    But, on Safer Seas, it's strange. It's as if they won't sink at all. Either this is a bug or they up-ed the difficulty? I don't know, but I loved an idea someone had in this reply section of choosing the difficulty for Safer Seas. It would definitely be kinder to those with different levels of thinking, reflexes, etc.!

    Other than the point about Higher Dead being harder, I agree with your points for sure :) (I guess everyone finds it hard, but for some reason I find it easy)? Maybe I'm being too safe in Higher Sea, lol!

  • @hiradc I meant my reply to also ping for you for my above message but I have not figured that out yet, since I'm new and such to this website. I'll get the hang of it :')

    But yeah, thank you. Also I said Safer "Dead" my autocorrect meant to say "Seas". I'm really crying over here with my autocorrect making me sound horrid, lol!

  • It does seem one will come up every 5 minutes, I've had 3 come up one after the other, 3rd being a Galleon, I see it as hours of too much spawning and so far for me they have taken allot of the fun out of the Tall Tales I'm doing. I did some faction quests when Safer Seas came out and it was low spawns then anyway and just right with a few encounters if that. I watched a video last night to get the rewards, it was a crew playing on High Seas live, I didn't even see one spawn on them, they were able to do so much more.

    I see it's from season 11 and impacting Safer Seas because of it's one ship so the feedback is to look at this. It's fun to sink these ships now and then, good practice too, just it's too many spawns in short time, also is our damage reduced, I can sink most of the ships but they seem to take longer than they used to, their crew is so fast on their guns too.

  • I don’t know how long you’ve been playing but once you get experienced at killing skelly ships and megs it will basically be like free loot once they spawn. I play mostly solo on high seas where I deal with these spawning every 5 mins and player ships. I love it.

  • If you find Safer Seas harder, why not just play High Seas and get some extra gold?

  • as there are no other ships on the server you get all the pve spawns all the time. and pve encounters have been increased as well. there used to be a longer cool down in between when stuff like megs could spawn on your and with the change to megs now being able to spawn in smaller areas because they need clearance to circle around you all the stuff they had added to the seas made it so megs couldnt spawn in a lot of areas.

    i have been playing my version of safer seas for about 2 years now. the amount of pve spawns is pretty insane. kraken is typically once every 3 hours. it is part of the world event rotation so you will never see a kraken and a fort up at the same time. so if theres no event cloud in the sky it must be kraken time. keep in mind kraken is super easy on a sloop and if its trying to inhale you off the ship you see dust on the screen. run inside. it cant pull you through the wall.

    but yea considering safer seas is supposed to be a chiller experience the amount of pve you had to face is going to constantly be blocking you from doing your tall tales or whatever.

    the issue is safer seas is just a nerfed solo ship version of the game as it is on high seas. other than less gold and a limit to progression everything else functions as normal. so youre still having to put in a lot of work but the reward is less and if you are level capped for the mode then literally no reason to play.

    all the pve spawns you are fighting off doesnt even count torward your milestone ship cosmetics because you cant do captaincy in safer seas. theres so much more going on there and 4 of the 5 progression paths are either locked away or severely restricted.

    however i guess if the true mode is to teach newer players the game they are certainly going to learn how to handle those pve encounters..... or maybe not.. ie kraken wraps around your boat? what do you do? slash the tentacle with your sword to get it to unwrap obviously... but no shoot the head of the tentacle that wrapped you with a canon and it will release you. the head will always be on one side near a canon.

    how do you know when the meg will bite so you can counter it with a canon shot? well while it is circling you, you will see it speed up a little to indicated its coming in for a bite. and in most cases it will come in at the canon (though not always)

    the worst bit is when the game glitches out and you get a skeleton galleon spawning on your sloop. this is a bug and not supposed to happen. or has a slightly higher chance than finding a shrouded ghost. also galleons tend to have less loot for more effort which doesnt make sense

  • @burnbacon im guessing you havent played safer seas.... or on a single ship server before safer seas. i wouldnt save the pve spawns are unfair but fighting each one off takes time. depending on what you are trying to do it can significantly slow down your play time. even doing a tall tail where you are sailing from island to island you literally have to fight something off in between each stop. i personally love it but i have more time to play than most.

  • @keylessword4029 you don’t have to fight it. If you keep sailing it will eventually stop attacking

  • @wonderwaffle559 said in Safer Seas: Harder Than High Seas:

    you don’t have to fight it. If you keep sailing it will eventually stop attacking

    Well, a megalodon will. Once you leave their 'hunting grounds' or get within banner range of an island they de-spawn.

    Skellie ships, however, can and sometimes will follow you forever until you sink or they do. Luck of the draw. I've had ones that surface on me and then bug off after one single cannon hit, and I've had ones that have followed me though storms and around islands from the Shores of Plenty clear down to the Roar.

  • @loaflie then go play normal seas, whats the problem

  • @thegrimpreacher I didn’t know that. All the ones I haven’t fought back to have always dived after a few minutes, so I assumed they all did. However I fight back most of the time. My bad for the misinformation

  • @wonderwaffle559 I normally do the same, to be honest! The trip across the map I took was on a brig with two open crew newbies who wanted to avoid all combat because they were terrified of it. A skellie galleon surfaced and they freaked their beans...lol

    So "we" decided to just outrun it. With hilarious (to me) results.

  • @guyrza Because I want to play alone, duh? Why else would you want to play "Safer Seas". You're alone in a lobby by yourself. Which is what I would much rather do for an experience except these skeletons ships pop up every so often, lol. That's my problem.

  • @wonderwaffle559 I've been playing since Season 5. For some reason, I find that Skeleton Ships won't sink in Safer Seas even when I hit them A TON. I'm talking 15 or more shots using a sloop, I'm genuinely confused. Mega are mega easy though, but that's only because I heard they were nerfed hardcore.

  • @loaflie said in Safer Seas: Harder Than High Seas:

    @wonderwaffle559 I've been playing since Season 5. For some reason, I find that Skeleton Ships won't sink in Safer Seas even when I hit them A TON. I'm talking 15 or more shots using a sloop, I'm genuinely confused. Mega are mega easy though, but that's only because I heard they were nerfed hardcore.

    You running into a lot of skelly ships at night?

    Might be getting shadow skellies if so you can shoot a flare up and it will help a lot. In safer seas I would be shooting up flares regularly at night during combat just to get in the habit. I don't stock up so I typically only have the default quantity.

    For skelly sloop I hit right below the cannon skelly over and over again. This not only makes it so they get a hole and that hole can't get repaired but it also knocks back or kills the cannon skelly at the same time.

    Personally I like to slow the sloop down quite a bit (maybe half sail) and I like to go broad to broad to do the above.

    Some skellies have kegs which can help a lot so you can try a few different shots once you have some pressure on them.

    Going straight and slower will get them to line up with you a lot of the time, then the only real obstacle is the waves. Skelly ships can get pretty goofy when given the chance so it helps to get them to where they wanna parallel race you and then it's just a one ball competition.

    You might already do some or all of this, just wanna throw out there what I do, in case it helps. I fight a lot of skelly ships and it's how I take them down quickly so I don't get into too many pickles with holes/water/interference/ etc.

  • @loaflie I mean thats just the game we all are playing. Except you have it easy by having no players coming after you. Or do you want Rare to completely remove skelly ships for you?

  • I don't think this is an issue. There is really nothing that can threaten a sloop except for skelly gally. Kraken is a joke vs sloop and on Gally you have 4 people to manage it.
    If anything it makes safer seas feel more alive.

  • I completely agree, and there is no where to report it. I am ready to uninstal the game at this point. They are forcing people to play in High Seas, when the point of safer seas was suppose to be more chill for lax players. And they failed there, they have made it unejoyable for someone who plays alone.

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