Number of cannons

  • Ok, so I'm trying to understand this, and I wonder what's everyone's stance on this.
    (Everything below should be assumed as max crew per ship type)

    Galley has 4 cannons on the side. Meaning, let's say, they break your mast. After that, all 4 players can barrage you with cannons if they wish, if a captain leaves the wheel.

    So why do sloops only have 1 cannon for 2 people, and brig 2 cannons for 3 people?

    Looking at it from that perspective, it's a one less attacking option/strategy for sloops and brigs, since even if they could 2 man/3 man gun you, there's just a lack of one cannon.

    Was this already discussed before (if so, I'd welcome any link as I couldn't find any on my own) on the forum, or anywhere else? I'm genuinely interested in this design choice, and what do you guys think.

  • 14
    Posts
    10.6k
    Views
  • The galleon was designed when they were toying around with the idea of having 5 crew members. They dropped it to 4 but didn't redesign the ship because that would have been a waste of time since it didn't really matter as every ship was a galleon.

    The sloop came next and was designed as 1/2 person ship so they figured that only having 1 cannon made sense since most of the time no one is using all the cannons on the galleon anyways and this ship was more compact and had less space, and the Brigantine followed the same principle.

  • Because sloops have the manoeuvrability advantage, so one less cannon is fair. Brigs have speed as their advantage, and Galleons have firepower.

  • @d3adst1ck Well that does make sense, thank you!

    @Tesiccl I get this in a way as well, though I was initially confused because I thought that number of cannons have nothing to do with the balance. I thought it was more like:

    1. Galley, big and strong, worst maneuverability, slowest against the wind
    2. Brig, between Galley and Sloop both in terms of maneuverability, speed, and durability
    3. Sloop, best maneuverability, fastest only against the wind, squishiest.

    But yea, I can see your point as well. Skilled sloop with 2 cannons would've been even a bigger menace for galleys.

    PS. speaking of, have any of you guys tried on sloops with a cannon rowboat attached to double fire on other ships? You'd have to always fire from portside, but yea :D

  • My theory is that is what fits on the art.

  • @foambreaker
    Yea, a valid take as well. Galley would prolly look empty-ish (or just too big of a distance between cannons), and sloops and brigs cluttered. Assuming the current deck sizes of all ships.

  • @r3vanns

    Yes, my crew has used the cannon rowboat on the back of a sloop and a brig, both a nice bonus. We also enjoy the harpoon rowboat, in fact it's preferred.

  • @r3vanns yeah had a sloop with a cannon rowie on the back and it’s OP.

  • Damn, gotta try it now hahaha xD Thank you both!

  • i also think bilging is a factor in this whole equation, it is way easier to bilge on a sloop than it is on a gally. adding another cannon on a sloop would make a 2-man sloop stronger than a brig, since its way easier to handle and to bilge than a brig. i mean there is a reason you can raise anchor on an sloop faster than on a brig solo.

    assuming pirates are at the same skill level a sloop is just in bad shape against any bigger ship, thats just how it is.

  • The galleon has a lot more damage potential, but if the sloop knows how to keep out of their broadside well since sloops can turn on a dime, the galleon will struggle to actually aim at them. Not to mention the sloop can take a beating since its the slowest ship to sink per hole, while the galleon is a glass cannon.

    If you look at just the numbers alone it does seem very strange and even downright intimidating. But when you look at the actual stats of the ships, they are fairly balanced, and i would argue even that the sloop has advantage.

  • @r3vanns said in Number of cannons:

    1. Sloop, best maneuverability, fastest only against the wind, squishiest.

    I wouldnt say the sloop is the squishiest. Its been tested before and proven that sloop has the slowest sink speed of all the ships, making it a tiny tank! And with the smallest area to travel to toss the water out, very easy to bilge.

  • @goldsmen
    Oh! :O Would explain even more why it's my go-to type of a ship hahaha. Ngl, can't say that I've played much on the other types (like 80% sloop, 15% galley, 5% brig). But this is an interesting info regarding sinking speed that I wasn't aware of. Every day you learn something new. Thanks man!

  • @r3vanns said in Number of cannons:

    @goldsmen
    Oh! :O Would explain even more why it's my go-to type of a ship hahaha. Ngl, can't say that I've played much on the other types (like 80% sloop, 15% galley, 5% brig). But this is an interesting info regarding sinking speed that I wasn't aware of. Every day you learn something new. Thanks man!

    Aye! The bigger the ship gets, the faster it sinks per hole, and i can vouch for that fact since even though a brig has the same number of holes as a sloop, when i was left to bilge it solo on many occasions because my crew was too busy ignoring callouts, it sunk like a rock each time! Meanwhile when ever solo, i can always bilge it even if it has every lower deck hole possible. Its slow to drain a heavily damaged sloop solo, but very possible!

    As for galleon, it sinks so fast per hole and with so many holes, if you ever run a galleon and some one asks for help with buckets, odds are the whole crew is needed if you dont want to sink, and if you ignore mid holes just because they arnt taking on water yet, once it does get to mid, you are basically sunk.

14
Posts
10.6k
Views
4 out of 14