You shouldn't get xp for losing in Hourglass..

  • ..unless you're on a streak of 1 and up.
    GG, loss farming is no more.

    Thoughts ?

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  • @foambreaker PvP is not that hard I swear!

  • @gotszu As a standalone idea, this is terrible. But, if coupled with something that I've proposed before, it would probably help revive Hourglass.

    I'll just copy and paste that idea below. This would be the most tactful way of rewarding players for participating in hourglass and encouraging it even if you're often on the losing end...

    _
    I think they could do daily deeds that boost faction progression as well as weekly/monthly/seasonal trials that boost faction progression...similar to how the deeds/trials work to boost seasonal renown

    Daily deeds could be something relatively simple and give the equivalent boost of about one win's worth of faction leveling. This would give those casual players that are doing a lot more losing than winning the feeling of progression as they put effort into battles. Here's some quick ideas...

    • Participate in 3 faction battles
    • Hit opposing ships with cannonballs (x20)
    • Send an opponent to the Ferry of the Damned
    • Take down the mast of an opposing ship
    • Repair your ship during battle (x10)
    • Bucket water during battle (x10)
    • Play a shanty as your ship sinks
    • Have a seat as your ship sinks
    • Take a trip to the Ferry of the Damned (x5)

    That's just a start...There's a million different things they could do to make it fun and make it so that the casual players can feel accomplished after a session of effort in faction battles.

    Weekly/Monthly/Seasonal trials could be more challenging and/or combine a lot of the daily deeds ideas and provide ~1-2 wins worth of faction leveling.

  • @sweetsandman Does it solve loss farming ?

  • @gotszu in a sense, yes. It would force people to do complete tasks within hourglass in order to gain allegiance. Simply losing a battle would not reward allegiance.

  • @sweetsandman You have a point. I actually think that's a pretty cool idea and would be a nice incentive for people to try and win.

  • @gotszu said in You shouldn't get xp for losing in Hourglass..:

    ..unless you're on a streak of 1 and up.
    GG, loss farming is no more.

    Thoughts ?

    Lol. Take out the loss farmers and even less people will play HG.

    Take your wins and shut up before you find nothing but sweats and cheaters sinking you

  • @gotszu said in You shouldn't get xp for losing in Hourglass..:

    @sweetsandman You have a point. I actually think that's a pretty cool idea and would be a nice incentive for people to try and win.

    Oh for sure. The tasks could range from silly (playing shanties while sinking), to putting up a fight (landing cannon shots, repairing holes, bailing water), to sweating profusely (killing an opponent with a specific weapon, dropping your opponent's anchor, etc.)

    People would actually have fun instead of the monotonous and tiring experience that hourglass is today for much of the playerbase.

    I fall into the "sweaty" category and I absolutely can't stand hourglass anymore.

    -cut right
    -raise sails a bit
    -cut back left
    -fire shots until both ships are demasted
    -keep firing until someone gets one-balled
    -dive and repeat

    It's unbearably monotonous anymore. Hard pass.

  • @gotszu

    I haven't played hour glass yet, but I'd like to think I might at some point.

    This sounds like a terrible idea. The loss xp is incentive to try. Especially if you might be new to HG or pvp in general. I'm guessing the win xp is wayyy higher than the loss. Of course most people are going to want to win.

    Shouldn't really punish everyone because some people might abuse the system.

  • @gotszu And that has to do with the dumb idea how?

  • @pithyrumble I'd hardly consider loss farming as "playing HG".

    @DaBombTrigga In Elder Scrolls Online, there's a PVP team mode called Battlegrounds where three teams of four battle it out. At the end of the match, if you're the last team on the scoreboard, you don't get your reward. The devs added this along the line as they noticed players would queue, AFK and get the reward anyway. Seems familiar ?

  • Ah yes, because people who are not good at PvP should never try, as they would never get EXP for losing.
    A great idea! ...If your plan was to shrink the playerbase of HG to the smallest numbers possible.

  • @foambreaker I would be fine with loss farmers out. They kinda break the flow and keep yelling stuff about rolling the dice and whatnot.

  • @sweetsandman I think this idea is sensational! It almost harkens back to Arena, where you would get points for killing opponents and hitting cannon shots! The main point earner is still sinking other players, but to add other markers could make the HG grind feel less egregious! I mostly solo Gold Hoarders, so my PvP prowess is less than desired 😅 If Rare was to add this, id definitely put more time into HG as it would give me more ways of racking up experience besides loss farming (not intentionally, I'm just trash 🤣)

  • Oof, this thread reeks of "pro" PvP crowd being afraid of a challenge with ppl who actually know how to PvP.

    It's so funny how hard you people are to please :D

    When PvE crowd (read, people not good at PvP) wants PvE servers, you say play till you get better so you can compete with others and do PvP as well cause it's intended.

    Now a guy suggests something that should encourage low-skills to be better (so they can earn experience by winning), and y'all are scared to death of having to put up with real challenges, assuming your theory of low-skill people being discouraged to PvP. Wait, shouldn't you also feel encouraged to be better so you can compete with "sweats"? xD

    The amount of hypocrisy here is astounding.

    PS. yo yo yo, let me add this - "It's not Sea of Participants"

  • @spoopy9host said in You shouldn't get xp for losing in Hourglass..:

    ...It almost harkens back to Arena...

    Man, I miss Arena. Even in its most broken state, it was exponentially better than Hourglass.

  • Explain to me what is the issue with lose farming?

    One side of the battle, you gain a free win. More exp. Isn’t that better for you? Some people complain about the cheaters or sweats. But here you get a free win. Why are those who get these free exp upset?

    The lose farmer is taking the longer route to complete things. While you the receiving end are reaching your “goal” much faster.

    Do explain with better reasoning. Why lose farming is such a poor thing. Compared to cheaters and sweats.

  • @burnbacon It's because people who have the curse are "special" and losers who get the curse make them "less special" 🤣

    It's an ego thing.

  • @sweetsandman I don't think I'd replace loss XP with that, but having it as an extra would be fine. It would be similar to renown deeds; a bonus that isn't significant, but still a positive reinforcement.

    I wouldn't want to have a checklist replace guaranteed XP as that is almost guaranteed to be worse.

  • @burnbacon

    First off, I'm not comparing loss farmers to cheaters and I do enjoy fighting sweats.
    Let me throw back a question at you. Can you name me a single multiplayer game where "loss farming" is a thing ? I explicitely gave an example of a major studio (Zenimax) taking actions against such behaviour in their game.

    Loss farming is not "taking the longer route", it's giving up on walking the route alltogether because the game allows you to, albeit in a frankly sad, long and pathetic way. I do not enjoy fighting AFK boats.

    Do you realise how bizarre the whole premise of loss farming sounds ? Getting a PvP curse by losing all your matches is unhinged.
    This was clearly not intended nor wished by the devs.
    Coming from someone that still plays HG despite having unlocked both of the gold curses, my experience would be improved if loss farmers weren't a thing. I'm also sure that if loss farmers couldn't, well, loss farm, they'd also find great satisfaction in improving their PvP skills.

  • @foambreaker As I said, nothing against you and others who loss farm. But the issue has to be adressed eventually.

  • @spinygoat610600

    Very interesting take, and I do agree with most of your points.

  • @spinygoat610600

    yet on a recent thread where a guy suggested for slightly higher chances for finding Shrouded Ghost, most of the faces you're seeing here complaining, were so kind enough to give their insight there replying with "keep trying till you succeed, it's a matter of chances".

    Well fellas, keep trying HG until you find someone who you can sink. :)


    (1) more allegiance per win ideally a whole level per win
    (2) allegiance for active battle participation ie damaging your opponents ship, killing your opponents, repairing your ship, etc.

    The same way you need to push a key not to be AFK kicked, the game needs to register any meaningful action in HG for you to be able to earn something. This might be able to be balanced if thought through. Agree on this.


    Hourglass could benefit from the addition of time-limited, seasonal modes that would change the dynamics of the battle. That could include more than two ships or it could be a totally different type of battle all together such as an island tdm or capture the sea fort style battle.

    This would be something like Rocket League modes. And it's always a good idea to have a variety, to keep stuff fresh. So I agree with this as well!

    PS. I know I'd be definitely having a blast doing grogballs only HG events, or something similar xD

  • It might solve the loss farming (not honestly an issue to me) but you should at least get something for trying.

  • @tesiccl Agreed, if somehow the game could account for stuff like how much cannonballs you shot, repairs you made and so on, like Spiny suggested, it would honestly be the better solution to both push people to try and prevent them from earning xp by being AFK.

  • @gotszu the game can, it counts it via captaincy currently.

  • @gotszu Ahh so you are trolling your own thread trying to bait me?

    Sad, and still dumbest idea recently.

  • @foambreaker You ok dude ? You calling me out for having an ego, being sad and dumb and I'm baiting ? Please.

  • @gotszu I called your idea dumb, you took it personally. It's a personal problem.

  • @foambreaker I'm no psychologist, but feels more like you're the one bothered, cheers.

  • @gotszu

    Can you name me a single multiplayer game where "loss farming" is a thing ?

    OverWatch, CoD
    Win/Lose I earn Exp.

    I do not enjoy fighting AFK boats.

    Then forfeit, and give the win to them.

    Getting a PvP curse by losing all your matches is unhinged.

    Having to grind a pvp challenge for a curse that been requested for nearly 4+ years is quiet Unhinging. Nobody asked for such a thing. I would of loved other means but here we are.

    Coming from someone that still plays HG despite having unlocked both of the gold curses, my experience would be improved if loss farmers weren't a thing.

    So you rather have majority of the playerbase quit HG just so you can play against players better than you.

    I say, for those who reached 1000lvl, (or once unlocked the curses) they should be put against themselves those same people.
    BUT...you be again may face against lose farmers. Since unlike yourself, some people are just bored or have already unlocked the curses, reached max lvl. What then? Your gonna face against players who farm loses with no endgame. Just to do it. ^_^

    In the end, this idea looks 'fine' but you cant say it just players who havnt unlocked the curses who will do this.

  • @burnbacon Lets not forget the all time legend of loss farming, Alterec Valley in WoW. Whole PuG teams of 40 players waiting in the cave to lose and playing AV trivia 🤣

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