Sovereigns in Safer Seas

  • Hello,

    Can you make it so we can sell loot to Sovereigns in Safer Seas since you can't use captained ships there?

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  • They should just allow captaincy in safer seas. It’s really not that big of a deal.

    Obviously certain milestones may not be able to be progressed in safer seas like those associated with hourglass but all the milestones associated with what is available in safer seas should be able to be progressed.

    If it was my game I would reduce the hit to gold and rep by 20% making it 50% of what you would get in high seas with no emissary flag.

    And I would 100% add captaincy to safer seas and probably guilds as well.

    Because my goal isn’t to make the PvE only crowd feel like lesser beings just because they don’t like PvP. Sue me.

  • Not gonna happen my guy.

  • I will always push for captaincy in Safer Seas.
    There's no valid reasons not too. Just the non-excuse of 'encouraging' players who hate PvP to go High Seas by keeping things they want away from them.

  • @guildar9194 said in Sovereigns in Safer Seas:

    I will always push for captaincy in Safer Seas.
    There's no valid reasons not too. Just the non-excuse of 'encouraging' players who hate PvP to go High Seas by keeping things they want away from them.

    Its a "non-excuse" its the literal reason. There are things that will happen in higher seas, or are accessable in the higher seas as a means to get players to play there. THe Safger seas is meant to be a place for tall tales and act as an expanded tutorial. Higher seas is still the focus. Captaincy shouldnt be on the safer seas, if you want this convenience, please go play higher seas, like getting PL, or working on reapers/athena.

  • @guildar9194 regardless if you feel it’s valid or not. The only ones who have a say in the situation is Rare, and they determined that High Seas was the focus they’d like players to be in. BUT if you refuse to play it their way, then you can but you’re severely limiting yourself from doing so. If you don’t like that, play another game or High Seas. Those are the choices.

  • It’s a perk for higher seas.

  • @guildar9194 said in Sovereigns in Safer Seas:

    I will always push for captaincy in Safer Seas.
    There's no valid reasons not too. Just the non-excuse of 'encouraging' players who hate PvP to go High Seas by keeping things they want away from them.

    There are plenty of valid reasons, just not ones you care for. Safer Seas is not and never was supposed to be an alternative to HS that you can hang around in forever so you can do all the activities and earn gold unrestricted free of 50% of the game's clearly intended (and even more clearly communicated) vision.

    Now before you reduce my post into the same ad hominem argument that you seem to do with EVERYONE in the forum who evinces an even slightly different opinion than you and label me a PvP sweat or Reaper sympathizer, I understand where you're coming from. I do.

    I hated the time and experiences grinding for comms in Arena and 95% of the people I met in there. With a passion. They were an unfortunately accurate exemplification of the average (and common) PvP enthusiast in this game. Verbally abusive, unaccepting of mistakes or anything other than 100% accuracy and perfection if you're teamed with them, taking way too much enjoyment in ruining other people's experiences and just plain troll-like in their desire to attack and beat anything they encounter on "their" seas because upsetting people in an online pirate game is the only accomplishment they can boast of in their otherwise pointless and sad lives.

    On High Seas I only engage in combat in defense of ship & loot and prefer to avoid other crews when possible to mitigate those encounters. I avoid hourglass like the plague.

    It's not a matter of skill; I've been playing long enough that I'm perfectly adequate at fighting others off if necessary (and if it's one resource this game will never run dry of it's practice at sinking people attacking you).

    I'm just an old, cranky pirate and don't get any feelings of vindication or accomplishment in sinking someone else's ship. Not even when they roll up on me with a [edit]load of swagger and are shouting their opinions of my mother over their microphones.

    Having said that, there still shouldn't ever be captaincy, guilds, emissaries, or the ability to earn Pirate Legend status in Safer Seas. All caps to gold, rep and in-game experiences in SS have been carefully calcuated and balanced to give the intended purveyor of SS everything they could need (but not want) whilst dangling the carrot to entice them to grow beyond it and join the playerbase in it's intended full-size version, and if you want to enjoy the full experience you have to PLAY the full experience. Just like the rest of us.

  • I once again refer you to this post

    The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but families, players with accessibility needs - the whole game suddenly become available in a way it hasn't before, letting them naturally progress to High Seas and being a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

  • @roller-108 said in Sovereigns in Safer Seas:

    It is what it is , me personally I don’t go through life thinking well I struggled I want to make everyone struggle to, I don’t want people to quit this game all the time but they do , sea of thieves is not the same game it was in 2018 should all the original players be moaning to about how easier the game has got? Why do you care so much about other people having fun ? Who you probably will never meet ? Live and let live baby!

    Its not about how the game has changed. Sure its easier to make gold/rep on higher seas than it ever has before. But the core of the game, going out and fighting and talking and laughing with other crews is still the same. That is why the higher seas is the way it is. The safer seas has their nerfed experience, because its not how the game is designed to be played. People quit video games all the time. Those of us who have stuck around for years and years are here because of the pvpve, not just the pvp and not just the pve.

  • Of course there's a valid reason to not have captaincy or the sovereigns in safer seas. It's the same reason there's no Reaper's Bones, Athena's Fortune, emissaries, etc.

    That suite of content lends itself to elevated risk and in some cases was designed around potential inter-crew interactions. It's exclusive to high seas where the risk actually exists.

    Engaging in that content on high seas comes with increased rewards like captaincy, access to sovereigns, and a 70% bonus on your gold/rep gain. Taken together, it's all part of the incentive meant to encourage the transition from safer seas to high seas......which has been the communicated intention of the mode all along.

    The seas really aren't all that bloodthirsty, and sinking isn't the end of everything. Just take the jump over to high seas, sail around on your captained ship, and sell often to the sovereigns......... so that when someone does eventually come after you it doesn't feel like you've wasted your time.

    If you're really PvP averse, there's always the scuttle to new seas option if you find yourself in an untenable situation.

  • It doesn't really make a difference to anyone else, so sure. I don't think forcing players to have to sell the tedious "old way" is necessary, and I don't think gatekeeping is a good look for anyone in this scenario.

    I've already stated and stand by my comments that Captaincy should be allowed in Safer Seas with the caveat that it be limited - no milestones and no Guilds. I think giving the players a taste of what Captaincy can offer is a good way to incentivise those folk to jump to the High Seas. You get the donkey to move by dangling the carrot from the stick, not by beating it to death with the stick. The time it would take players to afford a ship on Safer Seas is already going to be prohibitive enough anyway.

    (Edit: not upvoting the OP because they're effectively asking for a separation of Captaincy and Sovereigns, which is not going to happen - whether on Safer Seas or High Seas, it's a Captaincy perk)

  • There is no need for fast selling loot if there is no one going to steal it from you. Just make frequent stops :)

  • @realstyli said in Sovereigns in Safer Seas:

    I think giving the players a taste of what Captaincy can offer is a good way to incentivise those folk to jump to the High Seas. You get the donkey to move by dangling the carrot from the stick, not by beating it to death with the stick.

    I'm not trying be snide here, but the fact that captaincy is in high seas and not safer seas is the incentive.

    Folks don't need a taste. It would literally just be sailing around with a name on the crest, since there wouldn't be any meaningful trinkets unlocked without milestones being active. There's nothing tangible to experience a taste of there.

    Once again, i'm not trying to be a jerk here. But to me this suggestion not only weakens the incentive to move to high seas, it doesn't even really accomplish what you say it would, which is give players a "taste" of captaincy in safer seas.

  • @habiki said in Sovereigns in Safer Seas:

    Folks don't need a taste. It would literally just be sailing around with a name on the crest, since there wouldn't be any meaningful trinkets unlocked without milestones being active. There's nothing tangible to experience a taste of there.

    There are trinkets that can be unlocked on Safer Seas that cannot be used (from Monkey Island Tall Tales, for example). It's also not just a name on a crest, it's also being able to save ship cosmetics - which was something was requested for years.

    I'm not someone who sees the value in sailing on Safer Seas myself. I've pointed out the benefits of sailing on the High Seas before, in terms of gold earned for time investment and all that. But, while I still think there are things that absolutely should be maintained in terms of restrictions for Safer Seas, I don't think basic Captaincy is a hill I would die on.

  • @roller-108 said in Sovereigns in Safer Seas:

    It will change because as a business they want more people to play their game , money talks.

    LOL, keep deluding yourself there bub as you obviously know nothing about business, especially Rare's.

    Gameplay statistics showed only minimal growth with the introduction of Safer Seas and has already started to wane. So much for those millions who want to play in peace as you all bleated forever.

  • @roller-108 Yes, if it affects the overall health of the game by spending money on a portion of the "community" that does not support the game, shown by the lackluster bump in game population since the launch of Safer Seas that has already begun to subside. Something YOU refuse to see past your own self-centered desires. Especially when said group has no respect for the game Rare set out to make and complain about it within their own bubble outside of the real world where I and other rational people reside.

    Ans since there is no other crews in Safer Seas to see your named ship, why do you care? And maybe learn the difference between effect and affect if you want your point taken even a bit seriously.

  • @roller-108 There needs to be reasons to bring people from Safer Seas to Higher Seas. Rare has decided those are things like gold and reputation gains, Captaincy, Athena, Reapers, certain world events, and limited time events. Encouraging people to play in the higher seas is better for the game. Teaching them the basic on Safer Seas is fine. Doing Tall Tales on the safer seas is fine. But do you think that Sea of Thieves stays the game it is if everyone can just go get the pve experience on Safer Seas? This is a game about interactions, both positive and negative, and those dont happen in safer seas.

  • Sovereigns are an exclusive feature for captained ships, something that was introduced in the game with the idea of speeding up the sale of loot as you can be attacked at any time, minimising the risk.

    Safer Seas has zero risk, so you don't need sovereigns for anything at all, you can take as much time as you need selling loot as no one will come and steal from you.

    Also milestone progress should not be allowed on Safer Seas, as we have said many times before, the goal of these servers is for people to learn how to play or have a good time with the little ones in the family, it is not a PvE server or a place to farm absolutely nothing.

    If you want the advantages of the sovereign, you have to play on the High Seas, where its existence makes sense.

  • @roller-108 said in Sovereigns in Safer Seas:

    Does if effect you if some person on safer seas wants to sail in his captain ship ?

    I keep seeing this argument put forth when people broach the topic of captaincy in safer seas, and it's annoying to me because I believe it's a very short-sighted view of the entire ask.

    No, it doesn't directly or immediately affect anyone on high seas if someone gets to sail around on their captained ship in safer seas. But that isn't really the correct question to ask and it's an unintentional misdirection.

    My opinion incoming, but the correct question to ask is does captaincy in safer seas serve the overall vision that Rare has for the game? It seems pretty clear that the answer is no.

    The devs obviously desire that as many players as possible make the move to high seas at some point, thereby keeping as much of the player base together in the main mode as possible. While they acknowledge this won't happen with 100% of people who try safer seas, they still want that number as high as they can get it.

    Folks who support an expanded feature set in safer seas like to point out by way of rebuttal that a server can have six ships on it at most (five currently), and that it doesn't matter if a large portion of players stay in safer seas. Your high seas servers will be full anyway.

    But I find this reasoning to be short-sighted as well. It's good for the health of the game to have as many players as possible participating and interacting with one another in the main mode. This gives a more varied and flavored experience for everyone. Having incentives that encourage people to try out high seas serves this aim perfectly.

    At the end of the day, Rare has made their position clear on what safer seas is and how they intend it to exist in the game's ecosystem. The fact that folks are still asking for captaincy there really just reinforces that the devs targeted the correct feature to use as an incentive.

  • @dlchief58

    shown by the lackluster bump in game population since the launch of Safer Seas that has already begun to subside.

    Yea, cuz rates of SS are pathetic for PvE only ppl to bother hahaha. Didn't you just discover America, Columbus. *slow clap

  • I once had the same thought until I understood the purpose of safer seas. It is essentially a training mode so you can learn to play the game on High Seas. So no the sovereigns should be a thing in the game that you can experience if you take the risk of high seas.

  • Well that is true as well. Ppl are disappointed with it, because for years they're asking for PvE servers, but you are right for the current state of the game, since SS was introduced as an extended tutorial. Not a PvE server.

  • @r3vanns said in Sovereigns in Safer Seas:

    Well that is true as well. Ppl are disappointed with it, because for years they're asking for PvE servers, but you are right for the current state of the game, since SS was introduced as an extended tutorial. Not a PvE server.

    Correct, but Rare has said for years they won't make a pve server and they didn't. Safer Seas is fine the way it is.

  • @roller-108 said in Sovereigns in Safer Seas:

    @dlchief58 I’m not dreaming bud , nor do I care about what bubble your living in , what I find really strange is why you care so much about people playing how they want to? Does if effect you if some person on safer seas wants to sail in his captain ship ?

    Playing the way you want to will harm the overall health of the game. Sea of Thieves would not be here today if it had a PVE Server mode from day one. There needs to be content only available in High Seas
    It will start with I want my captaincy ship then it will move onto I want to be able to be Pirate Legend in Safer Seas... I want to be able to do Athena Voyages and so on.

  • @r3vanns said in Sovereigns in Safer Seas:

    @dlchief58

    shown by the lackluster bump in game population since the launch of Safer Seas that has already begun to subside.

    Yea, cuz rates of SS are pathetic for PvE only ppl to bother hahaha. Didn't you just discover America, Columbus. *slow clap

    But wasn 't one of the main arguments in the big PVE ask always "we just want to play the game in peace, don't care about XXX (commendations/money/achievements...take your pick, they were all used)? Hmmmm? Some even offering to PAY for such a privilege. Claiming hoards of players would return, yet just a trickle was all that showed and as predicted, were fickle/fair weather players and already fading away. So if this was the case, why should we believe any other claims that full PvE rewards (aka farming servers) will bring in "millions to save this dying game"? Hmmmmm? Especially since the game has held pretty steady in terms of population and popularity since launch, only having a lower drop due to the long extended season 9 (which also may account for the bump back in players that was seen...more for the new season rather than just Safer Seas, we just don't know).

  • @dlchief58 Oh wow, aren't you people feeling entitled while calling out people asking for PvE entitled. Hmmmmm? :D Like so entitled, feeling like you're actually a part of the dev team.

    So if this was the case, why should we believe any other claims that full PvE rewards (aka farming servers) will bring in "millions to save this dying game"?

    Lemme explain something to you really quick - there is nothing YOU should believe. It's really none of your business, or anyone else's on this forum except DEV'S. The only question is - if Rare will believe it or not. It's up to people to express their desire.

    Some are playing SS even with rates such as are (like I am), some have played for a little and left (just to quench the thirst of few Tall Tales for example), and some were so disappointed they didn't even try.


    TL:DR - if the game is so steady as you say, and since someone playing with their own cosmetics and rates doesn't concern you or affect you, there is really zero reason not to chill, and let people express what they'd like. Whether Rare will "believe" them and hand it to them or not, it's up to Rare. Not you, or anyone other like you.

  • @r3vanns Mate, the only ones acting entitled, are the ones clamoring for Rare to add Captaincy to Safer Seas. People defending the dev's vision aren't being entitled, and just as people are free to ask such questions, people are free to be tired of them, and shut it down.

    Rare has made it very clear that Safer Seas is not a replacement for High Seas, so people can beg for it all they want, they aren't going to add captaincy to Safer Seas.

  • @valor-omega

    1. Rare has made it very clear for a lot of stuff yet they backed on their own word, so it's completely natural that people will ask for more PvE only stuff.

    2. People are not defending Rare's "vision". They're covering behind that phrase. Because they can't get over "I had to play PvPvE with rates such as are to unlock XXX, so you shouldn't be able to". Who cares??? It's just cosmetics anyways. If someone would rather have them quicker due to having to farm less playing solo, it's their choice.

    3. I will agree with the last part in the same way as I did with Wonderwaffle559. People shouldn't be asking for change in SS. They should just keep pushing for separate progression PvE experience. Basically a SP/Co-op mode, that doesn't share anything with High Seas.


    Leave SS as it is, cuz if you're looking at it the way Rare promoted it - it is exactly what was promoted. A training ground, and that's ok.

    PS. also, thank you for not being dramatic as other people on this thread. It's refreshing really!

  • Everyone who wants to play PVE mode does so by going to alliance servers anyway as they are pretty good at advertising that they are a much better alternative to Safer Seas for those looking for rewards. I don't think captancy/sovereigns is keeping anyone out of the classic high seas experience. If anything, alliance servers are and they probably aren't going anywhere.

    I've always kind of assumed that sovereigns being kept out of safer seas was probably due to the difficulty in turning off rewards for captained ships while keeping the captained ships active.

  • Thank you for mentioning that!

    If Rare tolerates Alliance servers, which shouldn't be a thing at all, then there is no excuse really not to just:

    Basically a SP/Co-op mode, that doesn't share anything with High Seas.

    Otherwise, they're basically approving "illegal" servers on one, and on the other they're true to their "vision". What? And let's be real, an honest organically created alliance on HS, especially nowadays, is 1/100000 sessions. Cuz everybody is so trigger happy.

  • @redemntion7056

    If you have ever gone to an amusement park you have likely seen signs on the roller coasters. "You must be this tall to ride".

    That roller coaster doesn't have anything against you. The people riding that roller coaster are not inherently "bad people". It's just a requirement.

    In order to fully experience Sea of Thieves , and the core game mechanics it was built around, you need to be willing to accept some risk. It's just a requirement.

    There are plenty of other rides out there including , but not limited to "Safer Seas"

  • @r3vanns

    Last time I saw or heard a comment from Rare on alliance servers the stance was in-fact that they in no way shape or form condone them in the least bit.

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