If there is no change about this update, a lot of player will leave. (Im not happy)

  • Who still tucks in this game? It still a thing to do but now you have to pray and wait longer.

    But. Raid voyages are not much profit and the world events themselves are still much bigger payout.

    So once everyone has finished bashing the raid button, they will go back to the norm of things. Avoiding features because “they aren’t good enough pay”

    Players are complaining without waiting. New stuff needs to be flushed out, end of the season will see more changes.

    Besides tucking. There hundreds of fun stuff to do. Make friends, betray said friends, sail around with hoard of treasures waiting for someone to attack you. Or have a deck full of kegs and watch them react when your ship goes up in a blaze XD

  • You lovers need to get a room 🤣

  • @littlematjab you do realise that the loot for the raids/ world events that people dive to is ALOT less then the regular ones right ?

    People will soon realise this and not only dive to those

    Also i have never heard of tucking on a unoccupied world event just in the hopes that someone comes and does it…

    Seems a highly inefficient use of time

  • @callmebackdraft a dit dans [If there

    People will soon realise this and not only dive to those

    Also i have never heard of tucking on a unoccupied world event just in the hopes that someone comes and does it…

    Seems a highly inefficient use of time

    Well, yes, I noticed, thanks. That's precisely the debate. But then, why does it exist if it's meant not to be used? In my opinion, they'll likely just increase the loot and rewards from raids.

    As for tucking on Normal WE, it's just a tactic that not everyone uses, and I personally use it at key moments. I'm just saying it's one less option now with the update. But honestly, I'm more concerned about poorly designed HG.

  • @littlematjab tucking on world events isnt weird, i know that. But unoccupied ones… ?

  • @littlematjab people still tuck? That was a thing 3 years ago… personally haven’t encountered a Tucker in some time.

    Fleet of fortune event dropped a shitton of loot for me. You Must be on a bugged server.

    Hopefully your luck changes. Until then…enjoy tucking

  • @vito1700 a dit dans If there is no change about this update, a lot of player will leave. (Im not happy) :

    @littlematjab people still tuck? That was a thing 3 years ago… personally haven’t encountered a Tucker in some time.

    Fleet of fortune event dropped a shitton of loot for me. You Must be on a bugged server.

    Hopefully your luck changes. Until then…enjoy tucking

    Yes, there are still many people who do it. It's just that you shouldn't say it, you know. Keep going to get treasure and doing voyages, that's good, that's good! :)

  • Yes, there are still many people who do it. It's just that you shouldn't say it, you know. Keep going to get treasure and doing voyages, that's good, that's good! :)

    👍 I’ll be on Friday night around 6:00pm eastern doing all the fleet of fortunes. Come tuck…we can’t wait

  • @vito1700 a dit dans If there is no change about this update, a lot of player will leave. (Im not happy) :

    👍 I’ll be on Friday night around 6:00pm eastern doing all the fleet of fortunes. Come tuck…we can’t wait

    No no ! I suggest the Fort of Fortune! Much better rep Athena and loot! Yes yes yes, ice cream so good !

    Don't worry, I'll ask Rare to invent the barrel emote on the water for tucking your fleets now :)

  • @littlematjab just sit in s rowboat off shore and wait for a raid... don't activate the event and just hang out nearby...
    You don't need to literally tuck on the island itself

  • Apart from all the arguing S11 chasing changed anything in regards to the Ops playstyle.

    It added an option for the 4 original (year 1) factions to get a world event with faction specific loot and a unique new faction item. And thatll be most beneficial to people looking to level a specific faction (usually as an emissary.)

    People who want gold, want to target reapers (with or without emissary bonuses) or guild (again with or without an emissary bonus) will choose "natural" world events for the greater loot count and values. They are simply better for those factions and for gold.

    And since guilds have 10 distinctions of 100 levels and reapers have 5 distinctions of 100 levels, there is plenty of motivation to tackle world events without faction-specific diving.

    For many players that were capped on reapers, I'd suggest that season 11 gave some players MORE reason to sail to world events, not less. Making a tuck and wait strategy slightly more viable, not less.

    So all other debating about niche or reduction aside, the OPs concern is misplaced in that situation alone. Making the rest of this back and forth rather moot.

  • @littlematjab with hourglass its on you to get enough supplies for your first fight. From there when you sink boats, you get their supplies and if they have won some fights, then they will have alot of supplies as well. Typically we end the night with 2000+ cannonballs. As far as other ships entering the fight, thats sea of thieves. Sometimes yoi have to fight multiple ships. As far as match making, it goes by wins/current streak/,boats diving. If not alot of ships are diving, you will get the same opponent or a crew better or worse than you. Only thing busted with hourglass is the cheesers.

  • @strangeness "People who want gold" are sad anyway because it seems like they get less loot in Season 11, even without diving or doing it for a specific emissary it seems like the loot spawns have drastically been nerfed. Although i'm really hoping the decreased loot spawns are just a bug and not something intended, because finishing a 20-30min voyage and getting 3 pieces of loot selling for 20-30k isn't exactly 'rewarding' when you know you could make 80k-150k/hour in season 10 with most of the voyages.

  • @haltzo5045

    That hasn't been my experience. So far over multiple nights, my crew is seeing a significant net positive in gold output.

    Last night: raise gold hoarder. Throw down ashen medley voyage. Dive to roar.

    Finish fetchers rest map, hit grade 3. Fleet of fortune pops. Spend extra time sailing to that. Sink skellies. Sink player sloop. Finish fleet. Kill sloop players in rowboat. Get chest of fortune. Sink sloop again. Reach grade 5. Sil back to roar. Claim ashen emissary quest.

    Finish ashen emissary quest. Finish medley. Finish various bottle quests we picked up in the roar. Sell.

    Maybe close to a mill for 3 hours of playtime. And that includes the extra sailing to and form the fleet and the slowed pace of loot gathering caused by an insolent sloop (j/k) interrupting our fleet adventure.

    200k an hour was a fairly laid back session in season 10. We topped that with extra travel and less optimization with little effort due to new loot and new voyages. Granted, some of that was because it was ashen. But we still had to deal with eruptions and such, so I think it's a wash in that front. A good hour of that wasn't in the roar nor ashen loot due to the fleet.

    That's just one example of one night. All of our nights have been similar, except when we sink due to PvP, which we don't shy away from even when we have loot to lose. But losinf that gold isn't a new thing from season 11 in those PvP encounters.

    Embracing the emergent aspects of the game (king's loot, etc) absolutely improves gold output for those that care about such things. It's a new season. People just need to adjust.

    Merchant may be the one faction that has taken a hit. But even that I'm not fully convinced of yet. The Noah's ark meta has definitely gotten nerfed. But that wasn't efficient anyways and nobody I know sis it after year 1 when. It was the only way to reach PL. So even now I'll want to sail a but as a merchant before I comment further. Overall new seasons means adapting to new mechanics. And it's been a net positive.

  • @lt-josh84 a dit dans If there is no change about this update, a lot of player will leave. (Im not happy) :

    @littlematjab with hourglass its on you to get enough supplies for your first fight.

    I think it seems clear from the way you speak that you don't play competitive games or anything PvP-related other than Sea of Thieves. If there's a dedicated PvP game mode, it should be balanced and fair. Otherwise, having a combat zone, fighting against the same crew size, and having good matchmaking and ranks are pointless. Here's an example because I'm really tired of explaining something so basic.

    Imagine ordering a pizza, but you're given one without cheese and sauce. You'd say,
    "What the heck, I don't want this; it's not a pizza!"
    The person might insist, "Of course, it's a pizza! With sweet cream and vegetarian pepperoni."
    "Okay, but do you make regular pizzas too?"
    "No !just really weird ones that few people like"
    That's what's happening with HG—it's not a competitive mode or a good PvP mode. It's a mishmash of anything with rules thrown on top to distract from the lack of balance. It's that simple. Want a good video explaining it? I just disagree with number 5. I prefer HG to be in the open world but with no one else able to enter and interrupt the duel.

    [mod removed]

    And No, I'm sorry, I won't spend at least 30 minutes each time for supplies and things like 15 curse balls and 50
    chain balls that are clearly overpowered for an overly intense advantage. The open world is meant for that, not a mode exclusive to PvP. Otherwise, I just won't play because it takes too long between each match to gather items, get supplies, set sail, wait for no one to be nearby and wait for the worst matchmaking i seen in video game... Can I play and find an opponent fairly without it taking an hour each time?
    And thats why HG is dead af

    I love you Rare btw. I just want the game to be better and greater

  • @strangeness Like i said before, it might not be in this thread tho, you start about gold hoarders directly in your first sentence, while i have stated that GH seems like the only thing that pays the same or more, OOS, Athena and Merchants seem to pay significantly less than in Season 10. If i purely want gold, yes i'd go GH, but i want my commendations done for OOS, Athena and Merchants first, and i want them at least to pay the same amount of gold as in Season 10 or more, not less.

  • @littlematjab said in If there is no change about this update, a lot of player will leave. (Im not happy):

    What's left to have fun in the game? Not much, huh! You'll need to quickly make changes for Season 12 and even before, or I guarantee many people will leave.

    All I can say is that I gave nearly all my treasure since captaincy other than ledger rewards and whatever events. No interesting in selling.

    I went from completely ignoring cofs entirely to turning in around 10 in a couple days

    I've been selling treasure for the comms.

    Love the diving. The voyage/treasure changes. Raids are cool.

    I even started participating in guild content to put my selling to some use, after avoiding it last season.

    I don't see myself getting into the athena grind much and my reaper days are likely over for the most part but I really enjoy gold/merchant/order leveling.

    A lot of veteran players already left over the last couple of years, imo this increases the qol for those of us that are still around and still enjoy SoT adventure.

  • @haltzo5045

    1. You definitely didn't say anything about gold hoarders in this thread. So regardless whether you did in other threads or not, it's a bit of moving the goalposts in this thread.

    2. yes, my first sentence mentioned gold hoarders. But I also said, in that first sentence, it was just one example from multiple nights. You chose to ignore that.

    My crew were all 75GH/75OOS/75MA/75RB/30A so we've been spreading the love around various evenings. I chose an example that was most fresh in my mind. But examples aside, jy premise stands. All gold output, with a marginal exception of MA, is higher, not just GH.

    Now l if you want to deep dive the MA situation, here ya go. Regarding MA:

    Only two voyages in the entire game (not counting emissary quests) could go from raise to grade 5 in a single run. Lost shipments, and veils. Veils came with risk and took time. Lost shipments were too fast and, to be honest, too easy to reach grade 5.

    Proof? It was worth it to collect a GH or Ops emissary voyage. Lower, reraise. And run the emissary to "loop" grade 5 continuously. Less commonly, people still did Athena's emissary voyages. I'd still fairly regularly see a ship sell their recently completed veil and do a more discreet emissary... And we'd use their athena keg to steal their chest of legends. Because... Fun.

    But merchants? Nope. Faster to lower, skip the emissary, and rerun a lost shipment. Yes, that voyage made merchants significantly more fun for a lot of players. But there was a fairly reached consensus in various forums that the voyage was OP for the risk/reward. If reapers hadn't gotten their grade 5 merchant flags by the time lost shipments dropped, they likely weren't going to. The nature of the voyage made it virtually impossible to catch a grade 5 in open water. It was....for lack of a better word...Broken.

    Now you have to do multiple voyages to reach grade 5. Just like every other faction worked in S10. And there is still new high tier loot that pays darn well. So it's nerfed, but not obliterated.

    So MA is a mixed bag. I don't deny that. For short sessions, gold output will be lower than season 10 lost shipment voyages were. But stack a couple of lost shipments to get to 5, do the high end cargo runs, messages in a bottle, shipwreck higher tier loot, it swings back to higher output. But you do have to put time into it.

    Sprint = less gold for time invested compared to S10.

    Marathon = more gold for time invested compared to S10.

    And I suspect but haven't yet proven that output can probably be further tweaked if one uses diving to raids to start a grade 5 climb. The Uber loot is a chunk of change!

    The other old meta that I rarely hear used anymore, but maybe niche players still did it, was the Noah's ark method of putting down animal runs, collecting cages, then canceling the voyage, rinse-repeat until you had a mad stack of cages. Then just mass-collecting gold animals. This was clearly never intended, and while it fell under "tools, not rules" was always on that edge of where a nerf could be expected. And you can STILL do it if you want to sail to a new island to collect cages. Much slower, likely the juice is not worth the squeeze, but still doable if you'd rather collect dozens of gold animals instead of completing small animal runs.

    I'm conclusion, yeah, the game changed. But dang I'm an old curmudgeon (both in the game and in real life) and I adjusted. I'm surprised so many people are doom and gloom. I'm not saying people need to be a cheerleader or love this update. But facts are facts (potential gold output is measurable, not a random opinion) and some of the hate is definitely misguided on inaccurate information.

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