Guild Management Improvements Needed

  • Ahoy!! I'm the guild owner of Dropbears OZ a dedicated Australian/NZ based guild and am having trouble accurately identifying old inactive accounts to kick in order to accept new applications. We reached the 24 player cap long ago and receive a steady stream of new applications and currently there is no guild infrastructure in place where management can see a sufficient history of guild activity. There is no individual member activity logs and the ship chronicles simply do not go back far enough and dont reveal enough information about the entire ship crew.

    Some possible fixes:

    • increase guild size significantly(50-100 players)
    • show member activity(last active date, how many hours sailed on guild ship, date joined etc.)
    • expand ship chronicles history significantly(at least a month, ship crew not just the captain, hours sailed etc.)

    Guild management needs far more tools and information to manage it better and therefore create a better experience for members as a whole. The limited member size combined with players able to join multiple guilds leads to a constant revolving door of active-inactive membership and its frustrating having to choose random members that may or may not be active based upon very limited information to accommodate a new applicant. We need an expansion on guild management tools.

    In addition these improvements would benefit any future guild-based and even GUILD CREATED content that im hoping is certainly coming. ;) Thanks for taking the time.

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  • increase guild size significantly

    Why?

    show member activity

    Why? So what someone who joined the guild, stopped playing for a week or two only to see they been kicked from guild 3/4 there friends are in. Because they were inactive...

    Guild management needs far more tools and information to manage it better and therefore create a better experience for members as a whole

    More like so the Guild Lord can start popping out more rules and requirements, instead of just being part of a large group of cool people.

    its frustrating having to choose random members that may or may not be active

    With how SoT is, many people play when they can and want, not because a ingame guild requires them to show up, drop 1 hours of loot and repeat least three times a week. Its not a job. :(

    As a Guild, you should recruit friends/family and small hand of randoms.

  • I agree that a bigger guild would be useful in some cases. The guild I'm part off already started a second one, and are on our way to start a third one. Problem is of course that the new guilds all start at 0, which isn't much of a selling point for new members. So I wouldn't be against doubling it to 48 or so.

    I have suggested it before that I think that there should be a ledger that shows who contributed what to the guild every month for management purposes. We have a rule now that you need to play at least once a week, but kind of hard to keep track of this. Should be private and only visible to guild members.

  • @burnbacon said in Guild Management Improvements Needed:

    increase guild size significantly

    Why?

    I agree increase not necessary

    show member activity

    Why? So what someone who joined the guild, stopped playing for a week or two only to see they been kicked from guild 3/4 there friends are in. Because they were inactive...

    This wont be for all guilds, but for some this is a good addition, my guild only is for players i myself directly play with but with groups of up to 24 this is not always the case

    Guild management needs far more tools and information to manage it better and therefore create a better experience for members as a whole

    More like so the Guild Lord can start popping out more rules and requirements, instead of just being part of a large group of cool people.

    This is actually invaluable, for situations where you don’t have direct contact with all players it is currently almost a requirement to have a separate discord server to manage everything

    its frustrating having to choose random members that may or may not be active

    With how SoT is, many people play when they can and want, not because a ingame guild requires them to show up, drop 1 hours of loot and repeat least three times a week. Its not a job. :(

    No it isn’t, and so shouldn’t be being a guild leader/owner, now to find out activity you have to check all the names in the xbox app and see when they last played sea of thieves.

    With the addition of more moderation tools for leaders/owners i feel like a single and simple “rules” page should be added with which guild management can say something like:

    “We expect players to be playing for this guild at least once a month”

    Or something like that.

    Some guilds will be relaxed and dont care others will request daily activity.

    You then also instantly know if a specific guild fits your play style/schedule

    As a Guild, you should recruit friends/family and small hand of randoms.

    No you shouldn’t, you can choose to do so and that is your choice however guilds can be far more then that and as we see from the guild recruitment category aee used far FAR more extensively

  • I would like to be able to be able to click on each guild members name and be able to see a graph of the current month on the bottom axis and money turned in on the left

    This would allow me to see who is active and who is not, I could then approach those inactive members to find out why they were not sailing. Yes, I realise that some guilds might use this feature to kick people but this level of information is more than what we have at the moment and would be extremely useful. Currently I can only see who recently took a ship out and how much they made for the guild. It tells us nothing about who might have been on the boat with them and nothing about any sailing they did more than a week ago. Not having access to this level of information is making guild management difficult.

  • I would like a message board for the guild. Yes I know I can go on discord or looking for party on Xbox. However I think being able to send a message just to your guild on sea of thieves would be helpful

  • @burnbacon said in Guild Management Improvements Needed:

    increase guild size significantly

    Why?

    show member activity

    Why? So what someone who joined the guild, stopped playing for a week or two only to see they been kicked from guild 3/4 there friends are in. Because they were inactive...

    Guild management needs far more tools and information to manage it better and therefore create a better experience for members as a whole

    More like so the Guild Lord can start popping out more rules and requirements, instead of just being part of a large group of cool people.

    its frustrating having to choose random members that may or may not be active

    With how SoT is, many people play when they can and want, not because a ingame guild requires them to show up, drop 1 hours of loot and repeat least three times a week. Its not a job. :(

    As a Guild, you should recruit friends/family and small hand of randoms.

    Gotta say, I find that I disagree with this response.

    OP laid out their situation pretty clearly. Guild is full and receiving new applicants regularly. The creator would just like to know if there are people who aren't really engaging with the guild so they can make room for people who may be active.

    Immediately picking apart their suggestions with nothing more than hypotheticals and assumptions about the worst fringe cases of how they'd be used........ isn't really constructive.

    I can see the need for what OP is talking about. I'm a guild mate in two guilds. The first one I joined isn't terribly social from the small time I've spent with them, and I don't believe I've sailed under their banner for almost two months.

    The second guild is very social and I sail for it everytime I login. I've made some good relationships there and I consider it home.

    I wouldn't be hurt at all if the first guild removed me, but the tools don't exist for them to even see my activity level should the need arise.

    Yes, giving these types of tools to guild leadership opens the door for...... different guild management styles...... and certainly some abuse of power.

    But there's a different side of the player experience to consider here as well. A full guild with only a handful of active members may very well want to recruit new folks who will contribute in order to enrich their experience. It isn't wrong for guild owners to want a method by which they can accurately identify people who joined but, for various reasons, just didn't end up becoming a part of their community.

  • @burnbacon guilds have always had random rules when made by players and with such low guild sizes I understand it you want as many people in the guild to be active if someone is gone for a month or more they are kinda taking up space but yes people will abuse this but hey it's probably better to not be in a guild like that anyways find guild and crew right for you if they got rules you don't wanna deal with don't join if you don't care about the rule or their fair then join in the end it's up to the players to regulate their guilds as for me I got my own guild with my few irl friends I play with so it doesn't matter to me in the long run

  • @burnbacon Everything you said begs the question why you would join a guild at all. If a player chooses to be apart of a guild then it does require the most basic of obligations which is activity without which a guild cannot serve its purpose of providing consistent organized group level content to its members. In order for a guild to provide consistent organized group level content it requires a sufficient level of active members.

    Also all of your points are very ill thought out, like your arguing for the sake of arguing. Like increase guild size. WHY? - There is so many benefits to increasing guild member caps off the top of my head with the most basic elementary one being more members = higher chance of activity overall. Higher member cap means less need to kick inactive players. It means there is a higher chance of sailing more ships which means more content for all members. More members means more content.

    Did you even stop to think about your points? this is elementary level problem solving are you being genuine?

  • @captn-huffnpuff said in Guild Management Improvements Needed:

    Also all of your points are very ill thought out, like your arguing for the sake of arguing. Like increase guild size. WHY? - There is so many benefits to increasing guild member caps off the top of my head with the most basic elementary one being more members = higher chance of activity overall. Higher member cap means less need to kick inactive players. It means there is a higher chance of sailing more ships which means more content for all members. More members means more content.

    More members in some guilds would make it very hard for smaller guilds to get high tier emissary rewards as only large guilds would be in the highest tier.

  • @lem0n-curry ahh this is true. That is one down side...... My guild still hasnt managed to get the top tier emissary reward yet :s. Not sure how you would fix this because clearly there are some super dedicated guilds out there judging by those top scores, hard to get for even a semi-dedicated guild like mine.

  • @captn-huffnpuff "...identifying old inactive accounts to kick..."

    So many things needed to improve the social aspect of guilds but tools to kick players is not one of them.

    Allthough I do understand that they gave us a player made trading company whose primary purpose is to grind.

  • @foambreaker Hard to grind if a significant portion of the guild is inactive. If said guild is at capacity and receiving new applicants then you tell me how to solve the problem??

  • @captn-huffnpuff said in Guild Management Improvements Needed:

    @foambreaker Hard to grind if a significant portion of the guild is inactive. If said guild is at capacity and receiving new applicants then you tell me how to solve the problem??

    Get rid of the grind and give us real guild features instead?

  • @foambreaker True i think the grind is too much. 1000 levels seems like a lazy way of adding months of play time. What sort've guild features do you wish they would add?

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