My feedback on the Season 11 news. I like the extended factions progression, being able to unlock cosmetic rewards for distinctions, etc; I like that Rare is trying to make it possible to have meaningful sessions when we have just a short time to play SoT. Are dives an answer to that? It helps a bit with time, but not sure if it's the correct answer.
Sailing is one of the most satisfying aspects of this game and, for me, the "supply game" is the worst enemy for short sessions. The concern of not having enough supplies and/or good enough is what makes me spend more time than "needed" for a session. And this supply game is not fun at all! I don't see a reason, I can't understand why, when starting a server I don't have in my sloop barrels 200 cannonballs, 20 chains, 6 pineapples, 80 planks etc; This would allow me to raise anchor and sail straight away without the concern that I won't have enough supplies if I meet PvP or if I'll have a long HG battle against a good opponent.
My suggestion is that, at the beginning of a server (when you boot up the game or if you sink during an HG battle), you start with a very good quantity and quality of supplies. Nothing would be more satisfying than just raise anchor and start without the concern of the quantity and quality of supplies. Then, if you are playing normal Adventure and you sink, your boat would start with basic supplies, to make it fair and "obligate" you to supply up if you want to go to a revenge fight against another player boat.
This change would also have a big positive impact in Hourglass. There's nothing more boring atm, when doing HG, than the supplying up phase at the beginning or when we sink. Being able to almost instantly dive again to an HG battle because that "supply issue" is solved, would have, imo, a big positive impact on the number of players playing HG and make it REALY possible to go for a short fight if I only have 15 or 20 min to spare. Not possible atm if you don't care about losing if you want to dive with starting supplies or close to that.
