skull of siren song

  • just make the skull of siren song an actual world event, with a rarity similar to that of the fort of fortune.

    with how frequently its been active on servers it has already become irrelevant... it needs to have an element of novelty to maintain peoples interest and keep it at a high level of player engagement. without that it loses all of what makes it a great event.

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  • either that or make dedicated servers for it so people can vote for it and dive to a full server of people who want to compete together, like the arena which it was pretty much modelled after...

  • Dramatic changes after a week will lead to inactivity far more than anything else.

    The top of gameplay cheese it and go extreme to get it done

    this leaves everyone else doing one here or there and the top players not taking risk and the experience worsening for those that don't rush and cheese things.

    This happens a lot, a small group of players rush/cheese everything and then kick the ladder out for the rest. This makes content unappealing.

    People say "this will become like reaper chests" as if that is a bad thing. Reaper chests are a long time win for environment, it's ending up like commodities that people should be concerned about.

    This content will work well if it isn't made more time consuming or more annoying or more rare.

  • @wolfmanbush ngl it just sounds like youre complaining about being bad at the game... its meant to be a pvp event, not an "oh ill wait until all the good players have the commendations already so i can do it uncontested" event... the most fun iv had so far with this event was when we had to fight a gally, a sloop, and another brig (we were on brig) and the fight lasted for about 45 minutes with various temporary alliances being developed and betrayed, and finally i ran to briggsy with the skull and got blundered in the back by the sloop that was helping us :P "its not about the gold its about the glory" full meming irony intended

  • @l34fb70w3r

    How on Earth did you extract that wolf is bad at the game when he was just explaining the SoSS from a macro perspective?

    Pretty sure he has like 10 of those skulls turned in already.

    He’s basically saying that making it more Rare would be a net negative for casual players which I agree with.

  • @gunshyten255133 hes saying people are avoiding playing the event because they dont want to face tough opposition (the people trying to get the commendation quickly)... and the result is that it just goes uncontested for the majority of the time.. making it rarer would force people to engage with it when they get the chance and keep it with a high participation rate.

  • @l34fb70w3r

    Well I am avoiding participating in the event personally.

    I am not going to waste time digging up items and sailing across the map when any other crew can just scuttle their ship and end up closer to the final island than the crews who are actually doing the event. That’s just absurd.

    Also as a primarily solo player I have zero interest in competing with full crews to sell the skull.

  • @gunshyten255133 the scuttle mechanic is a bit weird true.. but if they had no chance to catch up otherwise then i think its fully justified.. as mentioned, its meant to be a pvp event.. if you just want to pick up the skull and sell it then you got the wrong end of the stick.. and im not talking to you about solo slooping again.. i already know how delusional you are on that front

  • @l34fb70w3r

    Yep, I’m delusional for wanting an adventure experience where I am not at a significant disadvantage because I choose to play solo.

    Lol that’s hilarious!

    What is actually delusional is how the general population just goes with the “solo is hard mode” as if that somehow makes it okay that solos are expected to be able to compete with full crews.

    No. It’s not okay.

    The solo experience in SoT could be great. It could be fair and balanced.

    Unfortunately Rare thinks that just because a handful of extremely skilled solos can and do battle and win against full crews regularly that therefore the rest of us just need to get good if we want to solo.

    The reality is solos fighting other solos would be far more fair and balanced than solos fighting full crews.

    As an enjoyer of all things fair and balanced it’s literally all I want.

    But until then I have many other games to play.

  • Some posts have been removed. Please avoid bickering and remember to be respectful to other users.

  • @mopwieldinghedgehog youre removing a comment reminding him to stop derailing my thread which is literally part of the forum rules.. and you dont even remove his derailing comment.. bias much

  • @gunshyten255133 why are you upset that the PVP world event/adventure is PVP? It’s essentially arena on the server, it’s not meant to be done by yourself and alone with quiet seas and a safe turn in. EVERYTHING about this adventure is made to make it a FIGHT. All locations are shown to everyone, final turn in is shown, close respawns, and the ship slowing down with the curse. All of these decisions seem quite intentional to MAKE YOU HAVE TO FIGHT. Some people are finding quiet servers with decent turn ins but the mode is supposed to be wild.

    I think what @WolfManbush was saying is that some players will hard grind everything as soon as it comes out, gets there commendations then tries to get the adventure adjusted. Just the way it goes. Just like guilds, some people here refuse to play anymore if it isn’t a mass leveling to THEIR guilds, which is cool if that’s your jam, but not all of us really care about the guild aspect.

    I’m short I don’t think the pvp event should be more pve, sorry. It’s meant to be fast and full of action. I’m almost positive the frequency of it currently is because it’s new and to give players a lot of chances to experience the event. Look at what they did with FOFS last community weekend.

  • @jon-sea-nah said in skull of siren song:

    @gunshyten255133 why are you upset that the PVP world event/adventure is PVP? It’s essentially arena on the server, it’s not meant to be done by yourself and alone with quiet seas and a safe turn in. EVERYTHING about this adventure is made to make it a FIGHT. All locations are shown to everyone, final turn in is shown, close respawns, and the ship slowing down with the curse. All of these decisions seem quite intentional to MAKE YOU HAVE TO FIGHT. Some people are finding quiet servers with decent turn ins but the mode is supposed to be wild.

    I think what @WolfManbush was saying is that some players will hard grind everything as soon as it comes out, gets there commendations then tries to get the adventure adjusted. Just the way it goes. Just like guilds, some people here refuse to play anymore if it isn’t a mass leveling to THEIR guilds, which is cool if that’s your jam, but not all of us really care about the guild aspect.

    I’m short I don’t think the pvp event should be more pve, sorry. It’s meant to be fast and full of action. I’m almost positive the frequency of it currently is because it’s new and to give players a lot of chances to experience the event. Look at what they did with FOFS last community weekend.

    Who is asking for the event to be more PvE?

    There are SoT partners advertising to their viewers that scuttling is the way to go.

    Since when did scuttling your ship give you an advantage at a world event?

    This is just absolutely absurd design.

    And I am SO tired of all the parrots repeating that solo sloop is supposed to be hard mode.

    Solo sloop could be the most balanced way to play period if they simply didn’t force solos on servers with full crews.

    Just because something is the way it is now doesn’t mean it couldn’t be something entirely different if a different mindset was adopted by the devs.

    Why the devs think it’s okay to force all solos on servers with full crews is absolutely beyond me.

    It is not balanced or fair and it unfortunately makes playing solo a significant disadvantage when attempting high risk content.

  • @l34fb70w3r Because I dind't feel like they are derailing your thread, they are contributing different views on your suggestion. That's how the forums work. You suggest something, people contribute with their views and perspectives.

  • That said, let's not get too deep into this PvE vs PvP debate guys because then I'll have to start deleting more posts.

  • @gunshyten255133 said in skull of siren song:

    @jon-sea-nah said in skull of siren song:

    @gunshyten255133 ok so I offered the possible reasons and downfalls to solo only servers and you don’t care. You are the parrot saying not fair after every comment.

    Yes scuttling does get you closer……. With no good food and no supplies, so you are still taking a chance there. You are risking a fresh spawn supply ship vs someone that could have 99 chains, 10,000 cannons, cursed balls, cooked food and pineapples. Yes the fresh spawn could win the fight, but the start at a heavy disadvantage. Risks involved in every aspect of the game man.

    Just crew up or don’t do the new adventure if you think it’s truly THAT unfair. No one is twisting your arm here

    There are zero downsides to adding a fourth roster to the game, a solo sloop roster and then putting just solos on a server to share together.

    Scuttling should never be rewarded.

    The voyage has nothing to do with naval combat. The only thing that matters is selling the skull. Which means you can just use a hide emote somewhere near the turn in and have a good shot at killing the crew carrying the skull and turning it in for yourself.

    “Just crew up or don’t do the new event.”

    And that’s the same nonsense answers that solos have had to deal with for years.

    I’m just thankful that I have 5k hours in SoT and I feel like I got my money’s worth and then some. I love the game but I don’t agree with solo sloopers being forced on to servers with full crews.

    I think solo PvP would be so much more fun in adventure if solos were sharing a server with other solos. And I think more solos would partake in high risk content if they knew there weren’t any full crews on their server.

    Server cost money and resources. To make servers solo only limits the number of other servers, it also goes against the core design of the game.

    I am not a galley crew saying get wrekt nerd. I am a solo player!!!!! I have to abide by the same principles as I just told you. I either crew up, solo it knowing it’ll be hard, or avoid it. Most of the time these are server dependent questions.

    Would you go to a server with 4 known Reaper 5 galleys that have attacked you multiple times and stack a FOTD? No, you’d hop until you find a “quiet” server and hope for the best.

    The voyage is naval…. IF you choose to fight on the ship…… I mean you can force it to be naval.

    You are right though, people tuck, and as a solo it’s probably the most valid strat, TRY IT! That’s solo, you have to/get to come up with crazy 😝 ideas and see if they work. Stack kegs I support are it all. Just try to leave the mindset of “It’s not fair, it can’t be done, Rare is out to get solo sloops” because it’s just not the case man. Sorry.

  • @l34fb70w3r said in skull of siren song:

    just make the skull of siren song an actual world event, with a rarity similar to that of the fort of fortune.

    with how frequently its been active on servers it has already become irrelevant... it needs to have an element of novelty to maintain peoples interest and keep it at a high level of player engagement. without that it loses all of what makes it a great event.

    Actually many casual players are waiting for the Sweat Legends to lose interest, so no, it is good the way it is.

  • @jon-sea-nah

    Please don’t tell me what to do with my mind.

    Lol.

    I’m cool with Rare doing absolutely nothing to make solo play more fair and balanced. It’s been like this since launch.

    I will still come here and express how I feel about soloing and what I think would make soloing better.

  • @l34fb70w3r said in skull of siren song:

    @wolfmanbush ngl it just sounds like youre complaining about being bad at the game... its meant to be a pvp event, not an "oh ill wait until all the good players have the commendations already so i can do it uncontested" event... the most fun iv had so far with this event was when we had to fight a gally, a sloop, and another brig (we were on brig) and the fight lasted for about 45 minutes with various temporary alliances being developed and betrayed, and finally i ran to briggsy with the skull and got blundered in the back by the sloop that was helping us :P "its not about the gold its about the glory" full meming irony intended

    I genuinely believe that nobody is bad at adventure no matter the skill or outcome.

    My entire presence on the forums is to support to organic environment and to provide an example as a resource that shows that skill and pvp focus are not required to thrive here.

    Nothing about me has ever been about being skilled at pvp, ever. I view the environment as very random and not truly competitive because of that randomness. I look at the big picture of everything, just how I see things.

    As a solo that strictly plays organically I have 18 unlocks and 19 skulls turned in. 4 uncontested out of those. 1 was bugged and I couldn't unlock it yesterday. (make that 2 unlock bugs)

    It doesn't matter to me how long it takes me, it doesn't matter to me if I lose sometimes. Nothing I do is about skill, I rely entirely on trying and gained experience so that I can use it as a resource to figure things out.

  • @wolfmanbush I dont see how you can have only 4 uncontested... I'v done 32 and had about half of them uncontested... but even 4 out of 21 is too many in my opinion... the commendations should be an incentive to get involved sure, but the whole premise of the content is to engage people in multi-ship/multi-crew combat to secure the skull to briggsy by any means necessary. people are always complaining about how sot doesnt have enough content, when really its just people are so afraid of sinking that they dont go out and engage in content in the way its designed to be engaged with and unlock the full potential of the experience.. these proposed changes to the regularity of soss would address this

  • Definitely agree with making it a little less frequent, though not necessarily on the world event loop.

  • @l34fb70w3r said in skull of siren song:

    @wolfmanbush I dont see how you can have only 4 uncontested... I'v done 32 and had about half of them uncontested... but even 4 out of 21 is too many in my opinion... the commendations should be an incentive to get involved sure, but the whole premise of the content is to engage people in multi-ship/multi-crew combat to secure the skull to briggsy by any means necessary. people are always complaining about how sot doesnt have enough content, when really its just people are so afraid of sinking that they dont go out and engage in content in the way its designed to be engaged with and unlock the full potential of the experience.. these proposed changes to the regularity of soss would address this

    It's not a pvp game it's an adventure game with risk and pvp as a part of the environment.

    randomly uncontested is not only acceptable it's necessary in adventure

    All of mine have been contested today and my most recent even had a duo that did a stealth/keg play at sunken grove.

    People have high and unrealistic expectations for content.

    If they made no changes other than bug fixes to this content it will succeed long term for what it is. Something to do and it's designed well to serve that.

    Very very good piece of adventure content as it is currently designed.

    Changing it after some of us get it done so it's less appealing for others is counter productive for everyone in the end and is just not generally a solid way to treat people that take their time imo.

  • @wolfmanbush its literally meant to be a pvp voyage. its taking elements from the arena format and remodelling it to avoid some of the toxic elements. and it has nothing to do with the fact that iv finished the commendation already... im still doing it for the chest opening commendation, and myself and everyone i have played the voyage with have been remarking at how boring it is without other people contesting you. the first two days were fantastic with naval fights of three or more ships.. i havent seen more than one ship try to take part since then, and most of the time i havent been contested at all.. did 4 today and didnt get a single fight

  • @l34fb70w3r said in skull of siren song:

    @wolfmanbush its literally meant to be a pvp voyage. its taking elements from the arena format and remodelling it to avoid some of the toxic elements. and it has nothing to do with the fact that iv finished the commendation already... im still doing it for the chest opening commendation, and myself and everyone i have played the voyage with have been remarking at how boring it is without other people contesting you. the first two days were fantastic with naval fights of three or more ships.. i havent seen more than one ship try to take part since then, and most of the time i havent been contested at all.. did 4 today and didnt get a single fight

    It's random. That's the point. Not knowing what is going to happen.

    All sorts of outcomes are possible. One doesn't know what to expect.

    Briggsy even says in the beginning, something along the lines of -may have to fight off other crews-, it's designed for the random environment.

  • @wolfmanbush and she says at the end "you did a great job fending off those other crews" which just sounds idiotic when you never even see another ship during the whole voyage.. but you can just ignore the fact that your assumption about my intentions of having the voyage changed after im done with commendations was completely paranoid and not even reply to that part of things.. thats fine..

  • The problem with it is that people are smashing through it by server hopping over and over to get one, complete it, rinse and repeat...I don't feel bad when those players run out of content because they burned through it at an unhealthy pace. Even if you extend the time between the voyage popping, you'll still have those types of players pretty much ruining the intent of making it more "rare".

    _
    I've had an absolute blast with these just mixing them into my organic play style.

    Do a world event...do a siren song...do a voyage...do a siren song...hunt some emissaries...do a siren song.

    I've got 12 done...probably half have been contested...it's been some of the best content they've introduced in a while. Even after the commendations are complete, I plan on having a blast with these because it's fun.
    _

    Now... Do I think Rare missed the mark by not having these count towards Guild progression? Yeah. Big time.

    Beyond that, I think these will be fun for a good long while...as long as you're not a server hopper desperate for these to be your "content".

  • @l34fb70w3r said in skull of siren song:

    @wolfmanbush and she says at the end "you did a great job fending off those other crews" which just sounds idiotic when you never even see another ship during the whole voyage.. but you can just ignore the fact that your assumption about my intentions of having the voyage changed after im done with commendations was completely paranoid and not even reply to that part of things.. thats fine..

    You and I both will be done with these comms by time they make changes (if they do)

    This means we will have more freedom of choice in the content and we will already have the cosmetics.

    Imo our luxury should not become the burden of other players without a strong basis for changing the content based on some sort of flaw in design.

    I do not think that flaw exists in this design.

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