Sirens Song doesn't fit well into the game.

  • This is one of these things slapped into the game people will do for commendations and will ultimately be abandoned.

    Sirens song does nothing for emissary or guilds and doesn't fit into the core design of the game. This update is a big distraction from the core game itself and feels like the Devs have yet again wasted resources.

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  • The voyage is the core game

    balanced risk/reward that serves pve and pvp and people that enjoy both.

    Every pver benefits from this because it takes heat off their activity

    every pvper now has one more thing that is an opportunity to find/create fights

    cool cosmetics

    not too time consuming and not too grindy

    It's about as sea of thieves as it gets

  • Hard disagree.

    Multiple ships duking it out over an objective is peak Sea of Thieves.

  • @goutfoot-stiner said in Sirens Song doesn't fit well into the game.:

    This is one of these things slapped into the game people will do for commendations and will ultimately be abandoned.

    Sirens song does nothing for emissary or guilds and doesn't fit into the core design of the game. This update is a big distraction from the core game itself and feels like the Devs have yet again wasted resources.

    So anything that doesn't help the guild grind shouldn't be in the game. You couldn't have it more backwards.

  • people will do for commendations and will ultimately be abandoned

    Much like Hourglass

  • @burnbacon said in Sirens Song doesn't fit well into the game.:

    people will do for commendations and will ultimately be abandoned

    Much like Hourglass

    Hg doesn't have enough pve for wide appeal
    not enough treasure stealing for adventure pvp
    too much waiting and 1v1 frustrations for most

    This new voyage has pve, random adventure/random steals, significant variety, not time consuming

    Will it slow down? sure but that's not a bad thing because it's not a bad design. It's just a part of the overall random opportunity in a session.

    HG is a tough sell long term for player content creation, this voyage is easy content if someone doesn't get discouraging/negative about it.

    Hg loses activity and everyone suffers

    This voyage loses some activity and pvers just have more opportunity to move some skulls.

    Only a small group of players go out there and rush this stuff, most will have comms to work on for quite a few + months

  • @wolfmanbush it has no real pve value. It obly yields 50k once you have the commendations done sirens song is low value and worthless

  • @foambreaker you do that a lot you only pic one small point of my argument and try to apply it as my whole argument.

  • @goutfoot-stiner said in Sirens Song doesn't fit well into the game.:

    @wolfmanbush it has no real pve value. It obly yields 50k once you have the commendations done sirens song is low value and worthless

    50k isn't bad for time/design

    People will form organic alliances and will try to farm them

    Bonus gold days will be big numbers for the skull

    2 digs and a delivery isn't bad.

    People could just run shipwreck voyages all day if all they cared about was gold. People like variety of play.

  • @wolfmanbush ashen vaults, world, events, and FoTDs out class it still. Plus those boost levels and count to so much more

  • Don’t think I’ve seen someone be more categorically wrong about something in all my life. The voyage fits excellently into the game’s core design. You just don’t to seem to understand what that core is. Don’t worry though, Safer Seas is next month for you.

  • @goutfoot-stiner said in Sirens Song doesn't fit well into the game.:

    @foambreaker you do that a lot you only pic one small point of my argument and try to apply it as my whole argument.

    You only made one point, the rest of just generalizations like "it doesn't fit in game" or "slapped onto the game" or "big distraction". Those have no substance.

  • @foambreaker they don't but you jumped straight to only guilds being why. There are a ton of core elements to thw game that it doesn't fit well with. It applies to no faction at all. You can't even steal it for reapers

  • @goutfoot-stiner the sirens song is basically the old arena mode in adventure. Up to 5 crews fighting to turn in one skull at a designated turn in! Love this chaos!!

  • @vito1700 it's another adventure with the bad aspects of Arena in adventure mode. The reward isn't worth the energy.

  • @goutfoot-stiner you’re right bud 👍good luck out there

  • If I was arguing about wastes of resources, I would point to the Monkey Island Tall Tales. Talk about lack of re-playability...
    But, that's just my opinion. I'm sure there a 9 or 10 players who love to play Monkey Island over and over again.

    As for the Siren Song voyage, I think it's an amazing addition. If you don't like it, there are plenty of other things to do in the game. As for re-playability, I think the key will be keeping the commendations fresh. If they leave them as is, and don't add more, it will become another shipwreck Reaper's Chest.

  • For the first time in years we were on a server with 4 other galleons! It was amazing to see. Somthing in season 10, either guilds or soss is resulting in this and I love it

  • This is something that brings the game back to how it was day 1. When the game first launched, forts were rare, and when they popped, many people hoarded to them in mass to duke it out for the haul.

    I would say for how short it is, 50k gold makes up for the lack of emissary reward, but some guild rep could be nice for it.

  • I think you have to remember that a lot of people just play the game to have fun. They don’t care about whether they’re unlocking something or not, that’s just a bonus. At the end of the day many people jump on SoT to have a good time not to grind things out.

  • It's been the healthiest adventure pvp I've ever seen so far.

    a lot more "good sport" stuff going on as far as gg's after

    The random scenarios are awesome.

    I pick up a piece and a duo sloop heads at me turns out and goes for the other, they are hesitant in combat so they are playing the long game, playing it safe (nothing wrong with this at all)

    but I don't chase so I take my piece and put it in a tough spot on dagger tooth and I play a game of defend dagger tooth. They try to avoid naval combat and I eventually let them grab it and I give them some space. Then we play cat and mouse at snake island and they do what they should have done, ram strat the island after they find her and put pressure on me while one turns it in.

    That's what is fun about it. That's a huge win for them, it puts me in a spot of doing what I don't typically do, which is interesting and everyone ggs and white flares and goes about their day.

    The comms aren't ultra grindy so people can just have fun with it.

    The sails are from the digs so the cosmetics that will be used the most are realistic for even people that are avoiding a lot of the pvp.

    If it's someone that I can tell is struggling to get these done I'm not gonna turn it in and if it's a bunch of sweaty mcsweatertons I'm not realistically gonna get more than a few of those as a solo anyway. It's just for fun, I'll get my comms during the lucky rng servers.

    Works great for me because it's organic play, it fits into all the other things I do, I can meg hunt while doing it, I can help out the inexperienced players get it turned in. It literally just adds to the environment without taking anything from anyone.

  • Completely agree about “healthy” comment. Lots of ggs, emotes, and music playing after the quest is complete.

  • @goutfoot-stiner I agree with you in principle. Rare has trouble weaving together different areas of the experience into a more cohesive one.

    I disagree though with the exact wording that it doesn't fit into the game. I would say it is emblematic of the game in every way, it is just that everything else doesn't seem to fit it very well.

    Example, emissaries and the HG factions are not encouraged at all for this new mode, when they really should be in some way, but the mechanics conflict one another since you don't want to be seen on the map, and there is no real treasure to be gained.

    Imagine how great it would have been to have HG factions be rewarded for this mode, and perhaps to be even be assigned "teams" when voting to accept, which aren't aligned in any way, but which give you some incentive to at least see the skull be turned in by a reaper, or by an athena ship if it can't be you. Kind of an uneasy alliance that gives some structure to the chaos of PvP and might even encourage ships to temporarily align against hostile ships of the other faction to get the skull closer to the objective.

    Instead, the mode is separate from these core mechanics, which I agree will not aid its longevity. Perhaps the siren skull turn in should reward some other benefit that persists for after the voyage to the victor ship (extra gold, extra rep, or maybe some kind of new currency that only comes from world events and competitive voyages which can be used for some interesting world shaping effects across the server).

  • I have to disagree here. I think this voyage slips in nicely to a play loop.

    I like to raise an emissary, run a corresponding voyage. I pepper my travels by stopping at sea forts to get to rank 5.

    When I feel my hull is full enough, I cash out and then sail around until a ghostly note appears on my mast.

    I run the Sirens' Song voyage as the last thing I do. If I win, great, if I lose, I tried.

    It's totally voluntary and I've already made some memories playing this voyage against other players, and they've all been gracious (so far).

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