I am deeply saddened to hear of the planned combat changes.
As someone who enjoys a very niche pvp activity - TDM combat - the removal of quickswap is a blow to my playstyle and my overall engagement with the game. I feel that the nature of this change is ill-considered.
When TDMing, smooth and clean play is everything. Laggy, clunky, jarring animations, getting stuck on things, etc. all disrupt the flow of gameplay and the feeling of energetic engagement with the game's combat. To me, quickswap isn't just a way to get shots off more quickly, it's a way to transition between weapons smoothly and cleanly. To shoot, run for a little, and be able to react quickly and shoot again, is amazing, and this unique system of weapons being "pulled out" or not and the way it interacts with movement - sprinting and jumping - is a major part of the unique charm of SOT's combat. One need only watch one of the many, many highly polished TDM montages made by the community, showcasing a buttery smooth mastery of aiming and movement, and seamless transitions between combat and movement.
Thus, I would implore the talented dev team at Rare to listen to me and the pvp community as a whole. You clearly have many extremely talented designers and artists on board - the amazing content consistently produced (tall tale environments, shrines, world events) easily demonstrates this. I beg of you, please reconsider the animations in transitions between movement and combat with guns. Please do not take this as my defense of an exploit. I accept and understand that the time between shooting one weapon and shooting another will be changed. I understand that quickswap is not consistent with the fire rate you envisioned for these weapons, and I accept that this will be fixed. This is not my main issue. But I would beg that you at least consider preserving the wonderfully crisp transitions that this exploit unintentionally allowed us to create.
The game's growth and evolution over the last 5 years is testament to the dev team's ability to adapt to change and continuously improve their creation. Please, consider keeping some sort of smooth transition when switching weapons between shots. I love this game, and myself and many others would be deeply saddened to see this quite specific yet very significant aspect of the game be lost.
