At present, to walk you toggle the walk button and then hold down a direction. If you change direction, it stays walking as long as you didn't release input in between keys. But if you stop for half a second, then you are no longer walking.
I suggest walk be made either a toggle, or a hold; and I'm positive that at least a whopping 0.01% of the playerbase agrees. The applications for this feature are literally limitless. You could walk to your boat, you could walk to the tavern, you could even walk on your boat, or inside of the tavern. Not to mention you could also use this feature to move more slowly toward any of the aforementioned locations. Heck, you could even walk to or on locations I didn't think to mention here. You literally can not even count the number of possible uses for this feature because it is just so dynamic.
I know what you're thinking. "But Hunter, I don't see the point in even having a walk key because I sword-lunge and hop to every destination since sprint is too slow for my hastened heart to tolerate."
But let me ask you something. Where is the fire? Where is it?
Thanks for reading.
