@wynnsworld94 said in Captained ships in Safer Seas:
The main thing I want out of safer seas is to be able to do tall tales and casual fishing in peace. Nothing more frustrating than getting to the end of a really tedious tall tale, just to get attacked by someone wanting PvP.
Captaincy comes with a few things that probably do suit their vision:
- Cosmetics being saved to the ship (which means people are more likely to buy cosmetics);
- The Sovereign turn-in respects player time in a huge way, and having access to it takes some of the sting out of emissary losses (though, honestly, not enough);
- The cost of the ship is relatively massive for newer players (like myself), so earning it in Safer Seas will be much slower anyway.
IMO the best solution is disabling parts of the log book in Safer Seas, so that certain things can be progressed/earned, at least as a starting point.
I suspect interest in PvE-only will increase post-launch, but if players can't save cosmetics/designs to ships, they won't buy cosmetics. That's a lost cosmetic market for Rare, given the path to making it possible (and/or easy?) for players is just enabling captained ships.
The second half of the equation is finding a way to make players feel like their time is respected. Captaincy doesn't detract from the game, and the Sovereign as a time-saver is a huge respect play (and something players should know about before hitting the High Seas). All of the PvP justifiable 'delays' and 'slow down' mechanics (which includes manually slogging around with loot) aren't justifiable in PvE; I'm not saying we need a 'sell all' button, but getting access to the harpoon to turn-in is a good start. To that end, we don't really need Rare to remove all of the time-wasting mechanics in PvE, but it'd be appreciated in some places, and, if nothing else, not rob us of quality of life tools like the Sovereign.
@wynnsworld94 said in Captained ships in Safer Seas:
@wolfmanbush Well they'd still need to earn their captaincy on the high seas, but then it would be good if we could then take our captained ship back to the safer seas.
I don't see a problem with letting them just buy ships, even if they've never left Safer Seas (and/or Maiden Voyage). It's just gold. If you mean the log book, then ultimately just disabling that, or splitting it, would make more sense.