Just made a shrine in solo that took me a 30 mins event, stored all loot in the statue and when I went back a galleon was there just waiting for me, my ship was almost sinking and as a solo player I couldn't do anything, I managed to board them and kill 2 of them but then I died. They took everything with ZERO effort while I lost everything, I wasted 40 mins of my time and I was not able to revert the situation, which is the worst part. Am I angry because I lost all of the loot? Nope, I'm angry because 4 guys got all my loot without even seriously fighting but just pressing a couple of times their cannons all together while watching Netflix and I had no chance to do anything because the game doesn't give you any tool for a such situation where your ship is just condemned to go.
It has been too frustrating because even if they had the adavantage of the party size, I had no chance by game design. The game is called sea of thieves and not sea of a....les so certain unfair situations should not happen. Even if you go around seeking for other players loot, it should require a skill to gain that. It cannot be so easy and brainless.
As a solo player the #1 issue is that my ship is constantly unguarded and it's TOO unfair loosing it in a matter of seconds because I'm away doing other stuff, even in the land of the pirates. The lack of basic rules is the major issue of the game. I should fight for my loot WHEN I'm there and they should be good at sinking my ship instead of keeping a button pressed because I'm not there. I should ALWAYS have the chance to shoot something or run away if I'm good at it.
My solo experience ends here, too many hours wasted with these unfair situations, that usually good devs always want avoid to happen in their games, where I couldn't do anything and my enjoyment is gone now.
I will just give a chance to open crew, no discord, no begging around for friends outside of the game, but just the in game tool that, again, it's what devs wanted and designed. After the awesome solo experience they designed in this game, lets see the awesome open crew feature they designed as well. And I know already it's the worst experience ever. After that I'll quit as the game won't have anything more to offer to me. Fishing is not enough.
It's a shame, it was a very good game, I liked it a lot, but as expected a 100% player driven game makes always few happy players and tons of unhappy ones. To make the day to those 4 players who had a very easy good loot, there must be one that just ragequitted without looking back. And again, the issues are not the players but the game itself.
This is a not a PVP game. PVP means player vs player, and not player vs a damned unguarded ship.
You cannot design a party game and then tuning it for solo players as well when you see that most of the players play solo. Tuning it is not enough, you must ADAPT it.
