A TDM mode / weapons practice mode.

  • For me, a TDM mode could just be a "practice mode", no high stakes, no grind like Hourglass, no commendations or cosmetics to unlock to not "force" people who don't really enjoy the mode to be compelled to play it just to get the commendations/cosmetics. This is critical IMO. Without these incentives, the mode would be filled almost exclusively by people who'd be there just for the fun of it and/or the genuine desire of improving weapons combat skills. It could be just something like a leaderboard with a K/D stat, limited time like 10 or 15min and a small award of gold in function of your placement on the leaderboard, like Arena had. Additionally to a matchmaking system, like Hourglass (except with no SBMM because it shouldn't be a competitive mode, remember no grind here and nothing to unlock), it could also be triggered spontaneously when 2 players/crews meet and suggest a TDM.

    This practice mode would be an effective way for more dedicated pirates to train their weapons combat skills but also for newer players who want to improve. A new player usually has a noticeably brief time window to practice this type of combat before their boat sinks and usually, there is too much at stake, like a 1+ hour PvE loot that is about to be lost. Also, solo players, especially not particularly good ones too, have even fewer opportunities to practice this type of combat because they do not have many opportunities to board enemy boats.

    So, this would be an excellent stress-free way for all these people to practice as they wish.

    I get that a lot of people don't like TDM and TDMers and I can understand why. But the demand is there. That's undeniable. I can get 2 or 3 fights in a row on Hourglass solo queue which are people just asking me to TDM. When you deny them, these people can be annoying to meet because they are not trying to have a "normal" Hourglass fight so, if they don't feel the need to start an Hourglass fight to look for a TDM, that can also be beneficial for people who do want to have a "normal" Hourglass fight. I also see TDM requests in LFC on Discord and LFC on Xbox. I see streamers, who usually have access to private servers, streaming TDMs 100+ viewers and I even meet people on the Ferry of the Damned asking for TDMs. There's been a clear demand from some part of the community, for a very long time, whether you like TDM(ers) or not.

    Without a dedicated TDM mode, only people with access to private servers or big enough discord servers to spike an in-game server (and this can take hours) can do TDMs regularly. Also, there are language limitations and usually, there aren't discord servers big enough to organize TDMs that aren't in English, so that would be also unfair for a lot of pirates out there. Also, spiking servers shouldn't be a solution for anything in the game for obvious reasons.

    The mode will always be a niche, don't get me wrong, but I'm convinced, based on my experience as a dedicated player that plays on PC and Xbox, that there are enough people interested in this mode to justify its development. There’s also no need to design a specific location for the mode. A Sea Fort could be perfect, but honestly, any Skeleton Fort or any island could do too. So, just a guess ofc, the development cost of such a mode wouldn't be too high in function of the demand it has.

    Cheating and hitreg shouldn't be a reason to not develop the mode as I've seen some people pointing this as a justification for them to be opposed. That would be admitting defeat and not keeping improving the game because of those issues. Other features will be developed that hitreg and cheating will also impact and hopefully Rare can solve or limit considerable these issues.

    Also, a "friendly fire" toggle wouldn't be the right alternative for this mode, as this would be unfair to solo players. I could also imagine people hopping on open crews with the intention of practising and other crewmates not wanting it so this would generate some frustrations too. The "friendly fire" toggle imo could be developed as an extra but not as the only solution for the TDM mode.

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  • Would be nice but rare would rather remove guns than give players the ability to improve+ too much time would have to go into this instead of emporium updates, so i doubt anything redeemable will come from them in the next 2 years

  • I agree bro it would actually be sick!! A TDM mode would be so useful too

  • @capt-steals

    the demand is there

    There may be a little demand, but dedicating a lot of resources to the upkeep of Arena was what got it shut down in the first place. This would be no different.

  • @tesiccl said in A TDM mode / weapons practice mode.:

    @capt-steals

    the demand is there

    There may be a little demand, but dedicating a lot of resources to the upkeep of Arena was what got it shut down in the first place. This would be no different.

    2% is not demand @Capt-Steals, not to mention the tdm crowd drove a lot of Arena players away. There is more demand for pve servers so if we're playing the player demand card, tdm is close to the bottom.

    Anywho...practice your gunplay on bells. Practice your swordplay on pve.

  • @tesiccl My idea for this suggestion was to make this "practice mode" happening in Adventure, like Hourglass. The reason why Arena had to be closed, as per the devs, was because it was done in "parallel" to Adventure but also sharing a lot of its code. Because of it, when the devs were developing something for Adventure, it would/could "break" Arena so then they needed to go and fix Arena. This was giving them a lot of work and, because Arena was not getting a lot of players, this extra work was making Arena unsustainable.

    With my suggestion, making this in Adventure, not needing to come up with a dedicated location, no new cosmetics, etc; Would make this mode super simple and cheap to develop and maintain.

  • @pithyrumble I just explained in my last post why the reason Arena had to be closed wouldn't apply for this mode.

    I agree with you that PvE only servers probably have more demand than this mode I'm suggesting. However, PvE servers would fundamentally change the game and it would make a big impact in the current mixed servers. It's not just about "demand" it's a completely different ball game.

    I know you are just probably trying to help with your suggestion for practicing with the bell and skeletons, and if so I appreciate that, however it's totally different than facing skilled players.

    I've seen streams of very good players, some are even partners who have access to private servers, that admitted on stream saying something along the lines "I have go back to do some TDMs again because I'm getting a bit rusty with my TMD skills". These cracked players played a lot of TDM and they are the 1st ones to admit it help them a lot. My suggestion is to just try to make that opportunity easy and available to any player, no matter what language they speak, if they use discord or not, if they play on PC or Xbox, if they are new or experience. Also, a cheap mode to develop and maintain.

  • @sleepysot said in A TDM mode / weapons practice mode.:

    Would be nice but rare would rather remove guns than give players the ability to improve+ too much time would have to go into this instead of emporium updates, so i doubt anything redeemable will come from them in the next 2 years

    Well this is a negative nilly post. Yes they probably won't add the mode, but they already added perfect shooting practice with the Sea Fortresses... and there has been nothing about them removing guns from the game.

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