Divisions into PVP Mode

  • Does anyone know if this might be happening or any information on this?

    What I mean is like Ranks in PVP Mode along with Levels. Yea it's cool having levels but after you hit both 1000 in 2 months there is nothing really you can do and the game becomes quickly less enthusiastic as seen by a large amount of PVP community and big PVP streamers stopped streaming PVP content and stopped playing game overall.

    I honestly think this might stimulate players more into playing if this becomes reality. Right now even when you lose you get some kind of XP, but with Levels that fine, but also I think there should Ranks (Divisions) where also when you lose you get punished by dropping ELO Points or something. You get me what I am talking about.

    It would be more fun and players could be actually going against other players more often who have similar type of skill.

    Does anyone know any info about this or is it really not talked about? Let's not mention that it would bring a lot of PVP Community back, since they would have something to constantly keep and do.

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  • 2 months to reach level 1000 in both factions o.O?

    And I agree regarding ranks, it would at least make this mode a little bit more interesting for more casual players.

  • @pit0nn said in Divisions into PVP Mode:

    but after you hit both 1000 in 2 months there is nothing really you can do

    In the words of Captain Jack Sparrow, "You need to find yourself a girl, mate"

  • Cheaters would get even worse.

  • People were camping people and running them out of bounds for 2 months to specifically prevent rep before it got addressed and that's how legit players were acting.

    It just gives people cheating another win condition

  • What I mean is like Ranks in PVP Mode along with Levels.

    Only "rank" in levels is your Rep.

    Yea it's cool having levels but after you hit both 1000 in 2 months there is nothing really you can do

    Nothing? You can continue to play the game...regardless.

    game becomes quickly less enthusiastic as seen by a large amount of PVP community and big PVP streamers stopped streaming PVP content and stopped playing game overall.

    I can spot your problem by this very sentence. PVP
    You focus only on the 1% of the game and seem to ignore the rest and most promising, PvpvE

    Hourglass, AGAIN. Was never said to be a straight up Pvp Only feature. When it first came out, Players would ambush "wait for invader" and have a Sloop vs Galloen & Sloop fight. This still part of adventure and it happens often. Your not fighting for ranking like some FPS game, your fighting for a faction. Also, it for those kids who wanna fight someone and not spend hours sailing around.

    also when you lose you get punished by dropping ELO Points or something.

    That would...not be ideal at all. It already punishment enough to lose against said cheaters, but now you drop in ranking or w/e? No thank you. That to much of a headache.

    It would be more fun and players could be actually going against other players more often who have similar type of skill.

    It wouldnt, and who can really say your skill and someone else skill are similar? again with cheaters and how easy it is to lose focus or have a third party ship sail in and ruin the whole thing :P

    Let's not mention that it would bring a lot of PVP Community back

    There really shouldnt be just a pvp community, it should just be SoT Community.

  • @pithyrumble said in Divisions into PVP Mode:

    Cheaters would get even worse.

    Cheaters would be matched against cheaters, so problem solved.

  • @PithyRumble @WolfManbush

    What you say is not true, people who cheat will not be able to have the level / ranks necessary to play against the regular players of the mod. So I think it's a good idea ! In addition with a minimum level necessary before being able to participate in HG.

  • Before wanting PVE you have to know PVP to defend your loot! So PVP is more important

  • @burnbacon

    What I mean is like Ranks in PVP Mode along with Levels.

    Only "rank" in levels is your Rep.

    A rank system will encourage more players to participate

    Yea it's cool having levels but after you hit both 1000 in 2 months there is nothing really you can do

    Nothing? You can continue to play the game...regardless.

    With nothing on. As he says it's boring, whereas with a carrot system, it makes you want to.

    game becomes quickly less enthusiastic as seen by a large amount of PVP community and big PVP streamers stopped streaming PVP content and stopped playing game overall.

    I can spot your problem by this very sentence. PVP
    You focus only on the 1% of the game and seem to ignore the rest and most promising, PvpvE
    Hourglass, AGAIN. Was never said to be a straight up Pvp Only feature. When it first came out, Players would ambush "wait for invader" and have a Sloop vs Galloen & Sloop fight. This still part of adventure and it happens often. Your not fighting for ranking like some FPS game, your fighting for a faction. Also, it for those kids who wanna fight someone and not spend hours sailing around.

    There are simply fewer PVE streamers than PVP streamers so the problem is far from being PVP. HG is more of a PVP system than a PVE system. They just added the possibility of passive tag to increase the population of HG. It would be good to fight for a ranking, it will make players want more.

    also when you lose you get punished by dropping ELO Points or something.

    That would...not be ideal at all. It already punishment enough to lose against said cheaters, but now you drop in ranking or w/e? No thank you. That to much of a headache.

    With a system like this, it will be even less possible to enter cheaters of the same rank.

    It would be more fun and players could be actually going against other players more often who have similar type of skill.

    It wouldnt, and who can really say your skill and someone else skill are similar? again with cheaters and how easy it is to lose focus or have a third party ship sail in and ruin the whole thing :P

    It is the goal of the system itself to arrange the players according to a classification so that who faces other players of the same caliber, and therefore yes it would be more fun

    Let's not mention that it would bring a lot of PVP Community back
    There really shouldnt be just a pvp community, it should just be SoT Community.

    You have to know how to defend your loot and therefore know how to PVP before you want to PVE: that is the SoT Community

  • @rlkaa said in Divisions into PVP Mode:

    @PithyRumble @WolfManbush

    What you say is not true, people who cheat will not be able to have the level / ranks necessary to play against the regular players of the mod. So I think it's a good idea ! In addition with a minimum level necessary before being able to participate in HG.

    What Wolfman said is true. They changed it to give ringout xp.

    Adding more division cosmetics will bring more cheating.

    Doesn't really matter to me. I don't play HG...but this is something that should be brought up.

  • @rlkaa a dit dans Divisions into PVP Mode :

    You have to know how to defend your loot and therefore know how to PVP before you want to PVE: that is the SoT Community

    That's a very incorrect stance. You do both, not one after the other. You don't necesseraly have to sink people to protect your loot either : you could evade them, negotiate, find allies... All things the Hourglass doesn't teach you to do.

    I honestly don't understand where you're coming from with that one.

  • A casual game like this does not need a ranked mode as it has very noticeably brought out the worst in gamers as is in other, not so casual games. Never mind the fact that players using cheats and hacks are still rampant, it's not worth adding ranks, which is then putting rewards behind that to gather interest, knowing that the casual playerbase you say would be interested, can't even reach level 100 in 2 months without stressing out over their losses. They would not last any longer than they have with hourglass before the cheating epidemic started.

    Competition on the seas had one place, and it is gone due to an increasing lack of popularity and developer support.

    Let's keep it that way, savvy?

  • @grog-minto said in Divisions into PVP Mode:

    @rlkaa a dit dans Divisions into PVP Mode :

    You have to know how to defend your loot and therefore know how to PVP before you want to PVE: that is the SoT Community

    That's a very incorrect stance. You do both, not one after the other. You don't necesseraly have to sink people to protect your loot either : you could evade them, negotiate, find allies... All things the Hourglass doesn't teach you to do.

    I honestly don't understand where you're coming from with that one.

    ...Man, rlkaa's response is something that I would say in a very stressed out mood.

    That actually became my philosophy for a long while because crewing with strangers required being competent, and being competent required being good at PvP so you weren't holding a crew back.

    It leads to a vicious worm hole of problems you think about in the logic and sensibilities of other players, and the expectations within your head lead to some... strange conclusions.

    It makes no sense to a very lax player, but a lonely player, often finding insight in the wrong places and getting tips from the wrong people, can cause one to think like this. I'm an example of that first and foremost.

  • @pit0nn
    2 Months to reach 1k?
    I believe less then 10 legit players managed to reach that level lol. That's playing around 12+ hours everyday non stop.

    big PVP streamers stopped streaming PVP content and stopped playing game overall.>

    Hmm no, Most content/streamers/dedicated players are not quitting because they hit 1k.
    It's because of the state of the game/community itself.

    Does anyone know any info about this or is it really not talked about? Let's not mention that it would bring a lot of PVP Community back>

    You know RARE could of made HG a lot better present day if they actually contacted competitive communitys that were doing 1v1 Battles for over a year now, the insights they could of gotten would of helped/fixed a lot of current frustrations in HG.

  • @pit0nn said in Divisions into PVP Mode:

    What I mean is like Ranks in PVP Mode along with Levels. Yea it's cool having levels but after you hit both 1000 in 2 months there is nothing really you can do and the game becomes quickly less enthusiastic as seen by a large amount of PVP community and big PVP streamers stopped streaming PVP content and stopped playing game overall.

    Well, there's your problem right there.

    You take a goal that's meant to be super long term and burn yourself out on making it a short term goal. There are issues with the hourglass PvP mode, but the amount of progression goals available is not one of them.

    Streamers consume a year's+ worth of content over the course of a couple of months/weeks. They are the outlier here.

  • @chronodusk said in Divisions into PVP Mode:

    Streamers consume a year's+ worth of content over the course of a couple of months/weeks. They are the outlier here.

    That's why the content needs to be replayable and end-game friendly

    Which it has failed to do for the "SoT all day, every day" type of players, who are also the game's most toughest advertisers because they've experienced a most of the game in general compared to others.

    Ranked modes aren't the way obviously, but at the same token, something genuinely replayable that hold no value or interest for casual players, but are worth the trouble for no-life players can go a long way.

  • Even if the player base in HG is already more than enough, I am convinced that implementing a ranked system will bring back more players and bring back others. And it could help/solve a lot of current frustrations in HG

  • Is it true that Hourglass PVP is not skill based match making? I thought it'd have to at least calculate a Win/Loss ratio to pair you against another ship, no? If not, how does it decide opponents? Location and time of dive?

  • @rustybeanyard There is a matchmaking of sort. But they have to balance it with acceptable queue times. And they tend to prioritize faster queue times over fair matches. At S8 release it wasn't rare (pun !) to wait for 20 to 30 minutes for a match and that caused a lot of backlash.

  • this is what we get for letting rare kill arena. you were warned but noooooooooope. we had to nerf pve and make pvp the only thing in this game that's playable.

  • @ix-indi-xi He actually said 2 months to reach 2k since he claims that's how long it takes to max out both factions. So either making stuff up or he is 100% admitting to cheating in one way or another.

  • @theglimglam I already do, trust me after I grinded it out I haven't touched the game (any game) for 2 months now.

    @magus104 I fought a lot of good pvpers, just find some intense SOT 1v1 solo sloop fights you will eventually find my name.

    But that's not the point. I still think it is a good idea to add this.

    Regarding cheaters, that has to be fixed before anything else in my opinion. There is already a thread about it also which I created but they won't listen. Main reason which I stopped playing.

  • @nex-stargaze

    Yeah there's plenty of content in terms of rewards to earn and goals to accomplish, but I do agree that the existing PvE content gets very stale when repeated.

    As far as something that's infinitely or nearly infinitely replayable for the every day-all day player, I think realistically it's going to be tough to expect something like that since Rare are going to invest their time and labor into something that targets a wider audience and thus will give them a larger return for their efforts. We're best off hoping for something that hits both sides of the coin somehow, appealing to the broader spectrum and being replayable to kingdom come - not sure what that would look like in this game though.

  • @hawk2148

    Rare didn't kill Arena. It was on life support and they pulled the plug. The statistics they gave is that at any given time, just 3% of the game's playtime across the playerbase.

    Don't me wrong, I liked The Arena as a concept. The matchmaking times were just too long and it got to a point where most matches you would just have people trying to force TDM on everyone. It was dead and you could absolutely feel it whenever you played it.

  • @pit0nn

    Arena was bad and this PVP mode isnt super bad but isnt super good , its filled with exploiters and META style bs that isnt fitting in SOT .. the best PVP fun is where you have open world objective that make sens , give progression and loot .. these pseudo competitive bs dont belong in a game like SOT .. what is fun about SOT is the randomness of the encounter and how it force you to adapt to weird and unplanned situation ...

    Turning in circle in a ship battle with boundary isnt my idea of fun ..

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