I did all of the tall tales on release date. Friends of mine started the tall tales a few months ago. Today we did the Trickster Tall Tale but its sooo damn hard to do it, while every minute spawn ocean crawler, skeletons, keg skeletons etc etc. Even in the jump and run part on sailors. Idk If its intended or not but maybe the spawns could be.. less? Just a suggestion.
Tall Tales - especially the Trickster Tall Tale
for trickster specifically I think they should get rid of the spawns in the trap areas, doesn't benefit anything and increases the chances of people abandoning tall tales or even the game entirely.
People in this game were far more likely to "just deal with it" a few years ago when it came to something like taking L's in trickster over and over.
I think the game has grown beyond using obnoxious island pve interference as "difficulty"
With adventures and monkey island lore is still a significant part of the environment so maintaining QoL in story experiences (even in the older tales) is still necessary imo
1 out of 2
