@riptide3683 said in What do you think could be done to refresh Hourglass?:
@nex-stargaze Now THAT is constructive. Thanks!
Tough I do have a few questions:
- in order to improve/satisfy SBMM, more players would need to play the mode more often. Do you think your improvments would make that happen? Or do we need to add something else to attract more players?
At the end of the day, Hourglass is a PvPvE-ish mode that asks you to progress only by fighting other players. I don't think people are that adverse to PvP initially. PvP has proven to enable a power fantasy at best, and relying on good faith that the playerbase will be friendly towards one another in combat encounters is a fool's dream. (Hunter's Cry is one such example of why "good faith" is flawed)
This game's hitreg is so on the fence and borderline unfixable, that adding pressure points on a player model will lead to far too many frustrating moments that could make PvP much more unenjoyable.
- How would you change the EoR? Add more range?
I do not like the Eye of Reach. If I had a say at the game's alpha, I would have suggested to nip the scope and make it more of a musket, but since it is far too late to make any changes to the model, messing with damage values come into play.
Range-based shot damage is the idea I would personally try, in order to encourage the best damage possible from a longer range, the Eye of Reach can do less damage from short range, but at long range, will do it's expected 70. This does nerf the EoR+Blunder combination in CQC, but creates a reasonable situational balance of each weapon you bring on board instead of static damage.
- Obviously more cosmetics, I and many others 10000% agree
My optimism for more cosmetics has shrunken greatly over the years, as many things on the back burner are being drip fed to outpost shops. Hence why the idea to nerf the level grind to about half of what it is makes things much more approachable.
If you're not gonna have enough cosmetics to make an entire 1000 level grind reasonably achievable and rewarding, then you're better off shrinking the grind to about half to get the cosmetics distributed by the same methods, but within much less time than before. The announced captaincy rebalance has made it so that anything can be rebalanced to make cosmetics more do-able.
- Why less bluderbuss pushing?
It's hard for me to make a defense out of it since blunderbuss is the gun that makes the most sense to have knockback, but the consistency issues with the blunderbuss make it a contentious reason to either remove, or modify how the knockback works/triggers.