Buried Treasure Thoughts.

  • We all know the issue. Nobody buries treasure (and posts the map) because there's no point. You get rep (eventually), but you don't get coins. The problem is, that's a loss. At best, people will bury something to quickly hide it, but that leaves the map board mostly pointless still.

    I would make changes to the board this way:
    Burying treasure and posting treasure becomes a risk vs reward scenario. Quickly burying a treasure and posting the map works like maps do now. No gold, reputation/renown only.

    However, as the map sits on your captains's table, the map slowly starts to become worth a percentage amount of the buried treasure when posted on the map board, capping out at 200% the buried value. What the correct amount of time is, I don't know. I would say 2-3 hours feels right to me, but that's just a gut feeling and I'm not tied to that. The map is ONLY worth that if your crew posts it, and once posted nobody tied to your crew/ship can take it down (so no waiting until it's germinated, posting it, then picking it up and digging up your treasure).

    It's worth noting that the bonus is only tied to the map and what you recieve for posting it. The value of the underlying treasure does not change.

    This introduces risk and reward. You have to carry the map with valuable treasure for a while, which risks losing it. This could be due to tuckers (which now have a reason to steal a map bundle), being sunk, etc. But, by holding onto it you could double your take (while doing other stuff).

    It improves the map board, as it makes valuable maps more likely to be posted.
    It creates a PVP target.

    The one issue would be (as always) alliance servers abusing it.

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  • imo the only way to truly make it appealing is to give people 75% of the base gold (no emissary bonuses) and have a bird carrier take the map to the board.

    this makes it something to consider for people that produce higher quality loot but aren't in the grind anymore

    If someone produces or steals something of value and doesn't want to deal with the selling process for whatever reason they can bury the good stuff, send the bird, have a chance to get the 75% of the value if someone digs it up and sells it.

    Imo this is the only way to maintain the chance for higher buried treasure participation as it has actual long term appeal for experienced players who are the ones that more often are dealing with sought after items and higher quality loot.

    It's something that works for pvp scenarios, pve scenarios, server investment, server hopping, running scenarios, potential to keep loot around in "spite" scenarios, stealth steals.

  • It is great idea. I like it. But you know what also would be good? Ability to post maps you get from skeleton lords and letters in the bottles. To make it even more fun, you can also create a separate fractions with Daily, Weekly, Monthly and Yearly Deeds attached to it. Which will reward you for completing such voyages and posting such maps.

  • @selgewick

    Honestly, I would like for bottle quests to get an overhaul, with at least some chance that picking up one leads to a larger epic story-ish style quests akin to legend of the viel.

  • @tybald Perhaps a new Captain Voyage?

  • @selgewick
    Possibly. Though, my head thought is that you find a seemingly ordinary bottle quest, that ends up leading you down a rabbit hole until you end up in an epic confrontation of some sort.

  • If we're adding value to actually posting maps, the quality of loot buried should work into it too. Sitting on a map that's 10 ammo crates should get a smaller reward than the contents of a shrine or Seafort.

    A shorter time for maps to mature if we're doing that. I rarely play more than an hour anymore lol.

  • @tybald Aye. Got ya.

  • @pithyrumble
    As I said. The value of the maps start at 0%, but eventually increase to 200% of the buried treasure value.

    The amount of time to ripen, so to speak, is open for debate. I don't really know what it should be. I feel it should be long enough to encourage holding onto the maps for a bit, and adding risk of losing it. But, I don't really have a great idea of what that time should be.

  • I don't know if this does anything to "fix" buried treasure, it just seems like a way to make garbage loot worth more - because that's still all that will be buried. If you can make a map bundle filled with garbage loot and get 200% bonus on it that's better than turning in the garbage yourself but it does nothing to encourage other ships to use the board at all.

  • @d3adst1ck
    Maybe. Though, burying a vault run, or FOTD run then letting it germinate while doing more stacks, could also make sense, especially if you just decide to turn the maps in afterwards.

  • @tybald said in Buried Treasure Thoughts.:

    @d3adst1ck
    Maybe. Though, burying a vault run, or FOTD run then letting it germinate while doing more stacks, could also make sense, especially if you just decide to turn the maps in afterwards.

    You'd be better off just turning that loot in yourself, at an emissary multiplier, than taking the time to bury all of those items and then sit on the map for 2 hours.

    If you make it worth more to bury loot and then go sit in the corner of the map to AFK while increasing value, you're creating a huge problem with the game loop. This is why buried loot is not profitable, and can't be changed to be made profitable, because it works in direct opposition to the way the game is designed. It's a fun feature that can be used in specific scenarios to trick other pirates or to stash stolen goods, but it can't be more than that.

  • @tybald

    That would be cool, and I sometimes, if I'm at an island or if there's one close by, and I have a storage crate, I'll just put all of my supplies into that storage crate, bury it, and then post it to give people some more supplies, and if I can't do that, then I'll just scuttle and then other players can take the supplies from the barrels.

  • Ahoy @devtryak !

    Bumping old threads goes against our Forum Rules. I will be dropping anchor here.

    Cheers!

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