@lt-robinson25 said in Hourglass Suggestion re Falling Playing Count:
*This goes back to the unbalance being due to poor weapon mechanics allowing animation canceling into the game. It's downright the cause for a feeling of unbalance Navel to combat leaning heavily on firing both weapons before a player can do one action. *
I think your scapegoating weapon quick swapping a bit too much in PvP. Boarding and gunplay is really the final nail in the coffin, exceptions exist such as being spawn camped as target practice, but the further you progress in skill in PvP you quickly realize double gunning with it's ''exploits'' has its place. Read further on...
This is a Pirate game 80% of it is sailing but it seems that 70% combat is done in tight quarters semi auto firing weapon mechanics. Why does one play a game? Choose any game EX: Racing you race, Fighter jet you fly, Hunting game you hunt, and War game you're a Soldier. The point here is you choose a game because it's representing a time, place, fantasy, adventure, or something you would like to know more about or an action closely representing a Sport, or any genre. You don't buy a racing game be blown up by a player who figurers out an exploit, or Hunting game turns into a dance off game.
You're thinking in black and white, A LOT if not all games have ''exploits'' or balance changes that people will always complain/disagree on. I can't name a SINGLE game that doesn't have ''cheese tactics'' to maximize winning in competitive PvP environments, even in casual games like SoT that isn't marketed towards competitive PvP... You said Racing game, plenty of Cheesing in F22.
Further more SoT is a Pirate FANTASY Game, not a pirate milsim, realism is stretched.
Pirate game is not call of Duty, or any FPS that bases is shoot kill respawn do it again. Sure, feels that way? this is a Pirate game where Naval should reign supreme with the elements of boarding, but firearms should be minimally effective. If I wanted to play call of duty be respawn killed I, play that. It's more satisfying when a fight is a match of chess verse some guy that stands five feet from me firers both weapons before I can perform one action. Sword is broken, you have to strike, dodge, Lunge, block, and maneuver.
I mean if you actually looked up high MMR Sloop/Galleon combat, you would know for a FACT that naval has and will always reign supreme before boarders/double taps come out. You simply can't board a enemy ship if they have no lower/water pressure. The only way really to sink a ship without shooting a single cannonball is if theres a large skill gap in gunplay, if defenders can't prevent boarding from ladders, furthermore the game has facilitated automatic respawn when an enemy dies on your ship (Cant be revived by their teammate)
I would advise you look up "League of thieves" (LoT) on twitch for some higher skilled PvP Galleon in this game, because in some sense, it is a game about decision first & foremost when skill levels are matched to the higher tiers. (I know this, well because I am apart of that community) .
> The question here is do you think that Sea of Thieves is in a state to where the game feels like a pirate game when your being respawn killed over and over again because of unfair advantage because your opponent exploits themselves to sinking you... You have two choices learn to exploit/animation cancel, Deal with it.
There latest patch yesterday 'fixed' ADS bug, if they wanted to remove quick swapping/animation cancel, they would of removed it a long time ago, and I'm pretty certain it is not an ''exploit'' and its something that players can learn to pick up for a skill gap. It's really not that hard to learn quick swapping, anyone can pick it up with a bit of practice, literally ten minutes and you can learn to quick swap, its another thing to do under PvP stress which is what I find great about quick swapping, swabbies are going to complain about any skill gap that is added and even call it an ''exploit'' when it's not, I find that sad (Personally).
I believe SoT Should have contrast when it comes to PvP skill gap and not be so black & white.