@korpp1s said in Scraping the Barrell with Hourglass Population:
My thoughts on how to make HG more popular.
Make HG easier to jump in. Rare already made great changes to world events so that they are fast and easy to do. Seems it immediately made more people ready to turn and fight for them instead of running away to protect an hour of work. Diving is still a bit stressful due to all the resources you need for it and since losing gives you nothing. Maybe boost the renown a bit and add quick-buy to get all supplies easier than now so we can dive instantly on new session and after being sunk.
This is a terrible idea. Quick access to supplies is already an albatross around adventure mode's neck. It encourages server hopping and discourages organic PVP in a sandbox where the crew that has invested their time in the server has the resource advantage during PVP. The only way I would consider this is if the tunnels lasted a mandatory 30 seconds, during which you can buy hourglass supplies that disappear if you vote down the dive. Adventure mode has waaaaaay to many supplies because of all the concessions made for hourglass.
Fix hitreg. Increase tick rate and slow down movement speed a little if it helps hitreg, teleporting animations and wonky sword block. If it can't be done on old xbox, then maybe give pc players separate lobbies with better performance? I'm sure it would appeal to new competitive players who would rather only play pvp modes.
Yes please!
Fix blackscreens. Still happens too often that you respawn and get stuck in black screen on your ship for few minutes for no apparent reason.
Amen!!!
Anti-cheat. It's too long overdue. Also add some quick report button IG.
This is tricky because of the high bar of reporting. You essentially need a video to catch someone cheating, and I don't know about XBox but that pretty much means ignoring the game while you capture the last 30 seconds of video in game bar on PC. I agree though, there's got to be a better/easier way to report cheaters.
Leaderboards & seasonal rewards for HG. Just something to keep people playing it. Maybe something similiar to what emissaries have if nothing else.
Seems reasonable, but there is nothing. The curses are what everyone wants, and why most people stop playing hourglass after level 100. They were literally the most requested cosmetic since the inception of the game! There is nothing they can create that will bring back the casuals and the PVEVP'ers.
My two cents: they need to boost defense. No one defends; if you want to earn gold via PVE, then defending hourglass cuts into your efficiency and increases your risk without increasing your reward (no reward from hourglass unless you win). If you want PVP on demand, defense takes too long to match. If you want the curses, then defense is inefficient because of the 20 minute cool down between invasions. There is simply no good reason to defend. There needs to be a reason for PVEVP'ers like me to vote hourglass defensively.
New cosmetics? Maybe if they add more cosmetics for the skeleton curse, but I'll never defend athena probably. Leaderboard/ladder? Don't care. What, you want to entice me with another cutlass and the servant's hat or something? Not gonna happen. Commendations? Nope. Give me a reason to vote on the hourglass and defend. I firmly believe the livelihood of hourglass is in convincing people to defend, which is zero right now because of the "only wins count" paradigm in hourglass. Am I going to collect loot for an hour only to get invaded, lose, and my reward be a pittance of allegiance I don't need? No, I'm going to ignore the hourglass and turn in my loot, thank you very much.