Careening

  • Hear me out,

    if there was a station somewhere out on the sea where you could dock your boat, use pulleys to lift it out of the water and clean the bottom of your captained ship to maintain proper speed, turning/radius, it could give some immersion and/or extra difficulty while in battle, or while trying to run away. The dirtier ships covered in barnacles would travel slightly slower, giving other people a chance to catch up to get their loot, forcing people to either sell earlier, or stop and clean their ship. This could happen by staying idle for too long, or by sailing through dirty patches of water, which would also make battle more interesting if you had to keep your eyes out for floating sea weed or barnacles on top of powder kegs in the midst of battle.

    To make sure people use this system, you raise the price of the repair at the dock, so that people are enticed to actually using it. while you are Careening your ship you are vulnerable but choosing the time to do so is vital.

    i think it would add another step of realism that could be fun as well, im picturing sharks tale, and all the fish working at the carwash... but in this sense its the boat wash, and you and your crew get to scrub the bottom of the boat because shes filthy, ye savvy?

  • 13
    Posts
    6.0k
    Views
  • @mufasha5688

    Interesting idea, but I'll pass. I'm not looking for realism, I'm looking for the fantasy of being a pirate.

    Honestly, I don't think it adds any interesting spin on the game.

  • Not in sea of thieves.
    Something I would like to see in a more immersive game, but this isn't it.

  • @scheneighnay said in Careening:

    Not in sea of thieves.
    Something I would like to see in a more immersive game, but this isn't it.

    if its too real for you, you can just repair at the dockmaster and shell get it cleaned up for you, just cost a bit more than doing it yourself. youre repairing your boat anyway, you wouldnt even notice. other than a slight speed decrease for neglecting your vessel

  • @mufasha5688 said in Careening:

    @scheneighnay said in Careening:

    Not in sea of thieves.
    Something I would like to see in a more immersive game, but this isn't it.

    if its too real for you, you can just repair at the dockmaster and shell get it cleaned up for you, just cost a bit more than doing it yourself. youre repairing your boat anyway, you wouldnt even notice. other than a slight speed decrease for neglecting your vessel

    It's not to real for me, it's too real for your average player.

  • @scheneighnay

    i hear you brother.. i agree after awhile it could feel like a chore, the boat gets all slimy and green and you gotta go stop and clean it up every so often..but if youre anything like me, i repair everytime i hit the outpost.. maybe it would just be unseen, my point of it is to add to the experience of things to have to do outside of fight other pirates, and get gold. it would create more stories outside of gold.

  • @mufasha5688
    The problem is I don't see any benefit to the game for it. It adds a layer of tedium to the game, but it doesn't have any 'reward' in terms of added fun or strategy in doing so.

    Adding in an "unfun" activity only to prevent getting a penalty doesn't add to the game experience.

    If you want to add this to the game, you need to flip it on it's head. I would give pirates the opportunity to use things that create this semi-permanent impact on other ships. Let's call them "goo barrels" for the time being. I hit your ship with a "Goo barrel" and it runs a bit slower. I explode a "goo barrel" in the water while you are chasing me, and if you go through it, you run slower. In order to remove these penalties, you have to go get cleaned at a drydock/careener.

    Here, the feature adds a battle complexity, and is useful in avoiding pursuit. The careening is no longer an annoying bit of upkeep, it's removing the impact of battle decisions. Is it as realistic? No. But, it adds in fun first.

  • @tybald said in Careening:

    @mufasha5688
    The problem is I don't see any benefit to the game for it. It adds a layer of tedium to the game, but it doesn't have any 'reward' in terms of added fun or strategy in doing so.

    Adding in an "unfun" activity only to prevent getting a penalty doesn't add to the game experience.

    If you want to add this to the game, you need to flip it on it's head. I would give pirates the opportunity to use things that create this semi-permanent impact on other ships. Let's call them "goo barrels" for the time being. I hit your ship with a "Goo barrel" and it runs a bit slower. I explode a "goo barrel" in the water while you are chasing me, and if you go through it, you run slower. In order to remove these penalties, you have to go get cleaned at a drydock/careener.

    Here, the feature adds a battle complexity, and is useful in avoiding pursuit. The careening is no longer an annoying bit of upkeep, it's removing the impact of battle decisions. Is it as realistic? No. But, it adds in fun first.

    Yea brother! for sure! im with you, i just think the quality of the ships hull needs an overlook. we need to be able to do more to upkeep our own or setback other peoples ships.

  • @tybald said in Careening:

    @mufasha5688
    The problem is I don't see any benefit to the game for it. It adds a layer of tedium to the game, but it doesn't have any 'reward' in terms of added fun or strategy in doing so.

    Adding in an "unfun" activity only to prevent getting a penalty doesn't add to the game experience.

    If you want to add this to the game, you need to flip it on it's head. I would give pirates the opportunity to use things that create this semi-permanent impact on other ships. Let's call them "goo barrels" for the time being. I hit your ship with a "Goo barrel" and it runs a bit slower. I explode a "goo barrel" in the water while you are chasing me, and if you go through it, you run slower. In order to remove these penalties, you have to go get cleaned at a drydock/careener.

    Here, the feature adds a battle complexity, and is useful in avoiding pursuit. The careening is no longer an annoying bit of upkeep, it's removing the impact of battle decisions. Is it as realistic? No. But, it adds in fun first.

    An idea I had recently was shark bait- something that could be fired as a bomb, maybe dumped out with a bucket, or something similar which would splatter onto a ship to cause sharks and megs to spawn on it more frequently until it's washed off with a bucket of water.

  • No thanks. Maybe in a "survival" type of pirate game with crafting systems and other survival mechanics that would be fun.

    I'm still mad I have to pay to make my captained ship look nice when I set sail (spoiler: I don't, because I'm not about that grift). My ship constantly has cosmetic damage because I refuse to pay to have it fixed. I don't really care to have another "maintenance" added to sailing that would actually impact performance. I only get a few hours per week to play, and I would rather have that time spent fighting pirates, raiding forts, etc, not cleaning my ship.

  • If you think most recent changes have been quality of life to make gaming experience more fun, easier and more efficient. This seems to only add hindrance for the sake of realism and roleplay, so can't imagine ever being considered

  • Falls under, don't fix what ain't broke.

    Since the bottoms don't get dirty and we don't paint them it adds nothing to the game.

  • I would immediately stop using my captained ships.

13
Posts
6.0k
Views
12 out of 13