It's not surprise for anyone that the first thing you do when you see another ship is A) Start running and hide or B) Prepare for PvP. There is also option C) Try to speak and form and alliance and new friend... but 90% of the time (at least in my case) you will be greeted with cannonballs and start the PvP in disadvantage.
I really love the social aspect of this game, but to socialize I need to get near them, but if I get near them I become a threat because they don't know nothing about me or my intentions.
That's why I think adding some type of Karma system to the Captain Ships will be good for the social aspect of the game. When you use the spyglass in another ship you can see the Karma, so you can know if they will offer you some help to do a event together, or they will start blasting the cannons in the moment you are in range
This also will be translated very good in the game, because the game is always telling you "this is your history","Make your how adventures","Get fame and prestige as a pirate!" but nothing of that is really represented for other players. It's doesn't matter if you played for 2000h and helped/sinked 20 crews in you time, for a player that see your ship you are like any other ship.
Also for bad Karma this can open up a possibility of a Bounty System. If a ship want to be feared now other players know how many people were defeated by them, and maybe if they have enough bad karma the Pirate Lord can set a bounty on the ship that others can see using the spyglass.
Also this system can be done using the Tavernkeeps, the best place and person to share and extend the name of other ships. So if you want to give Karma to a ship, you can gossip with a tavernkeeps and they will spread the reputation of that ship to other players. Also I think making you go out of the way to give Karma will be good to give time to solve any misunderstanding or reduce giving Karma for free.
