@super87ghost said in Feedback regarding solo vs the world:
@wolfmanbush said in Feedback regarding solo vs the world:
@ailingfish33866 said in Feedback regarding solo vs the world:
@wolfmanbush
I couldn’t even enjoy a single session yesterday. So no improvements for me. All the QoL fixes are insignificant compared to a sweatier adventure mode with more ships, the vast majority being fully crewed.
Gotta let the dust settle and see how it looks in a couple of weeks, a month, a couple of months, 6 months, etc, day 1 of a new season is just a day.
More solos will produce and sell more treasure over time as things settle, which is a win for the environment and for the individual.
I don't think solo's will produce more. The time to complete a world event might be less, but the chance to get into a battle with another ship has increased (not only for world events, also for voyages). And that was the whole problem. Solo's don't like to 'waist' time just so that someone else can profit from it. The time needed to complete events might have been less, but the chance of handing it in has probably decreased since there are more ships around now. This doesn't make it better for them.
The problem was not the time it took, the problem was the unbalanced fights. So if you increase those fights, they are only getting in a worse playground. The balancing issues are on multiple levels. Solo slooping means you are always outgunned and outmanned, and the sloop is also by far the slowest ship (it's not even close), so trying to stay out of battle is also impossible, as soon as someone sees you, you are 'forced' into battle. On top of that you issue have the skill issues. The players doing the events (PvE'ers) are often (way) less skill then the people hunting (PvP'ers), creating another uneven siuation.
This all creates that the battles for the fast majority of solo sloopers will just end in losses. So it's nice that the events now costs a bit less time, however since the number of encounters has increased, they probably have less chance of actually handing in the loot.
You could argue that that is probably because it's relatively new, so the 'hunters' are now more active (also to get their season pass completed), however those solo sloopers could by that time already turned off and 'bullied' away from doing events. The real problem that made most people not doing events has not been adressed and arguably has only gotten worse.
I think the FoF will be the worst. I think for most crews that is now an event that is impossible to complete due to the extremely skilled players who are just server hopping the entire time to find a FoF and steal the Chest of Fortune. And i don't think that will stop, since that will be THE chest to hunt for now, so even if they complete their commendation most will probably keep hunting for it for the meme's and content (youtube vids and streaming). I think FoF's have been made way more difficult to complete, even for a full galleon crew. I wouldn't be surprise if the 'PvP lords' (as some like to call them) halfway into the season complain about fighting the same crews the entire time, because the rest will already stopped even trying to do them.
I think people are examining this short term when this is something that is to be examined as long term potential.
Inexperienced players lose loot, we've all been here. The consequences of this have been reduced because time is the most precious commodity.
Unlucky happenstance sufferers lose loot, we've all been here. Less time is less risk, it's higher chance of success overall and less time for hoppers to find the server and make their move.
The experienced solo (which all solos have the potential to be) will factor in risk/reward and make smart plays based on their experience. Less unpleasant, lower time requirement, more pleasant pve interaction will factor into many experienced solos calculations.
This is an investment that will pay off because it comes at no cost, this costs solos nothing, this is free opportunity. Even if hopping goes back to how it was there will still be experienced solos taking some risks because of the changes, there will be some driven solos working their way up. This is overall an improvement to pve and the organic environment like HG overall improved the organic environment and removed some weight from those that invest.
Who knows if 6 ships will even last, there is a lot of rubberbanding out there, if that's related there might be another change on that in the future.