@eva1977 said in Pet function idea:
@personalc0ffee No it's not, there's a big difference between them having fun options or uses vs having them assist in gameplay.
Pets are a cosmetic roleplay tool, not a p2w awareness tool.
New players (and even some content creators) have their pets on board because they like to roleplay as if it's their irl pet (or potential future pet) there with them. Having a pet in general has its benefits and disadvantages, but in a game with horizontal progression, the LAST thing you want, assumed to be "spyglass visibility feature" or not, is something that, for real money, bypasses what players have learned to do without said tools for 5+ year now.
If everyone had a pet for free, adding functions would be a reasonable concern. However, outside of clearing over 100+ weeks of Insider, there is not a single pet you can earn for free. Pets are a reasonably strong moneymaker for Rare (and Microsoft), so no free variants will be offered any time soon.
This suggestion is walking past the fine line of P2W because you're trying to make a function out of a cosmetic that doesn't need a function past the noises it makes and the way it looks. That's like wanting the Collector's Eternal Freedom Figurehead to magically have the additional function of creating fog in your area so you can evade another ship like a smokescreen. It's ridiculous, is only attached to one cosmetic type, and uses an emergent function that you assume the player should have control over for no good reason other than "giving new players a better way to combat frustrations."
Also seeing your live argument going on here, I want you to give us ALL an immediate example of what you mean by "Notification of nearby ships" that doesn't involve using the spyglass on a emissary/captained ship, or that isn't involved using the Hourglass of Fate, as those are the only instances of the game letting you know of not just a nearby ship, but if an encounter may/will take place.