Different sound for approaching ship when you look at it through the spyglass

  • I have seen a lot of players complain that pets don't have any use and just cosmetic, which is true.
    What if we could allow some optional use?
    Example, we receive a chime when a ship is nearby (when we look at it through spyglass and it is close by) but what if we could select a pet (to those of us who own a pet) to notify us a ship is nearby by a menu where we can select to be notified by the default chime or by the pet? Lets say a dog barks a certain way or a parrot squaks and so on.
    This would be completely optional so does not give any advantage for those who don't have any but allowing some use for pets and maybe other optional functions can be set or them as well should this be a good idea.

    My topic is more equivalent to saying if you have a dog equipped, your gun will sound like a bark instead of a blast.

    Disclaimer: You would have to purchase additional content if you would like them to sound differently.

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  • This would be completely optional

    Option nobody will turn off if it gives any type of advantage.

    Boat nearby, bird chirps
    Pirate on ship, dog barks.
    Any player without any pet won’t get these. So yeah…p2f option no go

  • @burnbacon Thats why i said it is a function that gives no advantage, we already receive the chime when a ship is nearby, all you would be doing is basically selecting a different "ringtone" (as the best way to explain it) that would be coming in the form of whatever pet you have on your ship at the moment should you set it to that.
    And for those who don't have them, then thats up to them just like any other content in the game that requires it be purchased.

  • @eva1977

    They used to do this btw. If you were at an island that was firing cannons, the pets would whimper when it was skellies, but not players. This has been patched out.

    Let me equip all my pets instead!

  • @pithyrumble I could see why this was patched as this was indicating something is there in the form of a skellie and only players that have a pet would have this sort of advantage to diferentiate between a player and AI. Rare's idea is to have everything on a level playing field, so what they should have done instead is patch it so pets notify you if skellies or players were there firing, and for those that don't have a pet and a cannon is firing on you what other notification does a player need?

  • I feel like "ship nearby" chimes are a step too far. This upcoming season already feels like the season of handholding to make the game easier from what I've heard, the last thing I really care for is people being even LESS aware of their surroundings. It's your own fault for leaving your ship for so long completely unattended or without checking the horizon again.

    And without the chime system as a default, the pets become PTW making it unbalanced.

  • @gallerine5582 i understand to some extent how a lot of people don't want assistance but think about new players that have no clue on how to even sail a ship, it takes time to be good at everything sea of thieves has to offer and it's not a ship simulator it's more a comical approach to pirates with sailing and some degree of complexity to ship mechanics.
    As for the chime i don't see how changing the sound of it would be an advantage to some since my suggestion is basically just that.

  • @eva1977 said in Pet function idea:

    I have seen a lot of players complain that pets don't have any use and just cosmetic, which is true.
    What if we could allow some optional use?
    Example, we receive a chime when a ship is nearby but what if we could select a pet (to those of us who own a pet) to notify us a ship is nearby by a menu where we can select to be notified by the default chime or by the pet? Lets say a dog barks a certain way or a parrot squaks and so on.
    This would be completely optional so does not give any advantage for those who don't have any but allowing some use for pets and maybe other optional functions can be set or them as well should this be a good idea.

    I would agree, and made a similar suggestion, but the problem is pets have always been sold for RL money, so it is pay to win.

  • @foambreaker it is not pay to win because there already is a chime notifying us a ship is near, it would be more like pay to change the tune.

  • @eva1977 said in Pet function idea:

    @gallerine5582 i understand to some extent how a lot of people don't want assistance but think about new players that have no clue on how to even sail a ship, it takes time to be good at everything sea of thieves has to offer and it's not a ship simulator it's more a comical approach to pirates with sailing and some degree of complexity to ship mechanics.

    The maiden voyage is a step-by-step guide of how to work the basic mechanics of the game, including the sails... If someone can't wrap their mind around THAT, I don't think it's Rare's problem anymore. They did well with the Maiden voyage, it's very simple to understand.
    Of course there's a level of mastery to be acquired through more experience and time on the game, but that mastery and expertise won't be achieved if everything is brought to the player on a silver plate. There will never be a desire for self improvement if there's always a participation award handed out.

    As for the chime i don't see how changing the sound of it would be an advantage to some since my suggestion is basically just that.

    It took me a second to realise but I get that you mean while scoping in on other ships now, not just local proximity chimes. I could see that change be fine though.
    I personally would probably find it annoying but that doesn't mean it shouldn't be added of course.

  • @eva1977 said in Pet function idea:

    I have seen a lot of players complain that pets don't have any use and just cosmetic, which is true.

    That's the whole point.

  • @personalc0ffee No it's not, there's a big difference between them having fun options or uses vs having them assist in gameplay.

  • @eva1977 said in Pet function idea:

    @foambreaker it is not pay to win because there already is a chime notifying us a ship is near, it would be more like pay to change the tune.

    No there is not so stop with that misinformation already. There is absolutely no alert to another ship (player) approaching unless they announce themselves or you spot them. They could easily come right up to you without a sound if you are not paying attention.

    Your suggestion is clearly in the Pay 2 Win category.

  • @dlchief58 This is not "misinformation" and not my fault you can't comprehend what i suggested. Don't remember ever having to purchase the chime as it is there regardless of it being because you spot them or automatic and the only thing that would change would be the sound of it not a pet doing it automatically on his own alerting you.

  • @eva1977 said in Pet function idea:

    @dlchief58 This is not "misinformation" and not my fault you can't comprehend what i suggested. Don't remember ever having to purchase the chime as it is there regardless of it being because you spot them or automatic and the only thing that would change would be the sound of it not a pet doing it automatically on his own alerting you.

    NO, you have it all wrong. The "chime" to which you refer ONLY happens when you spot a captained ship through the spyglass, not when it is just "nearby". There is no proximity alert, only a confirmation that you've spotted a captained ship or a skeleton ship (more ominous music) through your spyglass. If you do not spot them through your spyglass, then there is no alert. And this alone makes your suggestion worthless if used in the current setup (as you would have already spotted them by actively looking through the spyglass) - and in that case it would not be Pay to Win, just useless or annoying.

    There is no automatic proximity alert/"chime" as you claim, thus why your suggestion is clearly Pay to Win.

  • @dlchief58 You don't like the idea? fine, but dont make it seem like im suggesting something i am not because you lack understanding.

  • @eva1977 said in Pet function idea:

    @dlchief58 You don't like the idea? fine, but dont make it seem like im suggesting something i am not because you lack understanding.

    Or you did a poor job explaining and cannot admit it, as I see you have done nothing to clarify what you wrote.

    You are the one that stated:

    @eva1977 said in Pet function idea:

    Example, we receive a chime when a ship is nearby but what if we could select a pet (to those of us who own a pet) to notify us a ship is nearby by a menu where we can select to be notified by the default chime or by the pet? Lets say a dog barks a certain way or a parrot squaks and so on.
    This would be completely optional so does not give any advantage for those who don't have any but allowing some use for pets and maybe other optional functions can be set or them as well should this be a good idea.

    did you not?

    Except there is no "chime" when a ship is nearby, only when you spot them through the spyglass. If you are not actively looking for a ship through your spyglass, then you get no alert....and if a pet did warn you then, well we are back to the Pay to Win scenario.

    So either you did a poor job of explaining how your suggestion would work or you do not know how the game works. So which one is it?

  • @dlchief58 Which one is it? simple you don't understand. And trying to make it seem like a made a huge mistake in my explanation when the point is very clear.

  • @eva1977 said in Pet function idea:

    @dlchief58 Which one is it? simple you don't understand. And trying to make it seem like a made a huge mistake in my explanation when the point is very clear.

    No your suggestion is far from simple or clear, so clarify it instead of evading the question.

    Do you actually think there is a "chime" when a ship is just "nearby", or did you mean to reference the alert when a ship is spotted through the spyglass but did not explain it well? If it is the latter, that is OK and understandable as I know a lot of people post here are not native speakers.

    So which did you mean? A "nearby"/proximity alert that falls into the Pay to Win field or that you misspoke and meant a replacement for the confirmation "chime" given when a ship is spotted through the spyglass that would not (but ultimately useless and/or annoying IMHO)?

    Again, which one is it?

  • @dlchief58 "I know a lot of people post here are not native speakers." I really think it's time for you to move on to another post.

  • @eva1977 said in Pet function idea:

    @dlchief58 "I know a lot of people post here are not native speakers." I really think it's time for you to move on to another post.

    So why won't you answer the question instead of evading it? Simple request, clarify what you are asking for.

  • @dlchief58 I explained it like 10 times already if you want to focus on some "bad explanation" to make it seem you are correct or for the sake of it then ok it's "pay to win" now go stroke your ego.

  • On THREE different occasions in this post, you refer to it as a "chime" when a ship is "nearby"...that does not happen in the game. You ONLY get those sounds when viewing a ship in the distance through the spyglass.

    @eva1977 said in Pet function idea:

    Example, we receive a chime when a ship is nearby but what if we could select a pet (to those of us who own a pet) to notify us a ship is nearby by a menu where we can select to be notified by the default chime or by the pet? Lets say a dog barks a certain way or a parrot squaks and so on.
    This would be completely optional so does not give any advantage for those who don't have any but allowing some use for pets and maybe other optional functions can be set or them as well should this be a good idea.

    @eva1977 said in Pet function idea:

    @burnbacon Thats why i said it is a function that gives no advantage, we already receive the chime when a ship is nearby, all you would be doing is basically selecting a different "ringtone" (as the best way to explain it) that would be coming in the form of whatever pet you have on your ship at the moment should you set it to that.
    And for those who don't have them, then thats up to them just like any other content in the game that requires it be purchased.

    @eva1977 said in Pet function idea:

    @foambreaker it is not pay to win because there already is a chime notifying us a ship is near, it would be more like pay to change the tune.

    Three separate times you claim this "chime" happens when a ship is nearby....that is blatantly false. I was willing to give you the benefit of doubt in that you just weren't explaining it well, but you repeating it 3 times (aka doubling down) and getting defensive about it when asked to clarify it leads me to believe you did not make an error and just do not know how the game works or are vying for Play to Win features. You said you "explained it like 10 times already", but you never did....and if you think you did you only confirmed what I said in the first place.

    Since there is no alert when ships are nearby (unless you actively spot them in the spyglass), this clearly falls into the Pay to Win category and will never happen.

    I am not concerned about being right (even though I am), but rather concerned about you spreading false information to further your agenda which is common around here. Not doing it out of ego but to have the correct information out there.

  • @dlchief58 I already said it makes no difference its a chime that is there so no matter how you see it, it is there the whole point is to change the sound via a pet, so whatever your argument about me making a mistake of it being automatic or being there when you spot them has nothing to do with the post itself.
    Get it? i guess not because thats your focus making it seem i'm spreading misinformation because you failed to understand the point of my post and deflecting it via your ego because thats all it is.

  • @dlchief58 So you answer this, is there a chime when a ship is spotted because it is nearby?

  • @eva1977 said in Pet function idea:

    @dlchief58 So you answer this, is there a chime when a ship is spotted because it is nearby?

    When viewed through the spyglass, yes, but not necessarily nearby as you can spot them in the distance as well (but too far out they give no sound when viewed). Otherwise no, there is not and it could pull right up next to you with no alert if you are not paying attention. And it is different depending upon if it is a skeleton ship or a player captained ship, the latter also having a banner pop up with the ship and captain name. You only get those alerts when viewed through the spyglass, so are confirmations rather than alerts since you only get them when actively looking and finding those ships.

    As I said, you either did not explain it well or you have a misunderstanding about how the game worked (no proximity alerts, just confirmation you spotted a ship). My ego does not figure in like you claim to somehow belittle my posts, I just wanted clarification so to determine if your suggestion was actually a Pay to Win scenario or not.

    And for the record, if it is just replacing the confirmation alert in the spyglass then I have no issue with it (as it is not a Pay to Win feature then) but think it is useless and annoying. But if it is making a new alert that is not already present in the game, then forget it as it is Pay to Win and has no place in this game.

  • @dlchief58 Ahhh so there is a chime that is there regardles of however a player makes it activate.
    the point of the post was to change that sound and if you can't grasp that idea then don't know what else to say.
    And all that other going back and forth has nothing to do with the subject but your trying to make it that.

  • @eva1977 said in Pet function idea:

    @dlchief58 Ahhh so there is a chime that is there regardles of however a player makes it activate.
    the point of the post was to change that sound and if you can't grasp that idea then don't know what else to say.
    And all that other going back and forth has nothing to do with the subject but your trying to make it that.

    I understand how the game works, YOU made the post with the erroneous statement about a "chime" when a ship is "nearby" and now trying to save face after you slowly came to the conclusion you were wrong. YOU made the bad description and blaming others for misunderstanding it when you were called out for promoting Pay to Win mechanics.

    And it has everything to do with the topic, but we would have been done with this discussion long ago had you not gotten all defensive and refused to answer a simple question (which to be honest you still did not, remaining defensive and blaming me for not understanding). The way you presented it was clearly a Pay to Win scenario (that you doubled down on several times), only now to say the point was just to change the sound (yeah, right). Had you presented it the other way (i.e. a replacement for the spyglass confirmation sound) instead of a proximity alert that does not exist in game, the only criticism you likely would have received was about how useless it was (since you've already spied the ship in your spyglass and how would the pet see it that far away?). Not opposed to it, just don't see any use for it or logical reason for it to exist per what I wrote in the previous statement.

    Anyway I think I have said all there is to say on this topic so am bowing out. Next time do a better job explaining yourself and try not to be so defensive when someone criticizes your idea or asks for clarification - in other words check your own ego for a moment.

  • @dlchief58 You know how the game works yet you think i made a mistake explaining when all i did was not explain in detail something you should have already known. Bacause you do receive a chime when a ship is nearby and i am not wrong on that, except you have to pull out your spyglass look at it when it is close by, then you receive the sound.
    The topic was never about it being automatic vs player enabled.

  • @eva1977 said in Pet function idea:

    @dlchief58 You know how the game works yet you think i made a mistake explaining when all i did was not explain in detail something you should have already known. Bacause you do receive a chime when a ship is nearby and i am not wrong on that, except you have to pull out your spyglass look at it when it is close by, then you receive the sound.
    The topic was never about it being automatic vs player enabled.

    And you could have said that LONG ago to avoid all this instead of being defensive and evasive about it, as your original post clearly implied that it happened just when a ship is "nearby" (no mention of looking for one via spyglass)...and I was not the only one that got that from your post so there is that. In other words you left out an important "detail" in your description, thus many of us needed further clarification. Just because I knew doesn't mean you did as I have no idea how long you've played the game.

    You could have done a lot better job describing it and actually clarified it when asked instead of getting all huffy and defensive about it.

  • @dlchief58 ok i'll make better description next time.

  • @eva1977 said in Pet function idea:

    @personalc0ffee No it's not, there's a big difference between them having fun options or uses vs having them assist in gameplay.

    Pets are a cosmetic roleplay tool, not a p2w awareness tool.

    New players (and even some content creators) have their pets on board because they like to roleplay as if it's their irl pet (or potential future pet) there with them. Having a pet in general has its benefits and disadvantages, but in a game with horizontal progression, the LAST thing you want, assumed to be "spyglass visibility feature" or not, is something that, for real money, bypasses what players have learned to do without said tools for 5+ year now.

    If everyone had a pet for free, adding functions would be a reasonable concern. However, outside of clearing over 100+ weeks of Insider, there is not a single pet you can earn for free. Pets are a reasonably strong moneymaker for Rare (and Microsoft), so no free variants will be offered any time soon.

    This suggestion is walking past the fine line of P2W because you're trying to make a function out of a cosmetic that doesn't need a function past the noises it makes and the way it looks. That's like wanting the Collector's Eternal Freedom Figurehead to magically have the additional function of creating fog in your area so you can evade another ship like a smokescreen. It's ridiculous, is only attached to one cosmetic type, and uses an emergent function that you assume the player should have control over for no good reason other than "giving new players a better way to combat frustrations."

    Also seeing your live argument going on here, I want you to give us ALL an immediate example of what you mean by "Notification of nearby ships" that doesn't involve using the spyglass on a emissary/captained ship, or that isn't involved using the Hourglass of Fate, as those are the only instances of the game letting you know of not just a nearby ship, but if an encounter may/will take place.

  • @nex-stargaze My topic was more equivalent to saying if you have a dog equipped, your gun will sound like a bark instead of a blast.

    But let's explain how to make your gun make a sound.
    You equip it, make sure it shows up on your screen and not your sword, otherwise you will not be able to fire it and thus you will not hear your gun blast.
    You fire it by clicking the x button if you are on controller, normally the primary button on your mouse, and then you hear a blast. Depending on what gun you have they vary.
    You don't have to purchase anything additional as by default all guns have sounds in sea of thieves when you fire them.
    And they don't have magical abilities to create other mechanics nor was this ever suggested or implied.

    Disclaimer: You would have to purchase additional content if you would like them to sound differently.

  • @eva1977 Well now with better context and an example, this is pretty much in line with most of your suggestions: odd things that don't appear to have enough applicable appeal to want added outside of "just cause".

    On one note, it's not p2w, and it doesn't look like that was your intention, I think most of us making the incorrect assumptions can apologize and make a better understanding of your suggestion (once you modify your OP). On the other note, this suggestion is kind of... there. Feels like it's trying to rival the epic brainstorming that someone took to suggest adding Jellyfish as a throwable and an minor emergent sea threat.

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