@wolfmanbush said in When will non-pvp players get some QoL win condition in pvp?:
@coffeelight5545 said in When will non-pvp players get some QoL win condition in pvp?:
In short, PvE will keep the game alive without PvP. Why do you think there are so many PvE updates and only 1 major PvP update?
Because pve updates are pvp updates in reality
new content is new interest and more activity in theory
pvers produce for reward, pvpers hunt that new production for reward, and those that play both engage in both
For example season 9
Ideally pvers and pve/pvpers will produce and pvpers will invest in defense Hg while hunting a server. If this happens this way season 9 will do alright for pve, pvp and those that do both.
Ideally the appeal for pve in season 9 will be the qol improvements and world event tinkering which not only will make the experience of pve more enjoyable but the losses less severe, in theory. Higher production means higher activity for pvpers and now with defense HG they have an option to improve their sessions, in theory.
Wow, everything about this post is wrong!
Tell me, the update that introduced Tall Tales in this game. How does that benefit PvP? How do the monthly Adventures help PvP? The answer is they don’t. They give actively to PvE players and have no loot whatsoever to steal.
The new voyages we get also don’t benefit PvP because there is no way to identify where they are on the map. The final chapter of the Legend of the Veil is technically the only voyage that tells other crews where you are.
The Reaper Bones faction was meant to be a PvP faction but now it’s a PvE grinding faction that accepts all loot. I can’t tell you how many times I have encountered a Reaper Bones emissary that fled as soon as they saw me.
In truth, this hourglass mode benefits PvE more than PvP. It removes players from the world. Did you know when you dive you’re still technically in the same server? That’s one less ship to attack players who don’t want to be disturbed.