Has season 8 ruined the game for you?

  • @zig-zag-ltu
    I'm not sure I could be convinced to come back. The magic is gone. Theres no chilling in this game. Some afthat is going to show up and start a fight. I know someone will because i do. No one left me alone so I started killing everyone on the server. God before the hourglass i was relentlessly hunted almost every session. Just couldnt catch a break so No point in parley when it failed 90% of the time. I dont care that I "got gud" at PvP when I didnt have a desire to do it in the first place. In the end I started playing games where i could be left alone and interactions are for FUN co op. Oh and actually feeling rewarded for the time I'm putting in is a great change of pace with other games.

  • @hungry-owl3438 Would you reckon if Hourglass became an exclusive well polished PVP mode, with a ranking system, perhaps separated from adventure - would bring you back sometimes apart from playing adventure exclusively? Or you given up on the game entirely?

    I am waiting for new content myself and looking forward to get new curses. So after another 40 levels I don't see myself playing hourglass much and I might wait for another double XP event to continue getting those levels if the grind becomes really slow.

    But if PVP became a well organized game mode, with ranks, more incentives and especially TDM, I certainly see myself opting in again in the future.

    Currently I would bet 100£ that Hourglass won't last longer than Arena, unless Devs are really good at keeping long term goals secret. If the mode will remain untouched or just few cosmetics will be added it will return to the 2% of playerbase mark soon. Unless they do another major expansion with lets say POTC theme and bring a lot of fresh new blood. Then they might fill that gap. If the game becomes F2P, that might fill the game, but we have no anti cheat. So I think developers really put themselves in a really difficult position, I just hope that this hourglass is only Step 1 of their masterplan.

  • @zig-zag-ltu

    I think the challenge is that Rare really did everything they could to make everyone try hourglass: they put the curses at level 100. I don't think anybody with real life responsibilities (unless playing SoT is your main income source) is going to get the gold versions any time soon. They put the curses at level 100 knowing that a large swathe of players will grind hourglass to get those.

    The problem is they released the most requested cosmetics since the inception of the game. So unless they can think of a more desirable cosmetic to put at level X00, there will be no convincing anyone to come back. Maybe if they can manage get player ships to be phantom ships, to skeletal ships somehow, but honestly I'm not going to grind to 500 for those. Probably not even 300. I seriously can't think of another cosmetic they can put in hourglass that has the mass appeal that these curses do.

    I may be convinced to do commendations for cosmetics, like the skeleton ones, but more levels? Probably not. I think they'd do well to release cosmetics in bite-sized commendations instead of behind level locked because players can and will chase those more readily than grinding more levels. UNLESS they get defending fixed. The idea of raising hourglass, and actually getting invaded when my faction treasury is in the 3-5 range is actually appealing. That brings back the original risk/reward paradigm for me. But as it stands, unless they limit it to four ships per server in order to make room for invading, or sacrifice server performance to put a sixth ship in there temporarily, defending just doesn't work for so many reasons.

  • @lordqulex The only cosmetic I would grind to let's say level 300-500 would be if I could turn to Super Sayian, fly around and shoot kamehames instead of cannonballs. Otherwise I am completely with you.

    This mode should have been time limited 1,2,3 seasons?

    And you have a lot of good points.

    At the same time I believe PVP on demand only needs redemption and rework.

    TDM - 4x4 Open crew team deathmatch on various maps. (small arenas)

    Naval one needs to be E-Sport like. How to make it attractive for crowds, well a lot of rebalancing on gunplay would be needed at the same time it needs to become competitive (separated from adventure). Clear set rules, clear goals, perhaps roles for participants Helm/Cannons/Bilge/Boarder.

    The only problems are player base - not big enough, gap in skill, open crew being useless since beginning, no proper anti cheat, toxic/cheating pirates running unchecked due to no in game report.

    Rare went the route of catering PVP instead of the sense of adventure and pleding allegiance to a faction, when they introduced Reapers, now they went even a step further by adding hourglass (Arena was fine, just needed tweaks to gather more interest). So now they opened a massive pandoras box, they should really go out of their way and try to sit down with best players of this game, other competitive games and find a path to success for PVP of Sea of Thieves.

    I really don't believe current hourglass will survive until 2028. So if the path of on Demand PVP is chosen and Arena is permanently scrapped, I hope there is a plan for 2025-2028. 2025 is already pushing. I don't play hourglass much, but we took advantage of the double XP week (otherwise we would not play it that much). So we went from level 20ish to about 60. I am currently 64.

    Once player base gets the new curses, que times will get longer as casuals will stop playing it, and the most hardcore PVPers will loose patience swimming underwater waiting to get matched, some might go to adventure, some will find other games once again... Tic Toc...Tic Toc...

  • @zig-zag-ltu

    That is a perfect explanation of why people feel the need to grind out the curses now. We're afraid if we don't, hourglass will be retired soon and we'll never be able to get them again.

  • @lordqulex said in Has season 8 ruined the game for you?:

    @zig-zag-ltu

    That is a perfect explanation of why people feel the need to grind out the curses now. We're afraid if we don't, hourglass will be retired soon and we'll never be able to get them again.

    Meh...I don't think there's any risk of that. If anything, I see them doing some stuff in the future to provide more means of progressing through the factions... especially if the matchmaking pool really starts to go off a cliff.

  • @sweetsandman 🤞

  • @lordqulex

    Well in a way yes, most people want those curses, because they are brand new cool looking curses. But take a seat in a Delorean and travel to 2024.02.27. How a brand new player will cope with sweats who had 1 year of hourglass experience. Casual ones will be done by then. So if 50% of your games are against sweats, by that time it will be 90% and que times a lot longer, even if triple XP was introduced.

    I am perhaps blind to the facts or unable to understand something, or missed something in the podcasts etc, but when the Devs themselves advertise the new game mode with the curses. What is the plan after level 105? I played with a crew where non of us are hardcore pvp players, we gained 40+ levels in 3 days. Which is good. We all want the curses, but nobody wants to play this exclusively afterwards.

    I appreciate all the work developers do, but I think recently (past few years) a lot of decisions backfire. Why not try to do public surveys or try to learn from other games how to improve sea of thieves instead of trying to reinvent a bicycle each time. Once again, I love those guys and appreciate all the hard work they have done and do, I love the game. But sometimes it's like seeing a friend doing terrible life changing decisions and you can't do anything about even when you try to talk to him/her.

    So this hourglass is like a relationship without a future, you will have a lot of fun in the beginning, but you know it wont last.

    P.S. If any Dev is ever going to read this, I just hope I don't come out with the impression that I pretend to know everything. I want Sea of Thieves to thrive for a long time and grow. Hopefully Rare will find a way to make this work long term and have more discussions before launching major game changing features in the future.

    Less - Yes men and more debate and brainstorming! Long live Rare!

  • @halogamer2005

    It sounds like your problems are not a game. But rather other things you need to solve outside the game.

    It takes some time, but do what you can to improve your financial situation. Try to get a better job.

    No friends? Go out do something to meet people.

    A game is entertainment. And can indeed help us cool down and forget about the day. But if its an escape to reality that cannot be good.

  • @zig-zag-ltu

    I think the challenge is that Rare is trying to implement a vision instead of create a game.

    There are hundreds of examples out there of how to create successful PVP games. But Sea of Thieves wants to be a PVEVP sandbox, they laude about being a PVEVP sandbox, they advertise PVE almost exclusively, then release an on demand PVP mode. I mean, did anyone really believe hourglass would be widely popular with the player base?

    As a game designer, I don't think that hourglass was designed for the average SoT player. It was designed to bring the arena refugees back into the player base. On that front, it worked. They put the curses at level 100 to get players who otherwise wouldn't interact with hourglass to do so, and on that front it succeeded as well... It's just that people are grinding through a game mode they hate for a curse they want, and that's making many of the players angry.

    P.S., I think the game developers are doing fantastic. In contemporary software development, the developers don't really decide what to code, they figure out how to code it. The product owner or lead game designer (a "producer" in the states) decided the content. I think the game designers dropped the ball on hourglass, I think the developers did the best they could with the cards they were dealt.

  • @kakaroto9766
    The game is an escape from reality no matter how it is packaged. There are too many aggressive privacy-breaching users like you in this debate. This is a place to discuss for the game, not to reveal or dare to speculate about the other person's privacy. I have to have a productive discussion and there are so many people like you that the posts are unnecessarily long. Mediators in this debate are obligated to defend against this invasion of privacy, but they are only sensitive to abusive language, so there is a problem.

  • @lordqulex Yeah I have to agree with a lot of what you wrote here. In my opinion this is where it gets really complicated regarding the path this game wants to go. There are too many contradictions to appeal to a lot of players. This game wants to be so many different games packed into 1. So far so good, but I like the point you made with Arena refugees.

    This was obviously an attempt to bring those hardcore players back and since the hourglass takes place in the main adventure an attempt to merge the two groups together.

    I love being proven wrong as I get an opportunity to humble myself, learn and improve, but I don't see this working out. If it will , I think it would take a lot more work and effort rather than improving what was already working instead of reinventing things.

    I just can't wait to see what the future holds for this game, but I hope it's exciting and well planned.

  • @lordqulex so as you put it and the others above this post. The rewards don’t make it “fun” and won’t make it fun. So how does the hourglass mode become a rewarding experience that makes people want to participate and play it more. Losing is never fun and if you are constantly losing regardless of the rewards you earn it will not be a fun experience nor create “good” memories. So again take the rep off the table and the curses off the table as we have both agreed most will get the curse then dip.

    What would make this a fun and rewarding experience?

  • @jj-h816 If it remains hourglass, it would perhaps need to be more random with an element of unknown. But then again, would that be enough. Let's say you sink someone and get skelly sloops worth of loot - doubt it. Shark infested water/meg attacking both ships - probably not.

    So ok, I don't think this can even work together with the main adventure.

    This is a pure PVP mode, the players who like pure pvp play to have a competition. A competition has clear set of rules, so you would not have any chance of having an intense 1v1 and then a brig rolls in.

    So this brings us back to a setting similar as Arena. A separate server where this happens. If Rare would go back to this condition. Then they could start working on Match making.

    If matchmaking works and people get 50% of wins usually. Then we could introduce rank groups.

    Having rank groups would allow for open crew to function for this particular game mode.

    Would this be enough to keep players interested in PVP? I don't know honestly, but knowing you can up rank/ de rank would keep a lot of pirates with competitive itch playing it.

    What if there was 3 ships vs 3 ships game mode. It would be chaotic but fun.

    1v1 is a total sweat fest and only the sweatiest will remain in the long run. Having ranks may create interest for more players.

    What I am trying to say let's just have a look at any popular game that has competition. From the likes of COD, CSGO, Battlefield to the likes of Destiny, League of Legends, maybe even ESO and many many others.

    None of these games try to mix casual with competitive. Battle royale (arena) days are over, those games are short lived tbh.

    What would you suggest? I don't think there is one answer, or 'one simple trick'. The charm of Sea of Thieves is adventure. Hardcore PVE without threat is not attractive to most, hardcore PVP is not attractive to most either and those two don't mix.

    So currently adventure could have improvements, but I would not call it doomed or broken. This is why we are here. The PVP however, does not have it's own world/seas.

    I said this many times before and I will say it again. 'Arena' (not that particular game mode, just a separate server for PVP) was a brilliant idea. The game mode itself was not. Put this hourglass with improvements and innovations to Arena and you will see more than 2% I guarantee it.

  • @zig-zag-ltu

    Battle royale (arena) days are over, those games are short lived tbh.

    I know for a fact Fortnight is still going quite strong, but I don't know anyone who works for PUBG's developer so I can't speak to that one as much. I think this statement is a bit premature.

    @jj-h816

    I don't think we can to take rep and curses [sic] of the table because cosmetics are the only thing you get with currency in this game. Gold? Cosmetics. Doubloons? Cosmetics. Ancient coins? Cosmetics.

    If I were to simply take what we have and rearrange them a bit, I would take all the level 100-200 cosmetics and put them in levels 1-100. As it is with titles and powerfully ugly figureheads, the first 100 levels of hourglass are not rewarding and that's a problem. Alternatively, since I know the visual artists and animators have to be working like dogs, I would have not released a Season 8 renown tracker and just said that Season 8 is the season of PVP. Put all the rewards in the season 8 renown track into hourglass levels 1-100. This would have further validated PVP as a playstyle which is something this community desperately needed, and made playing hourglass more rewarding. Edit: It would also have better communicated that getting to level 100 in a faction was intended to take an entire season's worth of effort.

    This is where I really begin to go off the rails and ask for the impossible. To me what makes Sea of Thieves fun is the risk/reward paradigm. I would leave the faction treasury allegiance multiplier, but also use faction treasury grade as a "buy-in," or an ante, for hourglass. Let all the PVP sweats play at faction treasury zero because they don't care about treasure, but if I dive with a faction treasury of three I want to battle someone with a faction treasury of three, and I want their treasure when I sink them. More risk, more reward. I imagine finishing a world event and thinking, "double or nothing baby!", and pushing that dive button. I get paired with someone else that just did a world event or a few voyages and we battle it out to see who is king of the pirates! Winner gets allegiance multiplied by faction treasury grade, loser gets less allegiance multiplied by faction treasury grade, and I do still think loser should get no less than a quarter of the allegiance of winning. This would make defending work so much better as well because I can just sail around with treasure on my ship and get invaded at any time by someone with more treasure for me! (As I'm writing this now I'm coming to believe that not taking treasure with you is probably one of the top 10 oversights of hourglass...)

    Real quick, the second thing I would do is implement a true Elo rating system, not this "pseduo-elo using W/L ratio" nonsense. C'mon Rare, the #1 goal of a software developer is to write encapsulated, reusable code. Id est, if it ain't broke, don't fix it! Why did you try to "fix" Elo? It's been working great for decades.

    I feel this would be widely appealing for the PVEVP'ers, which I do honestly believe are the silent majority of the community. The challenge is if you divide the participants into too many buckets, matchmaking stops working. As is SBMM is having issues due to low participation leading to wildly uneven matches. If you divide the participant pool even further by faction treasury grade, it may make the situation worse. But with more cosmetics, more allegiance, and more gold, I would think there would be more participation.

  • @lordqulex said in Has season 8 ruined the game for you?:

    [ ... ] (As I'm writing this now I'm coming to believe that not taking treasure with you is probably one of the top 10 oversights of hourglass...) [ ... ]

    My guess is, it has to do so people can't escape with their treasure, taking a chance of 50/50 winning a fight against an Hourglass opponent instead of the ship(s) on their original server.

  • @lem0n-curry said in Has season 8 ruined the game for you?:

    @lordqulex said in Has season 8 ruined the game for you?:

    [ ... ] (As I'm writing this now I'm coming to believe that not taking treasure with you is probably one of the top 10 oversights of hourglass...) [ ... ]

    My guess is, it has to do so people can't escape with their treasure, taking a chance of 50/50 winning a fight against an Hourglass opponent instead of the ship(s) on their original server.

    Maybe, but proximity to another ship also does that. If you get away, you get away. If not, you can't dive.

  • @lordqulex said in Has season 8 ruined the game for you?:

    @lem0n-curry said in Has season 8 ruined the game for you?:

    @lordqulex said in Has season 8 ruined the game for you?:

    [ ... ] (As I'm writing this now I'm coming to believe that not taking treasure with you is probably one of the top 10 oversights of hourglass...) [ ... ]

    My guess is, it has to do so people can't escape with their treasure, taking a chance of 50/50 winning a fight against an Hourglass opponent instead of the ship(s) on their original server.

    Maybe, but proximity to another ship also does that. If you get away, you get away. If not, you can't dive.

    What is the proximity ? One square ? Would make the Reaper 5 visibility of other emissaries almost useless, amongst other situations.

  • @lem0n-curry said in Has season 8 ruined the game for you?:

    @lordqulex said in Has season 8 ruined the game for you?:

    @lem0n-curry said in Has season 8 ruined the game for you?:

    @lordqulex said in Has season 8 ruined the game for you?:

    [ ... ] (As I'm writing this now I'm coming to believe that not taking treasure with you is probably one of the top 10 oversights of hourglass...) [ ... ]

    My guess is, it has to do so people can't escape with their treasure, taking a chance of 50/50 winning a fight against an Hourglass opponent instead of the ship(s) on their original server.

    Maybe, but proximity to another ship also does that. If you get away, you get away. If not, you can't dive.

    What is the proximity ? One square ? Would make the Reaper 5 visibility of other emissaries almost useless, amongst other situations.

    I think it's two or two and a half squares. It wouldn't make reaper 5 visibility useless, because diving is a risk. Letting that reaper get close to you is a risk. If you have treasure and see a reaper on the server, you are forced to choose where you want to fight for your treasure, not if.

  • @lordqulex said in Has season 8 ruined the game for you?:

    @lem0n-curry said in Has season 8 ruined the game for you?:

    @lordqulex said in Has season 8 ruined the game for you?:

    [ ... ] (As I'm writing this now I'm coming to believe that not taking treasure with you is probably one of the top 10 oversights of hourglass...) [ ... ]

    My guess is, it has to do so people can't escape with their treasure, taking a chance of 50/50 winning a fight against an Hourglass opponent instead of the ship(s) on their original server.

    Maybe, but proximity to another ship also does that. If you get away, you get away. If not, you can't dive.

    That would be the only downfall I see with the diving with treasure are the runners, HOWEVER you’d be diving into a fight. I could see letting the treasure dive as well. Itd have to have a penalty if you cancelled the dive to prevent the run tactic though.

    The reason I say let’s not talk about rEp or curses is that is the way out for most ppl. I got my curse F this mode never coming back. So the question still remains how do we keep it rewarding and fun to play. We are all already having better ideas and a more civil discussion through it.

    I know I said leave rEp but obviously if you dive with the loot/treasure faction you SHOULD get that multiplier should you win. That’s a no brained and I’d never argue that. I think a different way of SBMM bs win/loss would help players have a better time as well. How many of us have lost 3 or more and still get matched up to the God tier duo in a sloop lol. It’s never fun to just get straight dumpstered combining off of a losing streak already. Also with more balanced matchmaking you’d essentially have ranks growing with one another as all of their skills progress.

    I’m not a huge fan of the timer idea, but it also keeps the mode from being an annoying run fest trying to will the others to quit. Definitely a HARD NO on shrinking circles, maybe just make the sloop circle overall smaller.

  • @jj-h816 said in Has season 8 ruined the game for you?:

    That would be the only downfall I see with the diving with treasure are the runners, HOWEVER you’d be diving into a fight. I could see letting the treasure dive as well. Itd have to have a penalty if you cancelled the dive to prevent the run tactic though.

    It's even worse to dive. You can out-sail a reaper, you can't run away from da bubble.

  • @lordqulex said in Has season 8 ruined the game for you?:

    @lem0n-curry said in Has season 8 ruined the game for you?:

    @lordqulex said in Has season 8 ruined the game for you?:

    @lem0n-curry said in Has season 8 ruined the game for you?:

    @lordqulex said in Has season 8 ruined the game for you?:

    [ ... ] (As I'm writing this now I'm coming to believe that not taking treasure with you is probably one of the top 10 oversights of hourglass...) [ ... ]

    My guess is, it has to do so people can't escape with their treasure, taking a chance of 50/50 winning a fight against an Hourglass opponent instead of the ship(s) on their original server.

    Maybe, but proximity to another ship also does that. If you get away, you get away. If not, you can't dive.

    What is the proximity ? One square ? Would make the Reaper 5 visibility of other emissaries almost useless, amongst other situations.

    I think it's two or two and a half squares. It wouldn't make reaper 5 visibility useless, because diving is a risk. Letting that reaper get close to you is a risk. If you have treasure and see a reaper on the server, you are forced to choose where you want to fight for your treasure, not if.

    Emissary crew sees a Reaper turn grade 5, let's say 8 squares away and are not very confident in winning against them or reaching an outpost and selling everything before a fight starts. So their calculated risk is getting say, 25% of winning and having gold for the loot on their ship (and whatever the Reaper has), or they dive and have a 50% chance (if matchmaking is working) of winning, gaining allegiance with loot bonus or lose and gain allegiance loot bonus.
    Smart crews will choose the Hourglass fight over a more than likely sink. Emissaries will thus remove themselves from the server, making reaching grade 5 less useful.

    Or, what about a fight over a fort or fleet that one crew wins against the odds because of luck, they get the best loot and before the other crew returns they dive.

    This and other scenarios will indeed increase somewhat the participation in Hourglass fights, but heavily decrease the number of organic encounters / fights in Adventure.

  • @jj-h816

    If we leave the curses out of it then we need to ask what are the rewards? If we assume that there is some variety of ladder/ranked/ordered SBMM system, then the only thing I can think of are rank cosmetics. I've said in the past that I think the rewards for hourglass should be ship cosmetics so players can see them from a distance away, unlike the curses where you need to be up in somebody's face for them to process what they're looking at.

    I think that if a true Elo system were implemented (which I just learned is used for boxing as well as chess), then there could be cosmetics linked to your rank. When you raise HG you automatically get a figurehead, flag, and sail equipped whose design is more complex/impressive based on how high your rank is. Like reapers, you show up on the map with an icon that reflects your rank. RN all I can think of is No Man's Sky system of 1-10 stars. Let every star be an Elo range: 0-500, 500-1000, 1000-1500, et cetera. E.g.,

    alt text

    You see a five star reaper on the map and you're one star, you know there's issues. You see a four star reaper on the map and you're a PVE'er you'd better keep your eyes freaking peeled. If they want hourglass to be a PVP flex, then you need to make the reward something PVE'ers aren't going to grind for. But I think it's too late to put that genie back into the bottle.

    Edit: or maybe just display your (edit) Elo rating on the map. (Apologies for the rudimentary computer graphic skills.)

    alt text

  • Ya the cost to the organic encounters may be terrible. Also you’d have to do something like loot disappears if they cancel the dive. Has anyone had truly long matchmaking issues since the cross stamp update? Mine are all super fast now.

    Don’t get me wrong I really like the season 8 HG mode, however I still like the sailing around and theft of others forts or loot. Tucking has always been something super fun for me and devising a plan to steal an athena and then seeing it come together is a blast. It’s even fun with the plan turns to complete hell lol.

    I know a lot have people have mentioned buffing the defensive mode as well and I think that’s another thing that should see a HEAVY buff. I fought some dude that just finished a veil and got an athena from it. That dude had some guts to through HG on for that.

  • Cosmetics for sure even if they did a “hook” or peg leg at 50 that appeared to be a skeleton hand/leg. Ship sets and oils be a bonus as well. The only thing I don’t like about showing rank, meaning level in the faction, on the map is. You could be an average player in pvp that has just been grinding like mad and it sleeves a newer player out enough that they run or leave. The grade system would be fun to see though.

    We definitely should see way more cosmetics and I think that’s probably something in development currently especially seeing as the gaps 200-1000 exist. Cosmetics, ship set pieces, weapon sets, and such should have a ton of different pieces so the smaller rewards keep pumping throughout the experience.

  • @jj-h816 said in Has season 8 ruined the game for you?:

    Ya the cost to the organic encounters may be terrible. Also you’d have to do something like loot disappears if they cancel the dive. Has anyone had truly long matchmaking issues since the cross stamp update? Mine are all super fast now.

    Don’t get me wrong I really like the season 8 HG mode, however I still like the sailing around and theft of others forts or loot. Tucking has always been something super fun for me and devising a plan to steal an athena and then seeing it come together is a blast. It’s even fun with the plan turns to complete hell lol.

    8 hasn't really negatively impacted encounters other than now sinking random boats specifically for barrels can be a thing. Personally I have suggested a HG only barrel that can only be accessed during a HG battle and they can buff those supplies more as they would be specifically for a consenting fight, then it wouldn't negatively impact others as often.

    The ones that have stuck with HG are largely very skilled and don't play organically anyway so all that creates is a scenario that takes some pressure off organic players. There will still be those encounters but for a few months it creates less pressure.
    The issue here is that most are burning out so it's a scenario of a few month break rather than long term positive impact for the organic environment.

    Organically speaking it was a temporary success.

    There are signs to support that, recently played is consistently more random in season 8 rather than just being surrounded by hoppers and streamers, more random fotd's pop up on servers,veil tornadoes are still randomly popping up, hostile ships aren't just all familiar names in season 8. Skill level is a bit more varied on hostile ships in 8.

    These collectively are good signs of some organic improvement on pc servers. The issue will be if season 9 mixed with HG burnout squashes out the improvement in organic activity.

    If this all just leads back to mass coordinated hopping in the next month or couple of months then it was all temporary benefit. Better than nothing but the game desperately needs long term benefit. It's a lot more difficult to bring people in 5 years into the game.

  • I agree that more supps and possibly in a locked HG barrel should be a thing. I have been guilty of taking others barrels

  • @wolfmanbush

    It's a lot more difficult to bring people in 5 years into the game.

    I think one thing SoT actually does very well is slowly ramp up new users to content, but what it does very poorly is explain the content.

    For example, I installed GTA 5 and tried to play online for a few days having been enticed by some videos I saw online. That was a true "drop you into the middle of a complex sandbox" scenario and I ended up uninstalling it because I wanted to play SoT more anyway.

    I like how a brand new player has access to basic voyages for the trading companies. Then they save up 20k and can buy their first emissary. Then at level 25 they get access to better voyages. Then they save up enough to get a captained ship. Then they get to level 50 and do it again for two more trading companies, then become pirate legend and get access to even more voyage types. They just don't really explain that progression very well. Maybe it's been a long time since I've read the tooltip text on some of these X'ed out items, but it doesn't feel explained to me.

    I think the challenge is that most players really aren't new anymore. I think many of us veteran PVEVP'ers are 75/75/75/75/50/30 and you either just love playing the game, are grinding out commendations, or love the adventures/finishing seasonal trackers. I understand that good new content is difficult to churn out (good/fast/cheap work idiom here), but like, they gotta mix thigs up a bit. Vanilla Athena voyages were practically dead when Thieves' Haven Runs came out. Now that Veils are out, no one is doing vanilla or haven runs anymore. I think adventures go a long way in adding fun, bite-sized things to do every once in a while. But I honestly believe people have forgotten about daily deeds, I know I have.

    What's 1000 gold now? They're not worth looking at. Give me a solid 10-25k for a daily deed and yea, maybe I'll go do an OoS voyage or a treasury, sure! I think they need to make daily/weekly/monthly deeds really worth looking at, and that can be my goal for the session or what not. That'd be a good start I guess.

  • I think daily deed type tutorials would help in this new mode for some of the more complex aspects a lot of newer players don’t know or understand. For instance how many of you take a bucket of water out of your ship and board someone with it and immediately toss it in their ship? Did you know that different water has different “weight”? How many of you understand how blunderbombs work in relation to the location of sea dogs tavern? These little insights go a long way in turning the tides of a battle. Give extra rep for these or make a “tutorial” type of thing and reward rEp for completing the tasks.

  • @jj-h816 said in Has season 8 ruined the game for you?:

    I think daily deed type tutorials would help in this new mode for some of the more complex aspects a lot of newer players don’t know or understand. For instance how many of you take a bucket of water out of your ship and board someone with it and immediately toss it in their ship? Did you know that different water has different “weight”? How many of you understand how blunderbombs work in relation to the location of sea dogs tavern? These little insights go a long way in turning the tides of a battle. Give extra rep for these or make a “tutorial” type of thing and reward rEp for completing the tasks.

    My favorite is to eat 2-3 worms right before grabbing your opponent's ladder.

  • @lordqulex said in Has season 8 ruined the game for you?:

    But I honestly believe people have forgotten about daily deeds, I know I have.

    Many have probably forgotten, and others still may not even know they exist. I still remember how spammy the notifications were in the first few hours I played. It kept going 'Press tab to see details!', and I kept going "That's great, game, but I'm trying not to get murdered by skeletons, here." Then a few seconds later the notification is gone, and you're left to struggle with the horrible UI if you want to try and figure out what happened (you're not going to figure out what happened).

    The idea of daily deeds is good, but so far I find that most of them fall in to one of two categories:

    1 Probably going to get this without even noticing
    2 Probably not happening, and absolutely not worth it to specifically go and do (as you say, what's 1-3k)

    P.S: No seriously, can we talk about how godawful the ingame UI is? Talk about a navigation nightmare.

  • @fretfulelk45403 Couldn't have said it better you smooth-talking pirate. No matter how they spin it, this is just bad game design.

    Thousands of players will completely finish playing this game without even trying to get to 1000. I have grinded almost everything else, and this is far too much for me to ever consider. How about the players who just log on for several hours a week (AKA most people)? Forget 1000, even 100 is a stretch for most players.

    And this is before we even bring up the gameplay flaws, which is another quest in itself.

  • @fretfulelk45403 Couldn't have said it better you smooth-talking pirate. No matter how they spin it, this is just bad game design.

    Thousands of players will completely finish playing this game without even trying to get to 1000. I have grinded almost everything else, and this is far too much for me to ever consider. How about the players who just log on for several hours a week (AKA most people)? Forget 1000, even 100 is a stretch for most players.

    And this is before we even bring up the gameplay flaws, which is another quest in itself.

  • I think that the things we’ve listed give a great start to fixing or making the HG mode without just blindly handing out more rep. I get that there will always be work around, but these alone would go a long way in fixing this

  • Personally I see this mode being shelved just like arena because its arena 2.0. Plus the community is terrible most of the time when I played. The fact that I still see all the same complaints, arguments, problems, and individuals tells me all I need to know. Now back to other games.

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