Make Legendary Curse unlock at Rank 50 instead of 100

  • I think the requirement just to get the basic Legendary curse is way too high considering this thing was literally given away in the Season 1 battle pass.

    You're asking for way too much time commitment for something you gave to Season 1 players for a considerably lower time investment. Plus having the Legendary Curse be at the same unlock tier as the Ghost Curse (100) is very bad reward design in my opinion. The Legendary curse is basically the initial level 1 version of the Ghost curse. The Ghost curse is essentially the upgraded form of the legendary curse as you get to become a full on ghost as apposed to still having corporeal form and only getting the glowing eyes. Putting both curses at the same rank to unlock both cheapens the Legendary curse and makes it excessively time consuming to unlock considering it's essentially a downgraded Ghost Curse at this point in time.

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  • Oh no... a cool thing literally everyone wants is not given away for free and requires grinding...

    Keep it as it is.

  • @adara-haze said in Make Legendary Curse unlock at Rank 50 instead of 100:

    Oh no... a cool thing literally everyone wants is not given away for free and requires grinding...

    Keep it as it is.

    Nah, I think it could be moved to 50. It's still a harder grind than getting 100 renown in S1 and it would act as a middle motivator to keep going. The 0-100 part of the track needs more rewards in general, and it doesn't make sense that a less glowy curse comes after the completely glowy one.

  • @vakrisone said in Make Legendary Curse unlock at Rank 50 instead of 100:

    I think the requirement just to get the basic Legendary curse is way too high considering this thing was literally given away in the Season 1 battle pass.

    You're asking for way too much time commitment for something you gave to Season 1 players for a considerably lower time investment. Plus having the Legendary Curse be at the same unlock tier as the Ghost Curse (100) is very bad reward design in my opinion. The Legendary curse is basically the initial level 1 version of the Ghost curse. The Ghost curse is essentially the upgraded form of the legendary curse as you get to become a full on ghost as apposed to still having corporeal form and only getting the glowing eyes. Putting both curses at the same rank to unlock both cheapens the Legendary curse and makes it excessively time consuming to unlock considering it's essentially a downgraded Ghost Curse at this point in time.

    I agree, it took me a lot less time to get all 3 captained ship types, that is kind of strange, that a costume requires more time than 3 ships.

  • I agree, level 50 is still something that many players haven't reached yet. I think it would be fine there.

    And no, it's not asking to be given away for free, they literally said level 50, they didn't ask for level 1.

  • A. Ghost is 100, Legendary is 105
    B. The legendary curse has been a staple for years as someone that has played a lot, usually used as a flex cosmetic. Devaluing that is something Rare clearly wants to avoid, so making it just about as hard to get as a PvP curse is smart. It makes sure that the people with that curse can still flex, and the people that get it in S8 live up to its reputation. The legendary curse isn't supposed to be this bridge between normal and ghost. Otherwise, we would see our familiar friend in the tavern be a ghost at this point. Making it 50 would instantly devalue it. Dropping it from people who achieved Pirate Legend before it was as easy as it is today, to people who sunk ~60 ships. It's supposed to be a flex cosmetic, and it makes perfect sense as to why they preserved that. You're taking about 100 sinks off the requirement to get the curse. It doesn't make sense and it's not really fair to S1 PL's to devalue the curse in that way.

  • @fysics3037 I for one do not buy the concept of "devalue" mostly because I don't think pixels have value and I don't care if someone else has what I have. I have never bought the idea that people think they are special for having something and they will be less special if someone else has it.

  • @foambreaker said in Make Legendary Curse unlock at Rank 50 instead of 100:

    @fysics3037 I for one do not buy the concept of "devalue" mostly because I don't think pixels have value and I don't care if someone else has what I have. I have never bought the idea that people think they are special for having something and they will be less special if someone else has it.

    I agree. I couldn't care less if everybody had my vanguard sails. For me they are just funni white sails with skull.

  • @adara-haze said in Make Legendary Curse unlock at Rank 50 instead of 100:

    Oh no... a cool thing literally everyone wants is not given away for free and requires grinding...

    Keep it as it is.

    I'm not saying give it out again for free. Just saying it's a bit of a limp fish when it's placed in the same unlock tier as the Ghost Curse, the big boy reward of Athena. To use an example, that's like having a super saiyan skin available at the same unlock tier as a Super Saiyan God skin. It just doesn't make sense to have them at the same tier.

    Besides, getting to rank 50 is still a longer grind than completing a Plunder Pass. And the incentive offered by incremental rewards are what keeps the majority of casual players interested in these kinds of modes in the long term. I'm primarily a PvPer and even I get unbelievably whelmed when I look at how bland the 0-100 reward track for these factions is.

  • Make the S1 legend curse unlock once you 100 a season.

    That's all I had to do.

  • All I wanted was the OG PL curse at 105.

    Please let me give credit for all those sinks to any random newbie when talking to Ramsey so I can give away my curse, to prove my point that any cosmetic isn't any "proof" of anything in this game and to annoy some people

  • @fysics3037 said in Make Legendary Curse unlock at Rank 50 instead of 100:

    A. Ghost is 100, Legendary is 105
    B. The legendary curse has been a staple for years as someone that has played a lot, usually used as a flex cosmetic. Devaluing that is something Rare clearly wants to avoid, so making it just about as hard to get as a PvP curse is smart. It makes sure that the people with that curse can still flex, and the people that get it in S8 live up to its reputation. The legendary curse isn't supposed to be this bridge between normal and ghost. Otherwise, we would see our familiar friend in the tavern be a ghost at this point. Making it 50 would instantly devalue it. Dropping it from people who achieved Pirate Legend before it was as easy as it is today, to people who sunk ~60 ships. It's supposed to be a flex cosmetic, and it makes perfect sense as to why they preserved that. You're taking about 100 sinks off the requirement to get the curse. It doesn't make sense and it's not really fair to S1 PL's to devalue the curse in that way.

    I don't put much stock into the whole argument of people thinking they are special simply because they got a participation cosmetic during "insert season here". Which is honestly what the Legendary Curse represents at the end of the day, prior to it being added to the Guardian of Athena faction.

    There's actually nothing to flex about when it comes to the Legendary Curse if you apply some common sense logic to it.

    • Becoming a Pirate Legend was already extremely easy even before Season 1 came out. Being a PL post-2020 is honestly not a flex.
    • Levelling up a Plunder Pass is not a flex
    • Obtaining a participation cosmetic is not a flex because there is literally zero skill based effort involved in obtaining it.
    • Artificial scarcity of a digital commodity is not a flex. It is a made up method of encouraging FOMO and producing an endorphin kick for people who subscribe to the notion of elitism.

    Logically speaking, the real "flex item" for Athena is the Ghost Curse, because that can only be exclusively obtained through the new Guardian faction PvP sigma grindset. The Legendary Curse is already a "devalued item" by the simple virtue of it having already been a mere participation award when it was first introduced.

  • @vakrisone a dit dans Make Legendary Curse unlock at Rank 50 instead of 100 :

    I'm not saying give it out again for free.

    It's an elitist system. the elite is fine with it. They don't understand the notion of a middle-ground between "free" and "most hardcore grind ever in a game" because they don't need to. All they want is for some people not to be able to get these.

  • @vakrisone the legendary curse literally comes after the ghost curse so it is automatically more of a flex than the ghost curse. Also, PL is incredibly easy at this point. It wasn't the most challenging but not as easy as it is now compared to during/before S1. And finally, SoT is a game entirely based on cosmetics as progression. So digital scarcity is a flex, whether you subscribe to the "elitist" ideals or not. And no leveling the plunder pass is not a flex, which I never said it was. What devaluing a cosmetic is making it go from something reasonably difficult to achieve to something where you have to win 60 battles across the entirety of playing HG or about 120 battles. Compared to the approximately 320 battles it is now. Because SBMM averages 50% wins loss ratio.

  • @vakrisone said in Make Legendary Curse unlock at Rank 50 instead of 100:

    @adara-haze said in Make Legendary Curse unlock at Rank 50 instead of 100:

    Oh no... a cool thing literally everyone wants is not given away for free and requires grinding...

    Keep it as it is.

    I'm not saying give it out again for free. Just saying it's a bit of a limp fish when it's placed in the same unlock tier as the Ghost Curse, the big boy reward of Athena. To use an example, that's like having a super saiyan skin available at the same unlock tier as a Super Saiyan God skin. It just doesn't make sense to have them at the same tier.

    Besides, getting to rank 50 is still a longer grind than completing a Plunder Pass. And the incentive offered by incremental rewards are what keeps the majority of casual players interested in these kinds of modes in the long term. I'm primarily a PvPer and even I get unbelievably whelmed when I look at how bland the 0-100 reward track for these factions is.

    It's funny you mention this because it is exactly what Dragonball Xenoverse 2 did. Your custom character can unlock super saiyan, and then they made updates to unlock super saiyan blue, and super saiyan blue evolved, and then they added super saiyan god which should be before super saiyan blue. A lot of players felt it was off, and a weird choice.

  • This won't be happening because certain people that already have it would feel they are devaluing their hard work.

  • Yeah kind of doesnt mane sense where you could unlock it in 3-4 days cooking and repairing your ship while crashing into the islands or chugging grog, but now it needs to be 5 levels above the new faction curses.

    Level 50 sounds about right.

  • You're asking for way too much time commitment for something you gave to Season 1 players

    Season 1, first season that was little difficult in itself to lvl renown. Was hard. So the Legendary curse should be just as hard.

    “Way too much time”. Your saying that as if the game is gonna end soon and you won’t earn it anyways in the near future.

    You got a goal to keep playing for a longer period instead just a few weeks or months. Want it? Earn it

  • @burnbacon said in Make Legendary Curse unlock at Rank 50 instead of 100:

    You're asking for way too much time commitment for something you gave to Season 1 players

    Season 1, first season that was little difficult in itself to lvl renown. Was hard. So the Legendary curse should be just as hard.

    “Way too much time”. Your saying that as if the game is gonna end soon and you won’t earn it anyways in the near future.

    You got a goal to keep playing for a longer period instead just a few weeks or months. Want it? Earn it

    Season 1 was not hard. Focused on running the feats. Killed it. The whole put PL1 curse behind something stupid hard was stupid.

  • I strongly disagree because I feel like getting to 50 is pretty simple and I personally believe that level 100 shows that you are competent when it comes to PVP and that you put in the effort to get the curse. maybe they could make it so that there is some halfway mark reward at fifty like a wheel, capstan or some sails but I feel like a curse is just a lot for getting to 50. This is just my opinion so don't take this personally I'm just stating my opinion..

  • @foambreaker @Dragotech123 If it has no inherent value, then why comment? It shouldn't hold any power over you if something is easier or harder to get because you don't care whether the item retains any novelty. So you're arguing that everyone should be able to get cosmetics, but there are 2 sides to the coin. If cosmetics hold no value then it doesn't matter what you have to do to get them. If cosmetics hold no value to you but you want to empathize with people then you hold a stance. Or cosmetics really do hold value to you. Now continuing I am going to assume that you both do value or want to imagine you value pixels.

    The effort required to unlock something makes the reward meaningful for many people. Lessening that satisfaction too far hinders the reward. That's why people don't care if people have crab, kraken, or parrot sets. It's easy to get, which is ok. But when somebody already has that reward, and it is readded under different requirements, then it is inherently going to be perceived as more or less valuable by people. Which is also ok. But taking that already devalued or more valued item, and lessening or increasing the requirements creates a feeling of loss. People's expectations were set, changed, then well their expectations were let down. Making the PL curse easier to get is simply going to leave many players who played during S1 and got it and players who got to 105 allegiances and got it left down. The whole appeal of SoT is that the reward system is completely cosmetic, so saying that cosmetics have no value is simply something that can't be maintained across everyone. And to your last point, rarety is a psychological phenomenon. Having something in common, like a banana, is rare when you can't get bananas. Its simply human nature, something can be as common as the world wants it to be and as long as you can't see how common it is it doesn't matter. It's the same reason why Chests of Legends are perceived as rare. So increasing the frequency of seeing the curse by making it easier to get is going to devalue it, no matter how meaningless it is to you.

  • @fysics3037 dijo en Make Legendary Curse unlock at Rank 50 instead of 100:

    @foambreaker @Dragotech123 If it has no inherent value, then why comment? It shouldn't hold any power over you if something is easier or harder to get because you don't care whether the item retains any novelty. So you're arguing that everyone should be able to get cosmetics, but there are 2 sides to the coin. If cosmetics hold no value then it doesn't matter what you have to do to get them. If cosmetics hold no value to you but you want to empathize with people then you hold a stance. Or cosmetics really do hold value to you. Now continuing I am going to assume that you both do value or want to imagine you value pixels.

    The effort required to unlock something makes the reward meaningful for many people. Lessening that satisfaction too far hinders the reward. That's why people don't care if people have crab, kraken, or parrot sets. It's easy to get, which is ok. But when somebody already has that reward, and it is readded under different requirements, then it is inherently going to be perceived as more or less valuable by people. Which is also ok. But taking that already devalued or more valued item, and lessening or increasing the requirements creates a feeling of loss. People's expectations were set, changed, then well their expectations were let down. Making the PL curse easier to get is simply going to leave many players who played during S1 and got it and players who got to 105 allegiances and got it left down. The whole appeal of SoT is that the reward system is completely cosmetic, so saying that cosmetics have no value is simply something that can't be maintained across everyone. And to your last point, rarety is a psychological phenomenon. Having something in common, like a banana, is rare when you can't get bananas. Its simply human nature, something can be as common as the world wants it to be and as long as you can't see how common it is it doesn't matter. It's the same reason why Chests of Legends are perceived as rare. So increasing the frequency of seeing the curse by making it easier to get is going to devalue it, no matter how meaningless it is to you.

    For me the legendary curse is simply glowing eyes amd glowing athena logo. I don't see any other value than that. It is still just a cosmetic for me. I am commenting because I simply stated my opinion.

  • @dragotech123 but you can't have an opinion if you don't hold any value to something. It's like saying you don't think there's any difference in food and then saying that pizza is the best food. It doesn't make sense.

  • @fysics3037 "If it has no inherent value, then why comment?"

    Don't troll, you know what I meant.

  • @burnbacon it wasn't really that difficult. I actually remember it being easier than now and I remember getting it in the first few days.

  • @fysics3037 welcome to my plight homie lol good luck in there! You’re about to have people talk in circles that make no sense. It’s like the episode of always sunny in Philly when Charlie makes his Venn diagram with points that are t connected and make no sense. Enjoy…. I am in your court though

  • @burnbacon said in Make Legendary Curse unlock at Rank 50 instead of 100:

    You're asking for way too much time commitment for something you gave to Season 1 players

    Season 1, first season that was little difficult in itself to lvl renown. Was hard. So the Legendary curse should be just as hard.

    “Way too much time”. Your saying that as if the game is gonna end soon and you won’t earn it anyways in the near future.

    You got a goal to keep playing for a longer period instead just a few weeks or months. Want it? Earn it

    Agree with you again here, a lot of people think this mode is a season and over. It makes sense that it’s a long grind as we are probably just gonna see QOL updates in S9. Having something to grind for keeps players engaged until the next big update. It took me about the season to get ghost curse, I’m fine with about the same for skelly curse.

    The “base” curse is interesting to me as well as the gold phantom curse being the “real” curse….. I mean ok, but that’s one I’ll likely never see. I still don’t want that one easier to obtain either. I just realize I don’t wanna grind that sucker out currently. If I see someone rocking it I’ll give them the congrats they deserve and chat them up about it, but in no way do I feel slighted or like I am less of a player.

  • @vakrisone I agree with this, I have both curses and got the legendary one from the pass when it was out and I think it's a bit odd to have it earned after the ghost curse. It was pretty easy to earn through the pass and is much less unique than the ghost one. I see some defending that it should stay where it is but I don't understand why. The ghost curse literally is just a better reward then the legendary curse.

  • @fysics3037 said in Make Legendary Curse unlock at Rank 50 instead of 100:

    Making the PL curse easier to get is simply going to leave many players who played during S1 and got it and players who got to 105 allegiances and got it left down.

    Hi, I have the S1 PL curse and I think 50 is appropriate. It would still be harder to get than 100 renown in any of the seasons.

  • @adara-haze ah, fellow person who already got it. Pleasure meeting you

  • @burnbacon said in Make Legendary Curse unlock at Rank 50 instead of 100:

    You're asking for way too much time commitment for something you gave to Season 1 players

    Season 1, first season that was little difficult in itself to lvl renown. Was hard. So the Legendary curse should be just as hard.

    It may have been slightly longer to grind than subsequent seasons but it was never hard. And certainly not as time consuming as going to rank 50 in the Guardian faction. Let alone rank 105, which is roughly the time equivalent of grinding out 3-4 complete Plunder passes.

    “Way too much time”. Your saying that as if the game is gonna end soon and you won’t earn it anyways in the near future.

    I know you like being a contrarian just for the sake of it on any given topic but at least try to read the thing you're trying to be a contrarian to. You skipped over the contextual part of "way too much time".

    In the context of the Season 1 plunder pass, going to rank 105 is roughly a 300% increase in the time investment required to obtain the former Legendary participation trophy curse.

    But let's examine your argument anyway. Okay, so going by your very own logic, why not just advocate for the Ghost and Skelly Curse to be behind rank 350? And the golden Ghost curse to be behind rank 3000? Game's not gonna end soon right? You'll earn it eventually.

    You got a goal to keep playing for a longer period instead just a few weeks or months. Want it? Earn it

    Again, in being too eager to be a contrarian you kind of missed the point of what I was actually saying. "Earning" it is besides the point. The point is that this curse actually comes in after the big impressive Ghost Curse with all the bells and whistles of an end game cosmetic reward. It's like you've given me the ultra hype Ferrari car at rank 100 and then five levels above that prize is .... a Nissan Fairlady. Sure, it's a rare collector's car and all but why is it placed after the Ferrari, you know?

  • @tigurr15 said in Make Legendary Curse unlock at Rank 50 instead of 100:

    I strongly disagree because I feel like getting to 50 is pretty simple and I personally believe that level 100 shows that you are competent when it comes to PVP and that you put in the effort to get the curse. maybe they could make it so that there is some halfway mark reward at fifty like a wheel, capstan or some sails but I feel like a curse is just a lot for getting to 50. This is just my opinion so don't take this personally I'm just stating my opinion..

    That's fair enough. I honestly wouldn't mind it being at say rank 70 for example. I just thought 50 was a nice round number. As long as it comes before the Ghost Curse in my opinion as I feel that the legendary curse is the less evolved form of becoming a ghost. The same way the ashen curse is the starter form of a skeleton curse as we learned from the Stitcher Jim adventure.

    The entire 0-99 rewards track is pretty disappointing to look at in my humble opinion and I don't see how it's supposed to keep more casual players motivated unless something cool is placed before the initial big prize at 100.

  • @d3adst1ck I said many not all. But thank you for your input, it would help Rare consider the communities thoughts on this.

  • @vakrisone if it were rank 350 I’d still grind it 🤷🏼‍♂️

  • @crowedhunter I gave an extreme example, obviously, that is not the case in most situations. But yes, value is not binary.

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