The amount of loot to reach level 5 faction grade is insane.
It takes way too long, and then if you're sunk by ANYTHING you are server merged losing EVERYTHING, no chance to recover.
If you do manage to cash in your hourglass at grade 5, whoopee, you get a tiny insignificant amount of rep. Pointless.
This has lead to making playing defence undesirable, resulting in a reduction in combatants in the pool for matchmaking.
SOLUTION:
Make level 3 the MAX level of hourglass treasure faction AND increase the allegiance XP reward for turning in.
This will keep the hourglass mode alive as people will start to play defence (does anybody even defend? Feels like people just dive) meaning that attackers will have targets to attack!
Also, if you have max treasure faction and defeat an invading ship it should be a guaranteed minimum 1 level increase in allegiance (obviously more when you are lower rank due to XP)
As it is, defending is not worth it. If you want to rank up, you HAVE to dive. Make defending a viable option by reducing the loot it takes to achieve max rank
