HG timer / smaller zone

  • I find it daunting to fight runners who que just to run the entire game. I understand trying to reset after a battle and reorienting your crew. But fights that let over an hour should not exist in HG. We need a system that encourages fighting. Whether it’s shrinking the zone over time like they do in battle royal games, or causing hazards around the border of the zones forcing players toward each other (I know this would be a challenge with the battle being on an active sandbox server)

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  • I find it daunting to fight runners who que just to run the entire game.

    I find it puzzling that people keep running into those types and I have not.

    But fights that let over an hour should not exist in HG.

    and yet, nobody seem to bat an eye before. But heaven forbid when a task takes too long. :p

    We need a system that encourages fighting.

    Hmmm, we have one and your using it. But the long grind for the rewards doesn't rest well with everyone.

    I like to see them add "shark spawns" in the water so it prevent boarders (sorta) and maybe a chance a skeleton galleon will spawn (even if its solo sloops) that attacks both ships but does 'double damage' but doesn't shoot often and only randomly.

  • @burnbacon I had the worst one ever today, dude was decent at defending and kept harpoon turning on rocks and island and had full sail whole time running, ghost curse but hit like 3 cannons. Was trying to bore me down but I'm kinda principled so wouldn't give him win, he even was shooting all his cannons off so wouldn't give me supplies lol pettiest person I've ever met 😅

    I still dunno about changing the zone though as I've not had many like that

  • @xxii-sonik-iixx The main purpose of such players is to leave you with a negative impression of the game. I believe that players who deliberately delay battles should be punished as severely as possible.
    I can't say what I think of such players because it would violate forum rules, but I respect cheaters more than this type of player. A cheater goes into the game to promote his software, and a player who procrastinates in the game I would classify as a criminal who should be put in jail, because such players take hours off my life...

  • @ixxxoloff a dit dans HG timer / smaller zone :

    @xxii-sonik-iixx The main purpose of such players is to leave you with a negative impression of the game. µ

    Not really in my opinion....

    I see it the same way as loss farming. They want the curse, but they want it by winning, not losing (ego issues, I don't know, they just don't realise it'll take them years to do so if all their games last hours).

    But since they suck at the game and won't bother trying (same as loss farming), they just hope you'll be the "grown-up responsible" one in the battle and leave out of boredom and frustration, so thhey can enjoy a sweet victory.

    Too bad for them, this is so toxic that it often backfires and they - eventually after 2 hours - will sink.

    Just drive them crazy the way they do to you.

    Every time I see one, and if really I can't sink him, I run too and start fishing. They lose their temper at one point. One even insulted me for doing that.

    Edit : No, no shrinking zone. Let's not hinder legit players even more. First the alliance non-issue, then this..... We don't want ALL our battles to be the same either, it's already repetitive enough ( A big GG to that one dude defending in the middle of the fleet event. That was en EPIC fight mate !)

  • I do the raise sails and fish too. I don’t like the idea of a shrinking boundary in this game as the ships take a bit to turn now and again so the “winner” of the fight can quickly lose by the runner simply being better at running. A timer with a score determining a winner may be a solid change, maybe implement it after a few minutes of no action. Not sure how all that would work, but I’d hate to punish 2 equally matched crews. Maybe just a flat 45 min cap

  • I agree completely. Have a post about an hour long fight I just wrote too.

    Simplest solution: there's a hard time limit. Per my other post... 20-30 minutes maximum. Neither ship able to sink the other? Both blow up, both sink, both get loser XP, both get pushed to other server. Simple, elegant, and a solution to the issue.

  • A timer will solve this problem and attract more people - and bring back disillusioned pirates - to this game mode. It would be interesting to know the current numbers actually. I and many of my friends gave up on the Hourglass weeks ago.

  • I used to think a timer/shrinking zone would solve the problem but many of the people complaining, including this post, would just find a new way to complain about the fact they’re losing the battles. You’re really just miffed at the fact you’ve spent a long time fighting to still just sink at the end of it. You have to be aggressive and practise. Everyone sinks, it happens, but it’s the only way you’ll get better.

  • I mean ya do have a point. People will then want winner come for both ships as they both “Really tried”

  • @burnbacon said in HG timer / smaller zone:

    I like to see them add "shark spawns" in the water so it prevent boarders (sorta) and maybe a chance a skeleton galleon will spawn (even if its solo sloops) that attacks both ships but does 'double damage' but doesn't shoot often and only randomly.

    Fun fact: When shark and siren spawns were high, boarders whined about it so much that they reduced it but it effectively did what you're asking. It made boarding quite difficult and also swimming way off islands, which we need.

    Yes, I also think we need more anti-boarding measures because it is too easy

  • @theonetruederp a dit dans HG timer / smaller zone :

    Simplest solution: there's a hard time limit. Per my other post... 20-30 minutes maximum. Neither ship able to sink the other? Both blow up, both sink, both get loser XP, both get pushed to other server. Simple, elegant, and a solution to the issue.

    And both are so disgusted they don't play again.

    Why not give them both "victories" instead of "losses" ? Some people really don't want others to progress.... why ?

  • @tesiccl Did you read the post? I never said I sunk. Yes, people will find things they dislike and complain. I’m looking for solutions to a clear problem. As it stands, the matches take far too long. Sure, you can get some quick sinks but for those fights that last over an hour, it can definitely offset those quick victories. A shrinking zone would make the a lot of sense to force players to engage in close quarter combat

  • @jolly-ol-yep said in HG timer / smaller zone:

    @theonetruederp a dit dans HG timer / smaller zone :

    Simplest solution: there's a hard time limit. Per my other post... 20-30 minutes maximum. Neither ship able to sink the other? Both blow up, both sink, both get loser XP, both get pushed to other server. Simple, elegant, and a solution to the issue.

    And both are so disgusted they don't play again.

    Why not give them both "victories" instead of "losses" ? Some people really don't want others to progress.... why ?

    I think we see eye to eye on a lot of things, but not this. They should both get losses because neither successfully sunk the other. Neither side won.

  • @xxii-sonik-iixx I like both ideas:)

  • @jolly-ol-yep said in HG timer / smaller zone:

    @theonetruederp a dit dans HG timer / smaller zone :

    Simplest solution: there's a hard time limit. Per my other post... 20-30 minutes maximum. Neither ship able to sink the other? Both blow up, both sink, both get loser XP, both get pushed to other server. Simple, elegant, and a solution to the issue.

    And both are so disgusted they don't play again.

    Why not give them both "victories" instead of "losses" ? Some people really don't want others to progress.... why ?

    It is called EARNING it, not given a participation trophy for just showing up.

    Why do you not want to award excellence? If neither side won, they deserve nothing more than what a loser gets since they both LOST. They certainly do not deserve the same as the winner of a match gets, and I would even argue they deserve LESS than a standard loser since neither did enough to secure the win. That would discourage such behavior.

  • @jolly-ol-yep said in HG timer / smaller zone:

    @theonetruederp a dit dans HG timer / smaller zone :

    Simplest solution: there's a hard time limit. Per my other post... 20-30 minutes maximum. Neither ship able to sink the other? Both blow up, both sink, both get loser XP, both get pushed to other server. Simple, elegant, and a solution to the issue.

    And both are so disgusted they don't play again.

    Why not give them both "victories" instead of "losses" ? Some people really don't want others to progress.... why ?

    Many have echoed this, but the reason to not award a Victory is because neither sunk the other. You still get the Loser XP in this case, which is what Loss Farmers are farming ANYWAY, so it doesn't make it any easier for them. What it does fix is matches were the fight goes on and on and on and on and on with neither side making a move because they won't take risky plays. This is a "soft" way to push each opponent to try something non-conventional or face a punishment for their inaction.

  • OK everyone, picture this :

    • We've been fighting for 29 min. I win. Cool. I lose. Too bad. This is normal gameplay.
    • We've been fighting for 29 min and I'm about to sink but the bell rings and we both escape with loser's XP. Wew, that was close. I probably would have lost this. Glad I still have my ship/streak/loot/HG value, even though kinda unfair to the other guy.
    • We've been fighting for 29 min and I'm about to win. I'm on your ship, which is full of holes, successfully spawn-killing you, and the water is filling. This is a matter of seconds now. The bell rings and we're both out with loser's XP. I'm uninstalling this instant.

    And because I anticipate the "let's detect if..." arguments :

    • We've been fighting for 28 min and I'm about to win. You're running but I successfully boarded you once or twice before being killed, and I noticed you had only 2 planks left/I took your planks. Even though you're resetting somehow somewhere we both know this is over. If you're a good sportsmanship you won't run, if not too bad you found a way to deny me victory even though you sink before you can buy wood at the OP later. Either way the bell rings and we're both out and I get loser's XP. I'm uninstalling.

    Welcome the bail meta

    Edit : And I can already see the toxicity and "deniers" (people that used to sail you out of bounds repairing your ship, remember ?) coming so much.....
    "OK so I get loser's XP ? Well so do you, Imma run for 25 min now...." after taking 3 lucky shots in the 1st exchange

    Edit 2 : but yeah of course I see the point too. Give them win and they'll just fish.
    I say don't implement a time limit. The system is fine. The fact people are not willing to participate/are cheesing/running have nothing to do with this in my opinion. There are many reasons : hate for PvP, troll and toxicity, just a bad day, people just bad that can't sail, and so on.... (see ? I managed not to even mention allegiance here ^^)

  • YES PLEASE

  • There should be a timer and points should be awarded for the effort and strategy you put in, such as the number of cannon ball hits and how well you use the environment to your advantage, not just win/lose by sinking. They should also have multiple ships involved for a fun chaos filled battle royal pirate naval fight….. oh wait they had that mode and killed it vs fixing the extremely long queue times ☹️

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