@electricknights said in You know the more i think about it the more I'm convinced that hg is full of cheaters with aimbot and other cheats here's way.:
@wolfmanbush said in You know the more i think about it the more I'm convinced that hg is full of cheaters with aimbot and other cheats here's way.:
@personalc0ffee said in You know the more i think about it the more I'm convinced that hg is full of cheaters with aimbot and other cheats here's way.:
I think it is more simple than that. SoT ain't a PvP game and Rare and its players should stop treating it like one. Swapping that mentality and taking steps to veer away from that would solve a lot of problems.
SoT is a PvEvP game. By leaning into one side more than the other, it shifts the balance. That includes player mentality.
People should take accountability for the content they support. When they watch gameplay that is destroying the environment they care about they can't turn around and blame the content creator that chases those views or the devs that chase the engagement.
Viewers of content had the power to support content that supports the environment how they see it.
Content creators chase views, viewers ultimately decide who is popular and what style is popular.
Mass hopping, coordinated hopping, flooding the dock with supplies, quick action, mass wiping servers of activity, these destroyed the organic environment and it was supported by viewership (a significant amount of pvers as well) the entire time.
Conflating players with viewers is not correct. Players didn't do it.
Also, designers/developers have a huge responsibility in how they support and influence the community. They chose the way that they chose, and, while I understand the reasons they chased that type of viewership, that responsibility is on no one else but them. They could have squashed it, but they didn't want to. They could have addressed the rampant exploits, but they didn't. They could have not rewarded streamers that use those exploits, but they did.
There was always a large, loyal, customer-base that saw the game more as a silly, fun, open, pirate-fantasy adventure that didn't need to be kill-on-sight and had a love and focus on the whole game, not just the pvp. It doesn't sell on twitch, and among the false machismo based world we're stuck in. But there was still a sizeable and loyal customer-base that was not aligned with the other extreme.
Whether they were right or wrong to do what they did is a matter of opinion, of course.
The people that were/are following around partners and popular streamers to feed them servers en masse were/are largely pve focused players. Those are the ones that spend their day hopping for other people. Those are the ones that load up ships all day and do all of the monotonous tasks for hopping pvp. Discord servers full of pvers droppin dimes on other pvers to socially clique it up with popular pvpers at a sacrifice of a balanced pve/pvp environment.
They kept abandoning the organic environment because it became unpleasant and they kept supporting the content that was destroying the activity. I've been here for years talking about the devastating effects of spammable chain shots on the environment, pvers didn't push back on all of these terribly counter productive decisions being implemented over and over again to serve the content they watched (quick no risk action), they just abandoned ship and kept watching styles of play that were wrecking activity in the game.
The players outside of hopping pvp and overall cheesing pvp didn't fight back with substantive criticisms of what the actual issues are, they watched and they let the boat sink for their style of play.
They get caught up in the pve server thing rather than addressing what is more important than anything in the game, balance between pve and pvp so that risk/reward makes sense and so that non fighters have a chance to thrive without requirement of connections in a cliquish community. That is longevity and player retention, a sustainable approach to risk/reward and one that creates enough activity to where people aren't fighting the same 2 cheater boats on a low activity stamps over and over again in contrived combat.
I dunno what the future of the game is, outside of alliance servers a lot of the styles of play are burnt out but pvers should consider what effects their choice of content has on the environment if they want any sort of an enjoyable organic experience in the future for themselves and for new players starting out.