It has always been a key focus in this game that it may remain pvpve, with a reciprocal symbiotic relationship between pvp and pve components.
I feel that these new factions, Guardians and Servants, work in opposition of this ideal and ultimately against the game's core concepts, becoming a confusing and convoluted mess in the way it is portrayed, expressed, and experienced.
The new factions are portrayed as a pvp only faction with little to no significance in the pve aspect. These factions serve to further confuse and erode the game's core concepts considering we already have pvp focused factions within the game, the Reapers. Athenas Fortune, itself could potentially become a pvp faction as well considering they are the counter part to the Reapers in a plethora of ways. With these factions in game, I wonder why there was even a need to make additional factions in the game. These new factions are so limited, that they erode both aspects, pvp and pve. Take a look at how they are expressed, for example, pvp players can't take any treasure found in pve through the matchmaking, there is no incentive to even do so, and for those defending in pve, the incentive to grind out and stash treasure is too insignificant for players to even care to do so in the first place, the risks are simply to great for the rewards, an insignificant amount of rep only. The result? No extra gold can be gained for attackers and no significant incentive provided for defending pve gains.
The new factions aren't just confusing to the concept, they are confusing to the player in terms of commendation. Think about this, why does servants not receive extra commendation, gold, or reputation for selling emissary flags? After all, the servant faction itself (and Guardians) has a good and strong relationship to emissaries and flag collection, more so than they do to the reapers or Athena faction. In terms of Guardians, you sell emissary flags to the stranger, the same person that you sell Athena treasure too, but you can't sell the same emissary flags for Athena, as it does not allow you to. However, for reapers, they do allow you to sell reapers flag without servants faction, and yet selling emissary flags provide no rewards to the new factions themselves. Treasure selling is also already going to their respective factions.
On that note, treasure shouldn't disappear from the ship when choosing to matchmake for guardians or servants, it should allow players to risk or gamble their own treasure for bonus rep and gold on successful sinks, and defenders should be provided a gold boost and greater rep gain for successfully defending more treasure on the ship.
This isn't just where the issues end though, gold, rep, and commendation distribution is also a convoluted mess. If new commendations are added where does one draw the line between what belongs to reapers and what belongs to Servants? The distinction may be more apparent with the opposition but it is still confusing as logically and lore wise, Athena should also provide commendation, gold, and rep rewards for sinking reapers ship... or is it servant ships... or both? ... or is it perhaps guardians that should provide them? Both should provide them? for sinking whom? Reapers? Servants? Both?
Are the guardians and Athenas or Reapers and servants not technically the same faction?
Then you have to deal with the empty and lackluster reputation gain for both factions, this is no surprise, it's a clear and reasonable critique that many players have stated before. I think we can all agree that the amount of complaints about how long it takes to unlock the main rewards for these 2 factions lay in the majority of the players base. One reason I suspect this is happening is because there is no reward between 1-99. 99 lvls of grind and hundreds of ships sunk and nearly nothing to show for it. Would it not just be best to merge both rep systems at this point?
Conclusion
As a result of these points I've made, the new factions provide a subpar experience. I recommend and suggest that we merge/absorb Servants into Reapers, and Guardians into Athena. Doing so will help merge one of the main concepts of the game in a better way. Athena itself, is already set up to become a pvp faction against the reapers, and reapers are already a pvp faction to begin with. Both factions will serve to organize and clean up commendation, gold, and reputation distribution. Attackers will be able to wager more gold reward as they would be allowed to bring more treasure rewards onto battle, therefore also increasing rep gain for winning, and defenders will be able to potentially sell their treasure to receive commendations, and bonus gold and reputation. An otherwise empty and lackluster reputation system for guardians and servants would be filled with multiple reputation rewards and cosmetics for reaching the first 75 levels, before finally reaching lvl 100 and being awarded the secret hideout in the Reapers hideout, or in the case of Athena, unlocking the secret hideout addition.
