Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase

  • By the way they made it sound in The video We should have got a quarter When Sinking in ship battles not an inch Instead of Saying We increased The hourglass levels He made it sound like we were getting a quarter Of XP when you get sunk in ship battles but no he should have said an inch in ship battles instead It's kind of misleading Because I was looking forward to it and it turns out it's no different Then before Still the same Xp level Just a little extra Still need to be increase it To quarter And you are still working for it Just been more awarding For normal players Like myself Right now it Still feels the same Level of XP Grind not happy About it being misled Explain it more better next time in your videos See of thieves. No offence but that is my opinion

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  • i had to go rewatch the video and nowhere in it do they say you'll get a quarter of a level for a loss! they said increased xp for loss so an extra inch of xp is a increase

  • @surgy24 I said we should have a quarter In getting sunk in ship battles I didn't say We get a quarter Read it more better Next time

  • I hope Godzilla is ok.

  • @urgedsniper0009 maybe you should go back and read what you wrote!! "He made it sound like we were getting a quarter Of XP when you get sunk in ship battles but no he should have said an inch in ship battles"

  • lol anyway i do agree that the rep for a loss is a little low iam not disagreeing on that

  • Why should we get more rep more rep means more people will lose on purpose

  • They do that anyway so what's the difference Of them changing it To make it more easier Because more people means more fights And more fights Means more easy levels For you To get up there quicker Because you seem to forget you have to get up to a 1000 that could take years For a normal player So we need more levels To make it up there more possible For normal players Cause the only people that are ever gonna make it up there are sweats and Cheetah's And for all the normal and casual players they will never be able to get up there because they have lives to live And don't have time to play games all the time Because season 8 supposed to be for everyone not for the high level skill players

  • For me, losing the battle would not earn any XP, on the contrary, the XP would be removed, as in the good old MMORPGS.
    This would incentivize players to actually battle and not go into the game voting to sink to earn a small amount.

  • @urgedsniper0009 said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    They do that anyway so what's the difference Of them changing it To make it more easier Because more people means more fights And more fights Means more easy levels For you To get up there quicker Because you seem to forget you have to get up to a 1000 that could take years For a normal player So we need more levels To make it up there more possible For normal players Cause the only people that are ever gonna make it up there are sweats and Cheetah's And for all the normal and casual players they will never be able to get up there because they have lives to live And don't have time to play games all the time Because season 8 supposed to be for everyone not for the high level skill players

    Take your time with it. You got an increase and should be happy. If you are a casual player getting to level 100 could easily take a bunch of gameplay over a year.

  • @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    Take your time with it. You got an increase and should be happy.

    Well what if we're not ?

    I, for once, think this "slight increase" is a joke and won't change at all the complaints that were voiced prior to it.

  • @jolly-ol-yep said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    Take your time with it. You got an increase and should be happy.

    Well what if we're not ?

    I, for once, think this "slight increase" is a joke and won't change at all the complaints that were voiced prior to it.

    People now also get loss credit when you get sailed out. Losses rewarding the exp they are at is fine.

  • @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    People now also get loss credit when you get sailed out.

    I wasn't talking about this. This is actually a pretty good change.

    Losses rewarding the exp they are at is fine.

    That's your opinion. Mine is different. And I think the many loss-farmers out there kinda agree with me, or else they'll just play the game, if it was that much fine tuned.

  • @urgedsniper0009 a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    season 8 supposed to be for everyone not for the high level skill players

    How you gain skill in games? By playing it.

    Season 8 is here for retaining PvP people who are about to quit or to make player return on the game since the loss of the Arena. Some people need a gamemode challenging and this is why we got the Season 8.
    You guys are ruining all the fun of naval ship battle because you want to glitch the game to have cosmetics.

    95% of the game is PVE and one gamemode is PvP and you complaign about this mode is too hard for you.

    Are PvP people complaingning they have to do 100 veil quest, 250 quests of each factions?

  • @ireleeas3 a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    Are PvP people complaingning they have to do 100 veil quest, 250 quests of each factions?

    Well for one if the "PvP people" could stop comparing easy, predictable, time-constrained, balanced PvE content with PvP battles that are the total opposite of all this, they could be taken seriously

  • @urgedsniper0009 a quarter of what ? From 1 to 2 or from 99 to 100?

    You do realise the amount of allegiance required per level increases right ?
    If not then now you do.

    Winning a battle (without a streak) gets you about 1/4 of a level between 90 and 100 losing shouldnt do the same

  • @callmebackdraft a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    Winning a battle (without a streak) gets you about 1/4 of a level between 90 and 100 losing shouldnt do the same

    Make winning reward you one whole level. Problem solved.

  • @jolly-ol-yep said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    People now also get loss credit when you get sailed out.

    I wasn't talking about this. This is actually a pretty good change.

    Losses rewarding the exp they are at is fine.

    That's your opinion. Mine is different. And I think the many loss-farmers out there kinda agree with me, or else they'll just play the game, if it was that much fine tuned.

    Maybe dont loss farm and play to win.

  • The problem is that playing to win is not enough. You have to actually win. Farming losses are more effective than trying and still losing.

  • @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    @jolly-ol-yep said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    People now also get loss credit when you get sailed out.

    I wasn't talking about this. This is actually a pretty good change.

    Losses rewarding the exp they are at is fine.

    That's your opinion. Mine is different. And I think the many loss-farmers out there kinda agree with me, or else they'll just play the game, if it was that much fine tuned.

    Maybe dont loss farm and play to win.

    I do. I don't farm losses.

    But I sympathize with and undertand loss farmers. And I respect their dedication more than the sweatiest of plays. Elitism and gatekeeping in a video game are childish behaviours, and the Sea of Thieves community is sometimes over the top with them

  • @jolly-ol-yep said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    @jolly-ol-yep said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    People now also get loss credit when you get sailed out.

    I wasn't talking about this. This is actually a pretty good change.

    Losses rewarding the exp they are at is fine.

    That's your opinion. Mine is different. And I think the many loss-farmers out there kinda agree with me, or else they'll just play the game, if it was that much fine tuned.

    Maybe dont loss farm and play to win.

    I do. I don't farm losses.

    But I sympathize with and undertand loss farmers. And I respect their dedication more than the sweatiest of plays. Elitism and gatekeeping in a video game are childish behaviours, and the Sea of Thieves community is sometimes over the top with them

    Its not elitism or gatekeeping. Its just playing a game. Rare has made loss farming easier and they should be happy if that is how they are going to work to the curses. Im still excited to see what happens when cross stamp matchmaking happens, it should help the modified elo work more in favor of those who are struggling to win. But they should be trying to win. Ive lost count of how many times people just try to lose quickly.

  • @captain-coel pleace just send this folks to me ;)

  • @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    Its not elitism or gatekeeping. Its just playing a game.

    Re-read those 2 sentences. Slowly. You're just proving my point.

  • I have to agree with @Jolly-Ol-Yep here. If it is not gatekeeping why would care how they got something? Players who try and lose (keyword: try which means put effort and actually fight) get minimal reputation. Why is it so hard to understand? Why would you think the system is fine as it is now? It's easy to say "Just win". Players have been playing to win and see that it is not effective. The game only cares about results, noy performance. You can't classify every loser as someone lazy who doesn't even try.

  • @dragotech123 a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    Why is it so hard to understand? Why would you think the system is fine as it is now?

    We all know why. Because he wins.

    It's called toxic gamer culture

  • @dragotech123 said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    I have to agree with @Jolly-Ol-Yep here. If it is not gatekeeping why would care how they got something? Players who try and lose (keyword: try which means put effort and actually fight) get minimal reputation. Why is it so hard to understand? Why would you think the system is fine as it is now? It's easy to say "Just win". Players have been playing to win and see that it is not effective. The game only cares about results, noy performance. You can't classify every loser as someone lazy who doesn't even try.

    They are getting reputation for losing. Losing just got an increase and its still not enough for people? How is it gatekeeping to simply ask that the goalposts remain in the same place? Ive been an advocate for trying to retain players in the hourglass mode. My ideas are not to simply make it easier, but more importantly find other reasons to stay involved. Like rewards before 100 that are actually worth using. because the titles and figureheads are terrible rewards. You dont see many of the pvp crowd complaining about the progression speed of the allegiance factions, its only the crowd that primariy did pve before the mode was introduced.

    @jolly-ol-yep said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    @dragotech123 a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    Why is it so hard to understand? Why would you think the system is fine as it is now?

    We all know why. Because he wins.

    It's called toxic gamer culture

    I win about 70-80%. Some times I get wrecked. Some times I do the wrecking. Sometimes Im winning and its the same person over and over and i feel bad. I know that when cross-stamp wasnt released it was going to keep things in a rough spot for many people. I just dont see it as a time thing. The curses are just a measure of time and not a measure of skill. Yes they take quite some time to obtain and I have many friends who do not have them yet. But to encourage winning isnt toxic.

    But im done with this thread as people simply dont realize that they dont need to have everything in the game. I know I have more cosmetics than most people having been here for way to long. There are a handful i wish I had, but they dont bother me because I can only use one per slot at a time. Heck, even the skeleton and ghost curse only get worn if I'm working on a commendation that requires them, otherwise they stay locked in a box with the rest of the curses thhat hide my pirate.

    Cheers.

  • @captain-coel Yes, it is not enough. Indeed it is not enough, and it is not because the losers are entitled people, it is because winning feels like the only way of doing progress and the difference between win xp and loss xp is abismal.

    Of course the pvp crowd will not complain, the already can win and get the progress.

    With a winrate of 70-80% I now see why you think it is fine, you have not experience enough losses to know how the losers feel.

  • @dragotech123 said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    I have to agree with @Jolly-Ol-Yep here. If it is not gatekeeping why would care how they got something? Players who try and lose (keyword: try which means put effort and actually fight) get minimal reputation. Why is it so hard to understand? Why would you think the system is fine as it is now? It's easy to say "Just win". Players have been playing to win and see that it is not effective. The game only cares about results, noy performance. You can't classify every loser as someone lazy who doesn't even try.

    Some dedicated players have realized that this game, thanks to its casual playerbase, is actually easy. If you're skilled and keep at it past the hit registration, you will get the binary results you're looking for with less of the in-between excuses and "lookouts for Little Timmy". In a way, a dedicated player that has had their ups and downs in their experiences of sailing, can easily sum up their adventures and battles as binary situations.

    You can say you tried hard, but you still didn't win, so what does saying you "tried hard" mean? This game, for years, has failed at making contextual situations matter for players, with most being a binary goal. Sure, you can say you've "stolen" 100 Chests of Sorrows, but at the end of the day, the game only cares about if you turned it in at an outpost or not.

    Binary goals are how the game allows an open-ended nature of getting to your goal, but also bottlenecks the goal to keep the mission solid. This is why alliance cheesing is still a potential way to earn allegiance, albeit, much harder than before and much less beneficial for all parties involved. The game does not care how you win, as long as you win, though, because it also offers allegiance for losses, it starts to walk on the eggshells of its own foundation in order to appear more accessible to casuals, and cause tiresome discussions like these to pop up often.

    For a casual player, who only sees good rewards as an incentive to participate in content, this season's content is attractive, but frustrating, currently for many reasons, even within and outside of this current timeframe. It's reasonable to have frustrations when you're not winning, failure in Sea of Thieves has always been a mentally straining occurrence that the devs have been aware of since its creation. However, the sweet taste of victory is always celebrated in stride and is promoted because it's an attractive goal, despite the challenges to get to that point being hidden away from casual onlookers.

    @jolly-ol-yep said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    We all know why. Because he wins.

    It's called toxic gamer culture

    The goal of winning in a video game isn't really toxic, however, in Sea of Thieves, winning has so many meanings that when the devs decide to give their own bottlenecked conditions of what's considered a "win", it is now problematic because everyone can't experience it consistently, or in their own way that actually works within the parameters of the open ended nature players. You can run to the Devil's Shroud and call it a win, you can turn in a stolen a Chest of Legends from a FotD (with none of the other loot worth more than that chest combined) and call it a win, even in The Arena, getting a win (first place) was more of getting the most points, via turning in the Sea Dog Chests, or pummeling a ship with cannonballs and throwables before it sinks. The Hourglass' means of a win is sinking the enemy opponent, which can be done in as little as 2 minutes, or a long as 2 hours, in however you possibly can as long as you don't sink before they do.

    When people say to just win, that's what the game is pretty much saying, and if you're struggling to do what the game says... I don't know what to tell you, it's not gatekeeping to play by the game's conditions. You lot cry for fairness when you encounter cheaters, but don't like having to fight legitimate players that actually know what they're doing (and don't say anything inappropriate to you as long as you don't do the same back). This is why I have been adamant on trying to explain this perspective, as a player that isn't even remotely that good, I still agree it would be better to just win your fights and become greater as a pirate. Trying to form ways around that would devalue the challenge already present from launch, the players who overcame those challenges and became humbled here from their past experiences, and the devs are already very unlikely to change that for the better interest of the casuals when it's repelled all the sweats from the voyages and commendations you lot still want to get done for cosmetics of your own to present.

    Feel free to call us "gatekeeping" and "toxic gamer culture", but the PvP players have their avenue of the constant thrill of combat (for better or worse), and players still have methods to get the same cosmetics as those PvP players that achieved the same goal within the first 2 months of this season.

  • @nex-stargaze I understand that. I understand that this is a binary system like everything in the game was before. (For example: The loot isn't yours until you cash it in). Your message is clear, learn to adapt in this binary system. All we are doing is providing feedback about how we believe this binary system will hurt the game mode and makes it frustrating for a lot of players.

    PvP never left the game, it was available since launch.

  • @captain-coel a dit dans Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase :

    You dont see many of the pvp crowd complaining about the progression speed of the allegiance factions, its only the crowd that primariy did pve before the mode was introduced.

    You realise you're talking about the vast majority of the playerbase here, right ?

    And
    @nex-stargaze You must mistake me for someone else. I earned my curses legit, by winning. It's not "Us and Them" when I talk about pvpers. I'm becoming a pvper myself.
    The game mode WORKED perfectly for me. It turned me from a PvE lord to an eager-to-learn PvP beginner. I just can see how and why it didn't for many of my friends who just left the game out of frustration. Guess my skin is just a bit thicker, I sticked to it, and I'm so glad I did seeing how much I improved.

    That being said, was it enjoyable ? Yeah, mostly. At least when it wasn't it was because of my opponent's attitude, not the game. Did it feel like the worst grind ever ? Definitely, and it's not over (I'm speaking from the perspective of someone who completed fishing, the 100 veils, the 50 FoTD and so on) Does some upadtes feel like a unfair, undeserved slap in the face ON TOP of the already building up frustration ? (precisely no rep for multiple encounters and comms not working with same-faction matches, while we still don't have cross-stamp matchmaking 2 months in) You bet !

    Again, we're not asking to nerf the efforts required to get there. We're asking for a mode that fairly rewards those who participate in it. The 70/80% winrate quoted above comes from somewhere. These were losses for the other end. Now how will one be able to keep that 70/80% winrate when the losers have gone ?

  • @dragotech123 said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    @nex-stargaze I understand that. I understand that this is a binary system like everything in the game was before. (For example: The loot isn't yours until you cash it in). Your message is clear, learn to adapt in this binary system. All we are doing is providing feedback about how we believe this binary system will hurt the game mode and makes it frustrating for a lot of players.

    It would be difficult to make a standing point about this because well...

    This game's playerbase is still growing to this very day, and active players fluctuate wildly every content update. This game has gotten away with a binary system for nearly 5 years now. To change it, after players have been battered for years by the same binary system that allowed for the most freedom possible in a "tools, not rules" environment would be the worst way to alienate and devalue the efforts veterans would have suffered through in the past - something that many will point to the launch of Season 7 for doing.

  • @nex-stargaze Perhaps, but the hourglass game mode is new, it appeared this season, and we are providing feedback to make it enjoyable.

    Also, veterans already had their efforts devalued over and over, pirate legend is easier to get than what it was in 2018 (we used to fight for skeleton forts), the legendary curse is back, the pink flame of fate is easier to obtain if you decide to make it the first one to get by using the hourglass and get killed instead of seeking someone to kill you, many things have changed to make things better for newer players, it already happened.

  • Remember it's a PVP game mode there's going to be PVP

  • @flame-heart2238 said in Hourglass levels not Awarding enough When losing In ship Battles Need more of an update And Being misled About the level increase:

    Remember it's a PVP game mode there's going to be PVP

    What have you done?! By bumping this thread this is going to get locked.

    Remember that is against the forum rules to bump threads older than 30 days.

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