@d1zzy-mouse said in Hourglass - diving then spawning in front of a 3 ship alliance!:
Hourglass pvp is designed for 1-v-1 ship battles.
Yesterday, after diving, our sloop emerged in front of a 3 ship alliance (a sloop and 2 brigs all parked next to each other).
So we faced a 2 players -v- 8 players situation.
This isn’t the first time this has happened.
There are also alliance crews putting all crew on one of their ships, outnumbering their opponents for a guaranteed win.
I suggest that any ship not involved in the match, but enter the fighting circle, should take irreparable damage, and crews of those ships should spawn away from the area.
My crew love a good battle, and really appreciate coming across a great crew. However, these tactics are unfairly boosting wins for the alliance crews, and spoiling the game for others.
Ive teamed up with other same faction ships on the seas doing hourglass. Most of the time, but not all, Ive just seen people who want battles, any battles. They each fight their own fight, usually lol, but every ship throws a blunder at the incoming ship to get credit if the Fighter wins. Some want to 3 ships v 1 ship, while most just want help against veteran players and are trying to learn the PvP side. There is a huge side of this community that want everything and want others to not have any of their special clothes, or sword, or sails.....Until Matchmaking is fixed, sorry if your feeling gets hurt, but I'm not (most wont) sitting underwater waiting collective hours doing nothing, getting no credit or rep for our time and effort waiting on a day one broken system. People are simply using the system RARE themselves have put in place. No exploits, no cheats, just using whats available to play the game.