Hourglass - diving then spawning in front of a 3 ship alliance!

  • Hourglass pvp is designed for 1-v-1 ship battles.

    Yesterday, after diving, our sloop emerged in front of a 3 ship alliance (a sloop and 2 brigs all parked next to each other).
    So we faced a 2 players -v- 8 players situation.
    This isn’t the first time this has happened.
    There are also alliance crews putting all crew on one of their ships, outnumbering their opponents for a guaranteed win.
    I suggest that any ship not involved in the match, but enter the fighting circle, should take irreparable damage, and crews of those ships should spawn away from the area.
    My crew love a good battle, and really appreciate coming across a great crew. However, these tactics are unfairly boosting wins for the alliance crews, and spoiling the game for others.

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  • It's not just meant to be 1v1. Don't want to see alliances don't attack defend.

  • @slickwillywonka I think it is meant to be 1v1. The whole system is based on pairing you to anither ship of your skill level.

    100% you should not be able to alliance and hourglass at the same time.

  • @slickwillywonka
    I think it is meant to be 1v1….
    Are you telling me you’d be happy to be outnumbered by 3-1 ships and 8-2 crew during your matches?

  • @edwaardo5507
    This matchmaking system is pairing you with people inside the adventure world. Within that world it is likely that someone has formed an alliance. Sure it's not fun to run into but this it is 100% avoidable. If you want the "fair" fight then defend. This isn't going to stop third party attacks tho. This isn't a strictly 1v1 mode. It's designed to be third partied. I say if you run into a alliance oh well better luck next time.

  • @d1zzy-mouse yes

  • Defenders have battlefield advantage, they can use a fort tower they're nearby or a world event/ghost ship voyage to increase the pressure of the fight on the invader, who just wants instant PvP.

    If you genuinely want fights as fair as possible, you can play defense without other ships nearby and wait for a fight to (hopefully) happen.

  • @slickwillywonka your talking absolute rubbish. Explain then how a 2 man sloop is a fair fight against a sloop crew and 2 brig crews inside an hourglass battle circle. Go ahead I'm waiting.

  • @nex-stargaze What are you even saying, it doesn't make sense to what she is saying, she is not talking about defense.

    If a 2 person sloop or solo sloop dives hourglass battle then they should only be fighting a 2 person sloop or solo sloop. Not a group of sloops, not a sloop with 3 or more persons and certainly not a brig or galleon unless they use the option to fight a bigger ship. You may have noticed that when you have a streak of 5+ you are then and only then given an option should you so wish to choose to fight a 3 person brig crew or a 4 person galleon crew. There is no option to fight 1 sloop attacker vs multiple ships as that is not what rare intend. You are coming accross as just another exploiter that finds any advantage you can to win rather than fight fairly, win or lose.

  • @slickwillywonka Also explain why rare hasn't given an option for a solo sloop to fight a 2 person sloop, then you can explain why your answer doesn't contradict what you have said previously.

  • @slickwillywonka It's not just meant to be 1v1. Don't want to see alliances don't attack defend.

    You don't know what your talking about. Rare did not give an option of a 1 person sloop to fight a 2 person sloop because it would be unfair. It is not there intention for a crew to fight an alliance within an hourglass battle circle setting as that is grossly unfair and simply exploiting until rare patch it.

  • Trying to find it now, but Rare has come out and stated that "third parties" was part of their design for hourglass. It was not intended to ever be a 1v1 fight exclusively. It's war, and war isn't always fair.

  • @lordqulex Rubbish or they would allow a 1 person sloop to battle a 2 person sloop.

  • @shadyriddler said in Hourglass - diving then spawning in front of a 3 ship alliance!:

    @nex-stargaze What are you even saying, it doesn't make sense to what she is saying, she is not talking about defense..

    ...Defenders get to have freedom to do what they want while Invaders wait under the waves and get unexpectedly matched with them? I'm not saying it's fair, cause it genuinely isn't. What I am saying is that adopting a new approach temporarily if you're so hot and bothered about this usually rare occurrence when diving is probably a better solution until Rare figures out what to do and applies a fix for it.

    Until then, suck it up, it's not that common, and you can move on past this.

  • @nex-stargaze Thank you for agreeing.

  • @shadyriddler said in Hourglass - diving then spawning in front of a 3 ship alliance!:

    @lordqulex Rubbish or they would allow a 1 person sloop to battle a 2 person sloop.

    It's absolutely in a podcast or an interview, there's a lot of content to sift through but I assure you, they've said that 3rd party interference was absolutely part of the design.

  • @lordqulex I know what you are reffering to. A ship or ships can enter the battle circle to fight (there intention being after a battle has begun), I heard that too. However this is not what is happening and you know it. Ships are grouping together before a battle even starts with the sole intention of gaining unfair advantage knowing that they will only battle 1 ship. Rare need to make a statemnet to be completly clear.

  • @shadyriddler If rare make a statement saying it is one of they're intentions that a sloop could rise into an hourglass battle expecting to be fairly matched against a crew of equal size could face 3 galleons who's intention it was in the first place for that to happen, then so be it that would be rare's decision, however this is not what they have said or intended.

  • Stop with alliances "issues" already.

    This is intended. They clearly made that point.

    This is such a non-issue, occurring only less than 1% of games... It breaks the monotony of fights and provide a challenge.

    As people said, if you don't like being ambushed, defend, don't attack

  • @jolly-ol-yep Absolute rubbish in defense of exploiting.

  • @shadyriddler

    I'd rather sail into an ambush than another group of sweats turkey walling... That's actually exploitation of a bug, and not using a tool in the game to gain a tactical advantage.

  • @edwaardo5507 said in Hourglass - diving then spawning in front of a 3 ship alliance!:

    @slickwillywonka I think it is meant to be 1v1. The whole system is based on pairing you to anither ship of your skill level.

    100% you should not be able to alliance and hourglass at the same time.

    No. it's Adventure.. all rules apply. You can even join an alliance with the crew you are battling too if you want. Tools not rules.

  • @shadyriddler a dit dans Hourglass - diving then spawning in front of a 3 ship alliance! :

    @jolly-ol-yep Absolute rubbish in defense of exploiting.

    I'm not in defense of "exploiting". I hate exploiting.

    Except this is not exploiting. This is a feature. They said so. Is it fair ? No. So what ? Is SoT fair in general ? No.

    You could have won 3 games by the time you complained here.

    I persist : this is a non-issue. It happened less than 1% of the time and it happens to everyone. You're not the only one here. Do we complain ? No. Because we know they said this is intended.

    I will go even further : How will you do when you decide to tackle the "10 streak" commendation in a system that (should) favor a 50/50 winrate (if working right) ?

    Your post is no different than one from a new player asking to nerf the kraken because they lost their loot to it.

    And it's so epically awesome to actually sink one of the ships of their alliance (target your opponent so he merges) and knowing you ruined their plan, even if you lost your ship

  • @shadyriddler said in Hourglass - diving then spawning in front of a 3 ship alliance!:

    @lordqulex Rubbish or they would allow a 1 person sloop to battle a 2 person sloop.

    That's the trade off for getting to skip the hunt part of adventure by Diving. IF YOU DIVE... you give up control of the state of the world you spawn into. If that's not acceptable.. Don't dive and play the game as it was designed.

  • That's true, I've only invaded into an alliance once or twice. That being said, I've only invaded into two ships, never an alliance of three or more. I can certainly understand how frustrating it is, but there are so many other things Rare needs to address before this outlier in order to make the play mode healthy and ensure its longevity.

  • @artie Play as it was designed, are you kidding me? So you are saying that Rare's intention is that a sloop can dive into a battle against 3 gallys that have gathered together for the intended purpose of ambushing a single ship. That's what your saying right?

  • @artie Answer this simple question. Why does rare not allow a solo sloop to battle a duo sloop by choice?

  • @shadyriddler said in Hourglass - diving then spawning in front of a 3 ship alliance!:

    @slickwillywonka your talking absolute rubbish. Explain then how a 2 man sloop is a fair fight against a sloop crew and 2 brig crews inside an hourglass battle circle. Go ahead I'm waiting.

    Ask the three ships I sunk if they think it's fair they met me? I've sunk this exact set up of ships two brig's and a sloop. Was it easy no. It can be done and the comments I heard while doing it were absolute gold.

    Fair is in the eye of the beholder. While you may look at that situation as hopeless and unfair I see it as an opportunity to shine. I see glory. I see a chance to have a magnificent story to tell. So give me the alliance so I can send them to the locker. Most alliances break after the first ship sinks anyway. Keep up the fight and the weaker fighters will flee. Fair in pirate world don't make me laugh.

  • @shadyriddler That is not the kind of question you should be asking as a user that signed up for the Insider program...

    Solo sloops are treated as a valid crew size in this game. In order to ensure a fair fight, solos will only be matched with solos as their target, they cannot have crewmates join their crew, and if they do, their crewmates immediately get locked on the ferry until the fight is over.

    You attempt to call ridicule to players utilizing an alliance to their advantage does not contradict that. The game matched you with a solo slooper, what the solo slooper is doing in an alliance with a brigantine and a galleon is not within the control of matchmaking.

  • @slickwillywonka I agree with you, but I disagree that on the whole this isn't rife or as intended, a new player experiencing this would either not participate again, do what they are doing or quit.

  • @nex-stargaze It may not be in the comtrol of matchmaking but it is in rares control and hopefully see best interest in stopping. I do not agree that it was rare's intention for a single ship to rise into battle against crews that have allienced or simply teamed up with the sole intention to gain an advantage knowing they can all progress with little to no effort or time.

  • @slickwillywonka BS

  • @d1zzy-mouse
    Think what you like it's true. Just because you can't doesn't mean I can't either. I'm a madman and I will destroy everything in my path or die trying. You stick a couple thousand cannonballs in my barrel with about a hundred chains like I had that night and you will be fighting in the shade with my cannon shots.

  • @d1zzy-mouse said in Hourglass - diving then spawning in front of a 3 ship alliance!:

    Hourglass pvp is designed for 1-v-1 ship battles.

    Yesterday, after diving, our sloop emerged in front of a 3 ship alliance (a sloop and 2 brigs all parked next to each other).
    So we faced a 2 players -v- 8 players situation.
    This isn’t the first time this has happened.
    There are also alliance crews putting all crew on one of their ships, outnumbering their opponents for a guaranteed win.
    I suggest that any ship not involved in the match, but enter the fighting circle, should take irreparable damage, and crews of those ships should spawn away from the area.
    My crew love a good battle, and really appreciate coming across a great crew. However, these tactics are unfairly boosting wins for the alliance crews, and spoiling the game for others.

    Ive teamed up with other same faction ships on the seas doing hourglass. Most of the time, but not all, Ive just seen people who want battles, any battles. They each fight their own fight, usually lol, but every ship throws a blunder at the incoming ship to get credit if the Fighter wins. Some want to 3 ships v 1 ship, while most just want help against veteran players and are trying to learn the PvP side. There is a huge side of this community that want everything and want others to not have any of their special clothes, or sword, or sails.....Until Matchmaking is fixed, sorry if your feeling gets hurt, but I'm not (most wont) sitting underwater waiting collective hours doing nothing, getting no credit or rep for our time and effort waiting on a day one broken system. People are simply using the system RARE themselves have put in place. No exploits, no cheats, just using whats available to play the game.

  • If they thought Alliances were an issue they would have done something when they fixed the TT9 exploit.
    If nothing is done about Alliances on the upcoming matchmaking update, they are definitely intended.

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