An idea for Allegiance Via PVE

  • @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr

    There's nothing to argue with, just as it's impossible to get everything doing only PvP, now it's impossible to get everything doing only PvE. But unlike those who complain that they need to do PvP to get the curses, I do PvE and get what I want. Do I like to do PvE? No. But as you said, the game is PvPvE, I chose to do PvE too even though I don't like it.

    That'ts THE POINT! Finally!!!! As you can read in the topic (first message), he/she is not asking for EVERY rewards (every curse or whatever), but just for more ways to get EXPERIENCE (ONLY)!

    In this case, you can earn some of the rewards, like some curses, but not all of them. Besides, you need 1000 levels to earn the most wanted reward. So, whichever you choose, PvP or PvE, it will take a lot of time and dedication.

    You shouldn't ask for ANY reward. If anyone want them just to do PvP, That's THE POINT!
    Almost everything in this game takes a lot of time and dedication.

  • @targasbr Two unique cosmetic systems (phantom curse can be used with any clothes, Skeletons have their own unique dresser) and two zones are locked behind one pvp mode. That's insanely greedy. Even the Pirate Legend, which has somewhat unique cosmetic system, and which locks one zone behind progression, lets players choose from multiple trading companies and many tasks, both pvp and pve, as the means of achiving the status. The pvp is also the most discriminatory progression in the game that increases and decreases time needed to get the progression by dozen times. Now, pvp has always been decreasing speed of progression, but the season 8 on demand pvp introduced unprecedented toxic mess as of yet (even Glorious Sea Dog stuff was fine compared to it, not to mention that it felt entirely optional, unlike the season 8 that is something that has to be done to move character forward). It would be really difficult to create something less player friendly than we got in our faces right now.

  • @arch-ideall said in An idea for Allegiance Via PVE:

    @targasbr Two unique cosmetic systems (phantom curse can be used with any clothes, Skeletons have their own unique dresser) and two zones are locked behind one pvp mode. That's insanely greedy. Even the Pirate Legend, which has somewhat unique cosmetic system, and which locks one zone behind progression, lets players choose from multiple trading companies and many tasks, both pvp and pve, as the means of achiving the status. The pvp is also the most discriminatory progression in the game that increases and decreases time needed to get the progression by dozen times. Now, pvp has always been decreasing speed of progression, but the season 8 on demand pvp introduced unprecedented toxic mess as of yet (even Glorious Sea Dog stuff was fine compared to it, not to mention that it felt entirely optional, unlike the season 8 that is something that has to be done to move character forward). It would be really difficult to create something less player friendly than we got in our faces right now.

    So let's bring back the cosmetics from the late Arena, including NAL and SOC sails, and place them as a Merchant Alliance reward.
    Anyway, Season 8's PvP is entirely optional, as is everything else in the game.

  • @targasbr said in An idea for Allegiance Via PVE:

    @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr

    There's nothing to argue with, just as it's impossible to get everything doing only PvP, now it's impossible to get everything doing only PvE. But unlike those who complain that they need to do PvP to get the curses, I do PvE and get what I want. Do I like to do PvE? No. But as you said, the game is PvPvE, I chose to do PvE too even though I don't like it.

    That'ts THE POINT! Finally!!!! As you can read in the topic (first message), he/she is not asking for EVERY rewards (every curse or whatever), but just for more ways to get EXPERIENCE (ONLY)!

    In this case, you can earn some of the rewards, like some curses, but not all of them. Besides, you need 1000 levels to earn the most wanted reward. So, whichever you choose, PvP or PvE, it will take a lot of time and dedication.

    You shouldn't ask for ANY reward. If anyone want them just to do PvP, That's THE POINT!
    Almost everything in this game takes a lot of time and dedication.

    He's not asking for rewards, but for more ways to get XP, even harder ways (time consuming) then just PvP.

    In any case, I understand your extreme and rock solid positioning, I just disagree with logical arguments. I'm just an old SoT player (not thatttt old) who really wants to see the good of everyone and the game, not just me.

    I don't think Rare will change something like this, and it is "OK" for me. I'm just here to support the guy, even as a player who seeks PvP. In fact, I just need Rare to solve PvP because is f* hard to play the way it is now.

    After all, It's up to Rare.

  • @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr

    There's nothing to argue with, just as it's impossible to get everything doing only PvP, now it's impossible to get everything doing only PvE. But unlike those who complain that they need to do PvP to get the curses, I do PvE and get what I want. Do I like to do PvE? No. But as you said, the game is PvPvE, I chose to do PvE too even though I don't like it.

    That'ts THE POINT! Finally!!!! As you can read in the topic (first message), he/she is not asking for EVERY rewards (every curse or whatever), but just for more ways to get EXPERIENCE (ONLY)!

    In this case, you can earn some of the rewards, like some curses, but not all of them. Besides, you need 1000 levels to earn the most wanted reward. So, whichever you choose, PvP or PvE, it will take a lot of time and dedication.

    You shouldn't ask for ANY reward. If anyone want them just to do PvP, That's THE POINT!
    Almost everything in this game takes a lot of time and dedication.

    He's not asking for rewards, but for more ways to get XP, even harder ways (time consuming) then just PvP.

    To get the rewards you need EXP. To get EXP you need to do PvP. There's no reason to gain EXP without doing PvP if not to get the rewards.

    In any case, I understand your extreme and rock solid positioning, I just disagree with logical arguments. I'm just an old SoT player (not thatttt old) who really wants to see the good of everyone and the game, not just me.

    I'm also old in this game (I've been playing since the beta) and I want to see the best for the players, precisely because of that I see that the best thing for the PvP community that after many years finally had an update is precisely to keep the PvP rewards in PvP.

    I don't think Rare will change something like this, and it is "OK" for me. I'm just here to support the guy, even as a player who seeks PvP. In fact, I just need Rare to solve PvP because is f* hard to play the way it is now.

    After all, It's up to Rare.

    I particularly understand him, really, I myself don't like PvE, but I do, and I'd like ways to get everything from the game without having to do 100 Legend of the Veil for example, but since that's not possible, that's fine.

  • @kayokgs said in An idea for Allegiance Via PVE:

    That's I agree "partially" with you, but I don't think "forbid PvE players from enjoying the game" is a good solution in this case. It should have good another solutions for this purpose. I have some ideas, but it is hard to dialogue in the forum. There are many people without solid arguments in this community. They just "don't care".

    1000%

  • For me it's a a matter of variety being the spice of life. Supply, dive, battle, repeat is remarkably boring for me. I want defending/PVE to be more rewarding because hourglass is a dull, joyless grind as it stands.

    I think the PVE'ers and PVP'ers are the vocal minority, and players like me are the bulk. I think the bulk of players would enjoy defending being more rewarding and more robust.

  • @lordqulex said in An idea for Allegiance Via PVE:

    For me it's a a matter of variety being the spice of life. Supply, dive, battle, repeat is remarkably boring for me. I want defending/PVE to be more rewarding because hourglass is a dull, joyless grind as it stands.

    I think the PVE'ers and PVP'ers are the vocal minority, and players like me are the bulk. I think the bulk of players would enjoy defending being more rewarding and more robust.

    So dig pick up turn in isn't? Hilarious.

  • Honestly I’ve been giving this some thought. Getting the curse in PvP is one commendation that you have to grind a long time for. Similar to how hard it is to get chests of sorrow. You’re going to put a stupid amount of hours to get 1 commendation.

    But, you can PvP your way to that commendation. It’ll take longer, but you can actually turn in 100 crying chests while never PvEing… I feel the same should be available for the ghost or skeleton curse. If this is truly a PvEvP game, then the PvP rewards shouldn’t be only attainable by PvP. Some of them should be attainable by PvE grinding. But the grind should be significantly longer than if done the “correct way.”

    That said, I don’t believe it should be easy. It’s very hard to PvP your way through most commendations. Certain ones you can never PvP through. So certain PvP ones should never be attainable through PvE alone… but I do think it should be ok to PvE your way through a few of them just like you can PvP your way through some of the PvE commendations.

    I’m not sure what that would look like. I do think defending loot should be altered from what it is. It takes quite a lot of time to get to loot grade 5 and you’re going to be invaded multiple times while getting there. So I feel like it should be easier to get to 5, but not necessarily give any more rep than it already does once you are 5.

  • @slickwillywonka said in An idea for Allegiance Via PVE:

    @lordqulex said in An idea for Allegiance Via PVE:

    For me it's a a matter of variety being the spice of life. Supply, dive, battle, repeat is remarkably boring for me. I want defending/PVE to be more rewarding because hourglass is a dull, joyless grind as it stands.

    I think the PVE'ers and PVP'ers are the vocal minority, and players like me are the bulk. I think the bulk of players would enjoy defending being more rewarding and more robust.

    So dig pick up turn in isn't? Hilarious.

    Better than waiting in the tunnels for 30 minutes...

  • This is just my opinion, and its subjective, but I think the system is not very well desgined. Allow me to explain, I think it's fine to have cosmetics behind locked PvP, but why choose the most requested ones from the whole community but whatever, I guess they want it this way and at this point I guess I have to accept it.

    But the current system is made that it only rewards those who can win consistenly, winning streaks are essential to feel progress. This is really discouraging and punishing for those who lose, the winning streaks are necessary to keep buying supplies, to recover gold invested and to get xp at a rate fast enough that it feels that levels are advancing. I don't think this is ok, I feel that participating alone in the PvP should feel rewarding as players are investing their time into the new content, they are putting effort into fighting and they must be rewarded accordingly. But losses grant little to no xp, and every bonus that is required to feel the progression is lost while sinking. Also supplies collected are lost after sinking. Even some players who win have stated that they need to keep winning constantly and mantain the streaks to make the progression meaningful.

    My point is that I think that the system is flawed because losing players will feel discouraged and stop trying because they don't feel much progress after investing a lot of time in it. I see that people say that the rewards are intended to be kept behind PvP, ok, I can accept that, but the game mode is intended to appeal to everyone, to entertain those who wanted PvP for a long time while also trying to bring new players into PvP, it should be made that even those who are not good at PvP can give it a try and become better at PvP, to improve their skills, get better and eventually enjoy a core aspect of the whole game. But that's exactly what I feel it is failing, it is doing it wrong because I've already seen players leave the season's content already. Some say that's ok, I think it's isn't. It's not ok, I think that the content of the season must remain interesting and appealing, it should be desgined to bring new players and engage with it. The game mode is accessible to eveyrone, yes, it is there, everyone has an hourglass on their ship, but it is not appealing to many players, they don't feel attracted to it because they don't feel rewarded for their time invested.

    In my opinion something about reputation should be changed, I think losing should give much more xp, a single win should give more xp too, and the streaks should reward less of a multiplier, perhaps the streaks should feel like a small bonus instead of the main method of progressing through levels. If players feel rewarded even if they lose they will keep trying the new mode because the fear of losing will fade away and they will keep trying and trying until they become better. More xp for losing would be nice as it would remove the fear of wasting time for little reward, it would also make losing less frustrating. The fear of losing the streak would be gone too because thos who win also are too focused on keeping that streak to progress.

    Another thing is that titles every 10 levels and figureheads every 20 levels is not a very good reward, with the current slow progress for losers the rewards on the journey don't feel very good. At least the Shore of Gold journey has more variety in the rewards, and there is always a reward for completing one tall tale the first time even if the journals has not been found (but I also think it feels a bit empty between completing the first time a tall tale, and the fifth time with all the journals, that also may be a design flaw). Anyway, that's just my opinion, please don't think I'm stating facts, it is just what I think the situation is from my perspective.

  • @dragotech123
    Let me complement your idea.

    People often forget the BASICS.

    Im my experience, people usually start to play this game NOT because the PVP, but because the PVE: Megalondons, krakens, storms, freedom on the see e uniques encounters. So you can kill some monsters and get rewards. OH YEAH! AWESOME.

    You have a lot to do. The game doesn't teach you properly how to play and the learning curve is VERY HIGH. It takes too much time to start playing well, as a regular player, even more to know how to defend yourself or attack someone. If you are a single player, EVEN WORST to start SoT (I was lucky cause I had friends). It also takes too much time to do anything in this game, even a simple voyage (with a possibility to not complete it, right?).

    So, imagine you have friends to start the game, all new players. Everything is NICE, but hard!!!! After a while, you start to feel the pressure of pirates who constantly attack you and you can't defend yourself. Worse when you know they can HOP you. You face 3 options: (1) learn how to battle, (2) dont care about being sunk or (3) quit the game. We all lose some players here because of (3). True, but #SAD.

    If they choose 1, they will face other problems that can force them to quit the game. We all lose some other players here too.
    If they choose 2, the loop of that 3 options returns again and we have the possibility to lose other players again. IMHO, PvE players are stuck between 2 and 3. They don't care about being sunk, but don't wanna quit the game because they like a lot the PvE Mode. Think: the game is relaxing, beautiful and you can do a lot of things.

    Among these situations, they are still facing the problem of HIGH LEARNING CURVE.

    Really guys, if you don't have that natural feeling of battle, it's really easy to quit the game the way it is now.

    Because of this, i'm not against mega alliance or PvEs. We just need to give PvEs more time in the game to learn properly and, finally, feel the battle in their veins. TIME is the key! Everything I write here is because of TIME!

    So, yes, IMHO, if you wanna more PvP players, you need to give more opportunities to PvE Players. It's not necessary that all PvE players earn PvP achievements, but you don't need to exclude them totally from a facet of the game just because it's, nowadays, PVP ONLY. Give it a try! Let them taste the PvP's taste. Let them learn how to battle properly (it is really hard, guys, compared to any other game I've already played).

    We need to enlarge the community with any types of players, PvE, PvPs, PvEvPs, etc.

  • @dragotech123 said in An idea for Allegiance Via PVE:

    In my opinion something about reputation should be changed, I think losing should give much more xp, a single win should give more xp too, and the streaks should reward less of a multiplier, perhaps the streaks should feel like a small bonus instead of the main method of progressing through levels. If players feel rewarded even if they lose they will keep trying the new mode because the fear of losing will fade away and they will keep trying and trying until they become better. More xp for losing would be nice as it would remove the fear of wasting time for little reward, it would also make losing less frustrating. The fear of losing the streak would be gone too because thos who win also are too focused on keeping that streak to progress.

    Another thing is that titles every 10 levels and figureheads every 20 levels is not a very good reward, with the current slow progress for losers the rewards on the journey don't feel very good. At least the Shore of Gold journey has more variety in the rewards, and there is always a reward for completing one tall tale the first time even if the journals has not been found (but I also think it feels a bit empty between completing the first time a tall tale, and the fifth time with all the journals, that also may be a design flaw). Anyway, that's just my opinion, please don't think I'm stating facts, it is just what I think the situation is from my perspective.

    Pretty much sums up many other threads, yes. Losing at any point feels like a punishment and not progression, and players who can't win won't play if they don't feel like they're making meaningful progress. The thing to also remember is that it's a zero sum game. That is, every streamer that gets a 100 win streak had to sink 100 ship to get there. That is absolutely top-loading the experience and it's no wonder the bottom players are quitting like it's going out of style.

  • @kayokgs said in An idea for Allegiance Via PVE:

    Because of this, i'm not against mega alliance or PvEs. We just need to give PvEs more time in the game to learn properly and, finally, feel the battle in their veins. TIME is the key! Everything I write here is because of TIME!

    I mean, I think one striking observation I have is that you can only earn the curses after 1) being a pirate legend, which look at the stats most players are not, or 2) level 75 reapers, which most players are probably not (we have no stats and the only players that aren't pirate legend but 75 reapers are the PVP'ers). That means most of the players complaining about access to the curses is probably one of your core, loyal, PVEVP'ers. NOT the "vocal minority" PVE'ers or alliance server enthusiasts.

    We've already spent months/years and done most if not all of what's available. I'm 75/75/75/75/50/25, hourglass is the only new content. It's pretty good for a first pass, could use some improvement for sure. And even I'm like, this is not entertaining... Needs more variety. Your core PVEVP'ers don't want mindless repetitive PVP and the thing that concerns me the most is that those are the players annoyed by this. We can't afford to lose them.

    We need to enlarge the community with any types of players, PvE, PvPs, PvEvPs, etc.

    10,000%, yes, thank you! It's too bad there are some bad-faith pirates out there that don't understand this.

  • @lordqulex said in An idea for Allegiance Via PVE:

    @kayokgs said in An idea for Allegiance Via PVE:

    Because of this, i'm not against mega alliance or PvEs. We just need to give PvEs more time in the game to learn properly and, finally, feel the battle in their veins. TIME is the key! Everything I write here is because of TIME!

    I mean, I think one striking observation I have is that you can only earn the curses after 1) being a pirate legend, which look at the stats most players are not, or 2) level 75 reapers, which most players are probably not (we have no stats and the only players that aren't pirate legend but 75 reapers are the PVP'ers). That means most of the players complaining about access to the curses is probably one of your core, loyal, PVEVP'ers. NOT the "vocal minority" PVE'ers or alliance server enthusiasts.

    We've already spent months/years and done most if not all of what's available. I'm 75/75/75/75/50/25, hourglass is the only new content. It's pretty good for a first pass, could use some improvement for sure. And even I'm like, this is not entertaining... Needs more variety. Your core PVEVP'ers don't want mindless repetitive PVP and the thing that concerns me the most is that those are the players annoyed by this. We can't afford to lose them.

    We need to enlarge the community with any types of players, PvE, PvPs, PvEvPs, etc.

    10,000%, yes, thank you! It's too bad there are some bad-faith pirates out there that don't understand this.

    I also maxed out the levels and achievements (I only need to do megalodons and deliver animals, that I don't like doing it). PvP is also my only new content. I wouldn't add 1 letter to yours. 10.000% YES!

  • @kayokgs same. I just need shrouded ghost and generous gifts.

    After season 7 was a slap in the face to everyone who had mostly completed the content, season 8 wasn't much to look forward to for someone who doesn't want to focus PvP... I am hoping season 9 brings some truly fresh content and not another recycle of things we already have, just relabeled.

  • Yeah, for now I am going to focus on the other stuff I haven't completed: Umbra's tattoo, the Gold curse, and level up Reapers to 75. I hope that at least Season 9 can give us new methods of leveling up or make the grind of season 8 a lot less punishing for those who are not used to PvP.

  • @targasbr said in An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

    Obliquity of the Ecliptic - Solve 25 puzzles from Sudds
    Master Banisher - Dispel - 25 Haunted Islands.
    Legendary Lung Capacity - Complete 25 Shipwreck Graveyards.
    Tower Defence - Defeat 150 Ghost Garrison emplacements.
    Veil Seeker - Complete 100 Legend of the Veil Voyages.

    These 5 I took only from Legend of the Veil, and I didn't even think about Vaults, Fort of the Damned, fishing, etc.

    Ok, and like I said: most of them, not all of them. So at this point you’re just looking to argue.

  • Tonight I raised the hourglass, I waited 2 minutes at Golden Sands with loot of the Sea fort, I got invaded and managaed to win the battle somehow, finally raised a level.

    Am I allowed to criticize the system now? Or will people still tell me that I am entitled and that I am not putting effort into it?

  • @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    If I'm going to earn PvP rewards doing PvE, I also want to earn all the other PvE rewards in the game just doing PvP.

    That’s called sinking people and stealing their treasure. Since like 75% of the commendations in the game revolve around turning stuff in lol.

    Obliquity of the Ecliptic - Solve 25 puzzles from Sudds
    Master Banisher - Dispel - 25 Haunted Islands.
    Legendary Lung Capacity - Complete 25 Shipwreck Graveyards.
    Tower Defence - Defeat 150 Ghost Garrison emplacements.
    Veil Seeker - Complete 100 Legend of the Veil Voyages.

    These 5 I took only from Legend of the Veil, and I didn't even think about Vaults, Fort of the Damned, fishing, etc.

    Ok, and like I said: most of them, not all of them. So at this point you’re just looking to argue.

    It's ironic how people just say something and then try to fix it. The point here is not about more or less, but about a person wanting to circumvent the game rules to get an item. Just as there are things that are unique to PvE, now, after a long time, there are things that are unique to PvP.

  • @targasbr I don’t understand how you’re not seeing what the issue is. I’ve seen you arguing against any type of non pvp suggestion for this in other posts so lot me try and make it as clear as possible. If it were ANY OTHER ITEMS there wouldn’t be nearly as many people asking for pve / otherwise complaining about progression. But the thing is that it ISN’T any other items. The pvp-gated items are THE MOST COMMUNITY-REQUESTED ITEMS EVER.

    Community meaning EVERYONE. Not just the pve players, not just the pvp players, everyone. So the issue people have is that after years of asking for them, they get locked behind something only the sweats are going to even participate in at this point because the mode is already dead in the water. So all the people like you saying the majority of the community who don’t have the time/skill/patience to grind out 100 levels in both factions don’t deserve to have it in the first place and then try to justify it by saying you can get titles or dirt cheap cosmetics for doing pve stuff like it’s anywhere close to comparable.

  • @targasbr said in An idea for Allegiance Via PVE:

    @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr

    There's nothing to argue with, just as it's impossible to get everything doing only PvP, now it's impossible to get everything doing only PvE. But unlike those who complain that they need to do PvP to get the curses, I do PvE and get what I want. Do I like to do PvE? No. But as you said, the game is PvPvE, I chose to do PvE too even though I don't like it.

    That'ts THE POINT! Finally!!!! As you can read in the topic (first message), he/she is not asking for EVERY rewards (every curse or whatever), but just for more ways to get EXPERIENCE (ONLY)!

    In this case, you can earn some of the rewards, like some curses, but not all of them. Besides, you need 1000 levels to earn the most wanted reward. So, whichever you choose, PvP or PvE, it will take a lot of time and dedication.

    You shouldn't ask for ANY reward. If anyone want them just to do PvP, That's THE POINT!
    Almost everything in this game takes a lot of time and dedication.

    You can get pirate legend in 6 hours. That’s the start of the “endgame.” Try again.

  • @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr I don’t understand how you’re not seeing what the issue is. I’ve seen you arguing against any type of non pvp suggestion for this in other posts so lot me try and make it as clear as possible. If it were ANY OTHER ITEMS there wouldn’t be nearly as many people asking for pve / otherwise complaining about progression. But the thing is that it ISN’T any other items. The pvp-gated items are THE MOST COMMUNITY-REQUESTED ITEMS EVER.

    Community meaning EVERYONE. Not just the pve players, not just the pvp players, everyone. So the issue people have is that after years of asking for them, they get locked behind something only the sweats are going to even participate in at this point because the mode is already dead in the water. So all the people like you saying the majority of the community who don’t have the time/skill/patience to grind out 100 levels in both factions don’t deserve to have it in the first place and then try to justify it by saying you can get titles or dirt cheap cosmetics for doing pve stuff like it’s anywhere close to comparable.

    You can get allegiance by doing only PvE, just vote for the hourglass, raise an emissary flag and go PvE. The only difference here is that a warning will appear that you have been invaded, because even without the hourglass you could be attacked by other players. In the end, almost nothing has changed.

  • @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @kayokgs said in An idea for Allegiance Via PVE:

    @targasbr

    There's nothing to argue with, just as it's impossible to get everything doing only PvP, now it's impossible to get everything doing only PvE. But unlike those who complain that they need to do PvP to get the curses, I do PvE and get what I want. Do I like to do PvE? No. But as you said, the game is PvPvE, I chose to do PvE too even though I don't like it.

    That'ts THE POINT! Finally!!!! As you can read in the topic (first message), he/she is not asking for EVERY rewards (every curse or whatever), but just for more ways to get EXPERIENCE (ONLY)!

    In this case, you can earn some of the rewards, like some curses, but not all of them. Besides, you need 1000 levels to earn the most wanted reward. So, whichever you choose, PvP or PvE, it will take a lot of time and dedication.

    You shouldn't ask for ANY reward. If anyone want them just to do PvP, That's THE POINT!
    Almost everything in this game takes a lot of time and dedication.

    You can get pirate legend in 6 hours. That’s the start of the “endgame.” Try again.

    I can because I've been playing since the Beta and I know this game, but the newplayer who just got to know the game will hardly take less than a week.

  • @targasbr said in An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr I don’t understand how you’re not seeing what the issue is. I’ve seen you arguing against any type of non pvp suggestion for this in other posts so lot me try and make it as clear as possible. If it were ANY OTHER ITEMS there wouldn’t be nearly as many people asking for pve / otherwise complaining about progression. But the thing is that it ISN’T any other items. The pvp-gated items are THE MOST COMMUNITY-REQUESTED ITEMS EVER.

    Community meaning EVERYONE. Not just the pve players, not just the pvp players, everyone. So the issue people have is that after years of asking for them, they get locked behind something only the sweats are going to even participate in at this point because the mode is already dead in the water. So all the people like you saying the majority of the community who don’t have the time/skill/patience to grind out 100 levels in both factions don’t deserve to have it in the first place and then try to justify it by saying you can get titles or dirt cheap cosmetics for doing pve stuff like it’s anywhere close to comparable.

    You can get allegiance by doing only PvE, just vote for the hourglass, raise an emissary flag and go PvE. The only difference here is that a warning will appear that you have been invaded, because even without the hourglass you could be attacked by other players. In the end, almost nothing has changed.

    Except this quite literally doesn’t work. I’m not even kidding you when I say that I put up the Athena hourglass YESTERDAY at the start of my session and proceeded to do MULTIPLE Legend of the veils, spanning like 5 hours, and I did not get invaded ONCE. Absolutely 0 allegiance. The mode is dead already.

  • @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr said in An idea for Allegiance Via PVE:

    @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr I don’t understand how you’re not seeing what the issue is. I’ve seen you arguing against any type of non pvp suggestion for this in other posts so lot me try and make it as clear as possible. If it were ANY OTHER ITEMS there wouldn’t be nearly as many people asking for pve / otherwise complaining about progression. But the thing is that it ISN’T any other items. The pvp-gated items are THE MOST COMMUNITY-REQUESTED ITEMS EVER.

    Community meaning EVERYONE. Not just the pve players, not just the pvp players, everyone. So the issue people have is that after years of asking for them, they get locked behind something only the sweats are going to even participate in at this point because the mode is already dead in the water. So all the people like you saying the majority of the community who don’t have the time/skill/patience to grind out 100 levels in both factions don’t deserve to have it in the first place and then try to justify it by saying you can get titles or dirt cheap cosmetics for doing pve stuff like it’s anywhere close to comparable.

    You can get allegiance by doing only PvE, just vote for the hourglass, raise an emissary flag and go PvE. The only difference here is that a warning will appear that you have been invaded, because even without the hourglass you could be attacked by other players. In the end, almost nothing has changed.

    Except this quite literally doesn’t work. I’m not even kidding you when I say that I put up the Athena hourglass YESTERDAY at the start of my session and proceeded to do MULTIPLE Legend of the veils, spanning like 5 hours, and I did not get invaded ONCE. Absolutely 0 allegiance. The mode is dead already.

    Here

  • @historicmold440 said in An idea for Allegiance Via PVE:

    You can get pirate legend in 6 hours. That’s the start of the “endgame.” Try again.

    I'm calling hogwash on that. Show me the YouTube video or streamer replays that prove this. Maybe someone who's been playing since the beta knows how to optimize the routines to do this, but with emergent PVE and PVP there is zero chance a new player will get legend in six hours.

    Can you do it in six hours? Maybe. Can someone who downloaded the game today do it? Absolutely not man, c'mon. No way.

  • @lordqulex

    This vid

    Also I’m saying it’s possible, I know people just starting the game aren’t gonna do it, unless maybe they follow the vid but it is what it is.

  • @targasbr

    That’s great dude, like I just said I was doing pve for several hours. It means nothing I don’t get invaded. So your reply was irrelevant. You don’t get allegiance unless you get invaded, and I never got invaded is what I said.

    So why was your answer to tell me to get loot and wait to get invaded, which again is what I was doing lol

  • @historicmold440 said in An idea for Allegiance Via PVE:

    @targasbr

    That’s great dude, like I just said I was doing pve for several hours. It means nothing I don’t get invaded. So your reply was irrelevant. You don’t get allegiance unless you get invaded, and I never got invaded is what I said.

    So why was your answer to tell me to get loot and wait to get invaded, which again is what I was doing lol

    Wrong. Take a look at the video, it's only 2 minutes long.

  • @historicmold440

    "A bunch of experienced players can get pirate legend in 6 hours during a Gold and Glory weekend" is not a new player's experience. Pirate Legend is the beginning of a new set of voyages, I'm not sure I'd call that "end game content". I unfortunately believe hourglass is the end game content... nothing PVE left to do really, so we're burning time until the next season/tall tale/adventure is released.

  • As a new ish player i wanna dd my own two cents.
    I'll just say it out right i prefer pve, i get miffed when i'm just fishing and a rank 5 reaper galley comes in and sinks me for the lolz, but it is what it is. I server hop and move on. I'm also a cosmetic .....lady of the night lets say, and like to get all i can so long as its f2p. So i'm doing this the pvp way, and it has to stay pvp, but the grind is too much.
    It was mentioned in one post above me, but people have jobs, people have things to do and want to go on and enjoy the game and get the things they want. Having to waste 4 or even 5 hours on one match for minimum xp is demoralizing.
    My first match was that long, and at the end they started blunder spamming me on respawn and sailed my ship out of bounds so i didn't even get anything. I lost, whats new, but having what little time i have to even play, getting wasted is the real infuriating part.
    I'm at rank 16 now, every other match is just sweatlords, blunder spamming and trying to get you out of bounds so you don't get anything. The only way i can describe this mode is demoralizing, this should be fun. Even as a pve player i had fun on the few matches where we actually fought, naval or boarding. No blunders on spawn or cheaters(yes i even got cheaters, one kept us afloat for a while even though our ship had water up to the deck), just pure mayhem and enjoyment. The mode right now is just cheese or cheaters or people that anchor and give up. Like i said this should be fun, not a mindless, hopeless and demoralizing grind.
    Thanks for coming to my ted talk.

  • I think the only things that need changing right now are the lack of allegiance for being driven out of the circle, and the amount of allegiance you get for defending.

    If you're defending a loot stack you should get way more reputation, even if you lose. A defending win should always be more than a defending loss, but both should scale based on your faction grade. You are putting more on the line than someone who is invading so your reward should be scaled to match how much you are putting on the table.

    I'd also like to see some scaling based on the matchup. If you're up against a much higher 'ranked' opponent and you win, you should get more allegiance than normal. If you are higher ranked and lose, you shouldn't get as much. This might also discourage loss farming to some degree, since the higher you get the less you will receive from throwing matches.

    Any rewarded allegiance should only come from being in an actual battle, and not exclusively from PvP. Otherwise, you are pushing more incentive to not actually participate in the game mode which lessens the number of players in the pool and makes the experience worse all around.

  • @historicmold440 if you went to the outpost and lowered your hourglass before selling the loot and lowering your flag, you would have received allegiance. That’s “the PvE way” of gaining allegiance. You don’t gain it until you turn in the hourglass. At treasure grade 5 on the hourglass it’s about the same allegiance rewarded as 1 sink.

  • @d3adst1ck said in An idea for Allegiance Via PVE:

    I'd also like to see some scaling based on the matchup. If you're up against a much higher 'ranked' opponent and you win, you should get more allegiance than normal. If you are higher ranked and lose, you shouldn't get as much. This might also discourage loss farming to some degree, since the higher you get the less you will receive from throwing matches.

    NGL, this is effing brilliant. You should start a new thread with this suggestion and if I don't see one by after dinner tonight I'm going to start it. You'll get full credit so don't you worry.

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