Servants of the Flame and Guardians of Fortune leveling need to be significantly increased

  • I've played over a hundred hours of SoT since season 8 dropped, and I'm not very skilled, true, but I'm not even at level 20 Servants of the Flame despite almost exclusively playing them and playing pvp a LOT. Leveling the new factions should be significantly easier so that it's not an impossible grind for somewhat casual and unskilled players such as myself

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  • @strawbrrygrl989 you aren't the only asking this

  • I am level 113. Even though I'm already over level 100, my winning rate is not 30% I've been trying hard not to sleep to achieve level 100 and as a result, my immune system has weakened and I've been sick for two days. The point I want to make is that this process is so hard and I didn't improve my skills even though I tried hard as PvP users said. I don't feel like I'm going to improve even if I spend a million hours on this on-demand PvP.

  • Also, this on-demand PvP is so boring. It's not fun to win. My skills are so disappointing that I don't have any dramatic situations and it's just long and tiring. Users below the 100 level who don't receive compensation will experience more extreme stress. I would like to appeal that the whole process should be easier, even though I have already achieved level 100. It's not fun at all right It's true.

  • I think the conditions for getting cursed should be easier because the stress was too much in the whole process. I think level 70 or below would be good. I've been cursed with skeleton, but I don't like it very much. When you receive it, it's not special and it disgusts itself. I'm very honest. I really wanted it before I got it, but after I got it, it didn't feel like it. I feel like I'm a loser who lost up to 100 levels of precious time, but I'm not criticizing anyone, and I felt that way because of my skepticism and extreme stress about myself.

  • No, they shouldn't. Its Something Special for those who earned this. Its not for anyone.
    You can be proud of this when you make it. But you have to earn it.

  • @fretfulelk45403 said ... I've been trying hard not to sleep to achieve level 100 and as a result, my immune system has weakened and I've been sick for two days. ...

    That is your own fault and your own stupidity.

    I do not believe that any part of the game should be made easier or any part of the levelling system significantly increased.

  • @fretfulelk45403 said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    I am level 113. Even though I'm already over level 100, my winning rate is not 30% I've been trying hard not to sleep to achieve level 100 and as a result, my immune system has weakened and I've been sick for two days. The point I want to make is that this process is so hard and I didn't improve my skills even though I tried hard as PvP users said. I don't feel like I'm going to improve even if I spend a million hours on this on-demand PvP.

    And that right here is the problem. People want everything right now this instant instead of spreading it out over multiple seaons. Especially if they are not good enough to ensure decent winratio.

  • @papatankers2041 People want to unlock the curses before the mode dies for the lack of casual players. Once it's long queue times filled with Arena sweats that sail you out of bounds (which there are already too many) the chance for progression will be over. Giving up on some sleep is not entirely bad choice with such short shelf-life.

  • @fretfulelk45403 feel sorry for you brother, because this game is start being very stressful ,after i archive athena , i will take a break for months i suppose

  • @arch-ideall said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    @papatankers2041 People want to unlock the curses before the mode dies for the lack of casual players. Once it's long queue times filled with Arena sweats that sail you out of bounds (which there are already too many) the chance for progression will be over. Giving up on some sleep is not entirely bad choice with such short shelf-life.

    And what do you think happens when casual players will get the curses? They will stop playing the mode after that anyway.

    New people that want to practise pvp or go for the curses in the future will never have any change to get balanced matches because all the casuals got their curses faster. Is that a better option?

    Doomed if you do, doomed if you dont.

  • @papatankers2041 There are options. For example making the combat fun enough for casual players that they would play it for the joy itself instead of rewards - which would require quite large rework of combat. Much easier option is to create player-friendly progression that gives rewards at steady rate so that casuals while not having much fun in the mode itself would still play the mode. Look at Plunder Pass - you play for an hour and unlock a cosmetic. If battle for Sea of Thieves worked similarly, the population of casuals in the mode would be much larger, because suffering for an hour to get something is quite easy compared to current progression system that requires hundreds of hours when you are not good pvp player.

  • @pumpa-cat
    Pumpa Cat you used to blame me. Again, you are not debating my opinion, but criticizing it. If you blame me one more time, I'll take a screenshot and send it to Rare. I just played games hard during the holidays and never did anything to blame you. This is just a debate, just my opinion.

  • @pumpa-cat
    Don't blame me for being such a baby or for being stupid with my style of play This isn't a game chat, You should refrain from radical words and actions in the debate. If you want to argue with me, give me solid evidence and logical grounds for that

  • @arch-ideall said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    @papatankers2041 There are options. For example making the combat fun enough for casual players that they would play it for the joy itself instead of rewards - which would require quite large rework of combat. Much easier option is to create player-friendly progression that gives rewards at steady rate so that casuals while not having much fun in the mode itself would still play the mode. Look at Plunder Pass - you play for an hour and unlock a cosmetic. If battle for Sea of Thieves worked similarly, the population of casuals in the mode would be much larger, because suffering for an hour to get something is quite easy compared to current progression system that requires hundreds of hours when you are not good pvp player.

    I am not opposed to handing out rewards before level 100. Im sure everyone agrees that it makes sense to make progression up to 100 make more meaningful.
    I do whole heratedly think that curses (which I think are main goal for everyone) should not be easier to gain than they are now. I would rather those be harder to gain.

  • @papatankers2041 said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    @arch-ideall said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    @papatankers2041 People want to unlock the curses before the mode dies for the lack of casual players. Once it's long queue times filled with Arena sweats that sail you out of bounds (which there are already too many) the chance for progression will be over. Giving up on some sleep is not entirely bad choice with such short shelf-life.

    And what do you think happens when casual players will get the curses? They will stop playing the mode after that anyway.

    New people that want to practise pvp or go for the curses in the future will never have any change to get balanced matches because all the casuals got their curses faster. Is that a better option?

    Doomed if you do, doomed if you dont.

    Disagree here. People want to get the cosmetics yes, but if they feel it is not realy achievable for them (because even the base one takes ages), they will leave that mode all together. If the base cosmetics are not to hard to achieve and you have new cosmetics every X amount of levels, you keep them interested. They might be playing less when they achieve the base cosmetics, but they will still be playing. If that base is way to hard to achieve, they run from it. And even the ones that still do go and get it, will then be so demoralised by that grind that they don't want to grind any upgrades to those cosmetics. The fact that a goal is decently in sight keeps them motivated, so the best thing is to get the base cosmetic(s) to not be to hard to grind and then have a new reward every so-and-so. The true legendary rewards (like the gold ghost curse for instance) can then still be a very hard grind though.

    I think part of the problem is also that the allegiance you get when you lose is just way to small and the rewards for streaks is way to big. This makes it so it looks very easy for the extremely skilled, but the average player will have an extremely hard time. Especially when you think about the problems with enemies steering you out of bounds and you get no allegiance whatsoever.

    I also find it weird that for instance W-W-W-L-L is worth way way more allegiance then W-L-W-L-W. Both 3 wins and 2 losses. This also makes it so some people just deliberately let themselfes lose a certain amount, so they will face way weaker players and get a streak. It doesn't reward real playing, but cheesing to get easy matches (wich on its turn only make it harder for the average player, because they will have to face the more skilled players who cheese their way into streak that way).

  • @papatankers2041 thing is, wouldn't it be a bit less doomed if more casual players tried the mode than if they didn't even bother because they can't achieve anything meaningless ?

    I'd rather have casuals playing the mode for 50 hours than casuals not playing for 100+.

  • @papatankers2041
    It's only natural to enjoy Season 8 content and demand compensation for it on the current Season 8. If there is another new achievement in Season 9, you should be doing PvP on demand in Season 9. Is that a given? In general, I think it is common for seasonal games to create achievement goals that can be achieved within that season. It's natural to enjoy the content that's going on in the current season and receive rewards that season. And I've already achieved level 100 and all I'm asking for now is that it's too difficult when I enjoy everything and then I've made a judgment on it. Once again, I've already passed level 100. 대체 텍스트

  • @papatankers2041
    And I didn't ask you to make it easier for me to solve the things I need to achieve after level 100. I just said that I should lower the curse conditions I need for level 100 that I've already passed. I didn't say I wanted everything. I'll say it politely. Don't modify my request at your disposal and explain it to others as I say Never, ever exaggerate my opinion at your disposal

  • @fretfulelk45403 said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    @pumpa-cat
    Pumpa Cat you used to blame me. Again, you are not debating my opinion, but criticizing it. If you blame me one more time, I'll take a screenshot and send it to Rare. I just played games hard during the holidays and never did anything to blame you. This is just a debate, just my opinion.

    Crack on, if you want to report me to Rare for daring to have a different opinion to you. You are fully entitled to your own opinions, just as I am mine. Your threats to report me will not deter me from voicing my own opinion. If you can't handle the fact that others have a different opinion, then stay away from public forums.

  • @pumpa-cat
    Did you say your opinion? It's an opinion to say I'm stupid? Is it an opinion to accuse me of being childish? Distinguish between opinion and blame

  • @fretfulelk45403 said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    @pumpa-cat
    Did you say your opinion? It's an opinion to say I'm stupid? Is it an opinion to accuse me of being childish? Distinguish between opinion and blame

    You stated you have made yourself ill due to playing the game for so long. I was simply stating that I felt that was a silly thing to do. But at the end of the day, it's your health and your life, you do with it as you will. Despite the wording of my post I was not saying you were stupid, only that I felt the act of playing to such a degree that you were damaging your health was stupid.

  • @pumpa-cat
    That's the fault. Wake up I'm not a fool, I just played hard and you accused me of crying and playing games like a baby to me before. I have a bachelor's degree and am an electrical engineer. Also, just because you feel that way, it's not right to say it here. This is the debate room. Instead of discussing my play, you could also mention the problems that arise with that when I asked you to lower the condition to level 70.

  • @fretfulelk45403 said ...Instead of discussing my play, you could also mention the problems that arise with that when I asked you to lower the condition to level 70.

    I assume you are referring to I think the conditions for getting cursed should be easier because the stress was too much in the whole process. I think level 70 or below would be good.

    I do think that is a fair request, but at the same time what if it is lowered to 70, and then somebody else says it's too high? Should it be lowered to 50? And again, what if that is deemed too high by yet another player? There has to be a line drawn somewhere.

    People have different experiences of stress. Some are better at coping with stress than others. Myself for example, I have very high tolerance levels of stress, but I put that down to my 24 years of former service in the Royal Navy, during which time I regularly experienced extremely high levels of sustained stress. I almost thrive on it now. Personally I feel that stress can be a good thing as it motivates an individual to do better. Though, again, I recognise that some people cannot cope with stress as well as others.

    Personally I feel that level 100 is fair. At the end of the day Rare as the developers of the game, have set the bar. It's up to me to increase my skills and attain that level, rather than my asking them to lower it.

  • I just sell flags and lower after reaching champion. Sometimes after 2 wins..depends on what is needed. Its only gonna get easier as they update it anyway

  • @fretfulelk45403 said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:
    I am level 113. Even though I'm already over level 100, my winning rate is not 30% I've been trying hard not to sleep to achieve level 100 and as a result, my immune system has weakened and I've been sick for two days. The point I want to make is that this process is so hard and I didn't improve my skills even though I tried hard as PvP users said. I don't feel like I'm going to improve even if I spend a million hours on this on-demand PvP.

    If you sre letting a game impact your health to the point where you sre sick, take a step back please. Take time to figure out what is going wrong in your fights, and address one thing at a time. That is how you will get better. Work on just one thing for awhile. Once you've mastered it, move to the next thing.

    But again, take a break, don't let a game, any game, make you sick irl.

  • @xxxmolzxxx said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    You are just wrong. These curses have been the #1 request essentially since launch. These curses are for everyone whether you like it or not. The only way Sea of Thieves will survive is to be inclusive not exclusive of players and the journey they choose.

    Find a different status symbol to flaunt that aren't these curses.

  • @strawbrrygrl989
    I feel like maybe it could be, like, level 50 to get the curses and the extras could be the next 25 levels, capping out at 75 like the rest of the trading companies do. Just my opinion though, if others think that's too easy, keep in mind that pretty much everyone wants these curses and unskilled fighters such as myself are included in that. Try-hard players who are extremely skilled should see the benefit to themselves as well, as they can continue playing that game-mode while flaunting their curses sooner. Overall? It's a much better dynamic for everyone.

  • The point of these curses is to be a significant reward for those who try exceptionally hard at PvP.
    If the Gold Curse is the ultimate PvE curse, then these are the ultimate PvP curses. And just like the Gold curse, these things are meant to be a flex. Taking that away from them would just given them the same connotations as the Sunken and Ashen Curses. If you want the new curses, work at it. You don't need to obtain them right away. They're long term goals.

  • @toxie-will-kill said in Servants of the Flame and Guardians of Fortune leveling need to be significantly increased:

    Ok, but why the base curses? Aren't the gold ghost and gold bones enough? Shouldn't the golden ones be the flex instead of the base ones that everyone have been asking for?

  • Leveling the new factions should be significantly easier so that it's not an impossible grind for somewhat casual and unskilled players such as myself

    It’s the milestone problem all over again.

  • @toxie-will-kill damn gold curse... just 3 days of TT and u will have it, it's nothing compared to the new factions. i would have putted the new curses at lv 75 like the lvl cap of gold hoarder, merchant ecc...

  • @ptsunthrifty also, on the road towards the gold curse you get Briggsy's sword, hat, sails, the curse of the order of souls, the morningstar hull, flag, figurehead, sails, rum bottle spyglass, ancient spyglass, a kraken constellation tattoo, gold hoarder jacket, figurehead, trickster capstan, magpie cannons, pirate lord hat, wild rose compass and wheel, and unlock the thriving wild rose set for purchase.

    The ghost and skelly curse have figureheads and titles, that's it. And the figureheads are not very different from each other, they just evolve slightly like the reaper figurehead.

  • @papatankers2041 Might be because they have done everything else in the game and want to experience the new curse?

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