@arch-ideall said in 98.96 % Win Rate in PvP mode:
@goldsmen He isn't the only player with win rate much higher than 50% being matched against players with win rate much lower than 50%.
Having fun in the pvp mode is quite difficult when it's all about being boarded and spawn-camped by Arena players or tuckers that should be playing against players like Mino instead of players like me who have hard time even against average players. The game mode is so absurd that today I actually had to try hard sinking on purpose, because the sweats often don't shoot a single cannonball, they just steal your ship, sail it out of bounds and leave you with no progression. The peak of my "fun" today, was to start scuttling the second of being boarded without holes in the ship - having to use the scuttle feature in pvp, in dedicated pvp mode, that's the rock bottom of depression.
To clarify, I am almost blind and can't double tap to save my life, so even before the mode started, already expected to be progressing mostly by losing battles. Even somewhat expected matchmaking to not work (fair fights isn't something SoT offers). What I DID NOT expect tho was Rare making such toxic progression system, especially for players that lose more often than not. Flawed matchmaking just highlights the player-unfriendly progression.
I totally understand this. You know, I think Rare's intention was to draw players into the PvP mode by using the curses (the most requested ones) as the reward. However, the PvP in this game still have flaws, it is fun for a lot of people, but it still has flaws. Boarding seems to be necessary to end battle because the holes must be protected (I wonder how the game would have been if the ships had an actual healthbar from the start). But there are multiple things that make the current system not quite enjoyable. Having to rely on streaks, losses giving very little xp, matchmaking making duels between crews of very different skills, lack of rewards on the path to 100, sailing out of bounds by another player still counts as a abandon penalty, and so on.
I understand the curses are made to be rewards, and I don't ask to get them extremely easy, I'm not asking to give them to me because I breath air, all I ask for is to make players who are not good at PvP a feeling that they are actually progressing and even if they lose they are still making progress towards the rewards. The other trading companies give you different rewards, access to the emmisaries, access to new outfits, access to new voyages, it actually feels like progress on the way to Pirate Legend. The allegiance sub factions just make the players repeat the same mode over and over and over until you get to 100, and that's why some already left the mode. There is a lack of feeling of progress for those who can't win consistently.
In order for someone to win, someone else has to lose, and sometimes, they don't even get the tiny bit of progress for their effort because the system think they are leaving the battle. And those who can manage to win sometimes need to do it consecutively, because streaks, emmisary and the other multipliers seem to be what is required to progress. I bet that winning one match, then restarting the game and go for another win, win and restart, win and restart, still feels slow and punishing. Those multipliers feel like they are the necessary thing to progress, and by losing you can't get any of that.
Perhaps less loss farmers would appear if losing would give a decent ammount of xp, and there were incentives to keep trying despite losing. Losers need something that motivates them to try and try again until they can accomplish their goal. Instead the current system just gives a very tiny portion of reputation and refuses to do anything else until you win. There is nothing that encourages to keep try. Nothing says "Don't worry, keep trying, you can do it", it feels more like "Come back here when you win".
Doesn't matter if you survived a long time saving your ship, or if you sink within the first 30 seconds, the same ammount of xp is awarded.
Yes, the mode is here to stay, it is a permanent addition to the game, and perhaps I should take my time. But that's something some of us don't have: time. And on top of that, the game mode may stay in the game, but it won't matter if the number of active players doing it is extremely low. That's the fear, that's why some want it as soon as possible, they fear it won't be obtainable in a near future because more and more people leave, feeling discouraged.
Sorry for the long post.