Rams!

  • Wouldn't it be nice to be able to add a ram to your ship?

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  • Like a male sheep? I mean, not the most obvious pet choice, but I have no real issue with it.

  • Why add something which you can already do?

  • @burnbacon Because there's such a thing as "improving existing content".

    That general response aside, ramming ships isn't really something you can do.
    Proper naval ramming is NOT "I'm going to crash into you, damaging both our ships, making us both need repairs, diminishing the purpose of the action."
    Proper naval ramming is "I have an actual ram installed on my ship, which means I can actually ram you, not crash into you, and only your ship takes damage, not mine."

  • If by a vessel's ram you have in mind the Black Flag kind, that will present an issue on SOT as you can't shield the sides of your craft with protecting plates. This will create a situation when every pvp driven crew can just ram a vessel and proceed with boarding without a care about the damage to their ship.

  • @metal-ravage said in Rams!:

    If by a vessel's ram you have in mind the Black Flag kind, that will present an issue on SOT as you can't shield the sides of your craft with protecting plates. This will create a situation when every pvp driven crew can just ram a vessel and proceed with boarding without a care about the damage to their ship.

    There are plenty of other ways to counter a ram.
    Chainshot, turn (away to escape or towards to get your ram in the way), anchorball, riggingball, helmball.

    The ship at an angle to ram won't be able to shoot, and in most cases will be in the other ship's line of fire. So there would be a risk tradeoff in doing it.

  • @scheneighnay said in Rams!:

    @metal-ravage said in Rams!:

    If by a vessel's ram you have in mind the Black Flag kind, that will present an issue on SOT as you can't shield the sides of your craft with protecting plates. This will create a situation when every pvp driven crew can just ram a vessel and proceed with boarding without a care about the damage to their ship.

    There are plenty of other ways to counter a ram.
    Chainshot, turn (away to escape or towards to get your ram in the way), anchorball, riggingball, helmball.

    The ship at an angle to ram won't be able to shoot, and in most cases will be in the other ship's line of fire. So there would be a risk tradeoff in doing it.

    All ways that require the targeted crew to take actions against the innate ability of the attacker's ship, further more these actions don't threat the ramming vessel directly thus creating unbalance between offensive and defensive.

  • @metal-ravage Wait what... If a ship goes "ram strat best strat" even if they hit the ram if they are demasted and getting cannon locked top deck they ain't going to do much prob will die before even hitting the board. Not to mention being able to deviate them with blunderbombs.

  • @nitroxien said in Rams!:

    @metal-ravage Wait what... If a ship goes "ram strat best strat" even if they hit the ram if they are demasted and getting cannon locked top deck they ain't going to do much prob will die before even hitting the board. Not to mention being able to deviate them with blunderbombs.

    The ram is a direct unavoidable hit that will cause at least one crew member to leave for hull repairs while the rest of the crew is bum rushed by the entire attack team. Game over!

  • What about those old Roman sticks during the times before the Roman Empire? I don’t remember what they were called, but they were massive boards at the front of Roman ships with an iron spike on the end and they would slam down onto the other ship’s deck and allow it to be boarded…

    Just a thought

  • @the-old-soul800 said in Rams!:

    @burnbacon Because there's such a thing as "improving existing content".

    That general response aside, ramming ships isn't really something you can do.
    Proper naval ramming is NOT "I'm going to crash into you, damaging both our ships, making us both need repairs, diminishing the purpose of the action."
    Proper naval ramming is "I have an actual ram installed on my ship, which means I can actually ram you, not crash into you, and only your ship takes damage, not mine."

    Yea but adding functionality to figureheads so you could have a ram that allowed you to damage another ship and easily board while not damaging your own ship would possibly be a pain to code as well as create another dark adventurers sails issue of everyone just using the ram figurehead which would also prevent you from taking damage from hitting rocks and such head on. And you would have to buy this figure head which would give an advantage to players who had gold over newer players. Which while minor does add a slight imbalance to the gameplay though newbies already are at a disadvantage for not knowing all the elements of the game. They can at least watch a youtube video to learn instead of the proposed Ram which would just be "farm gold, buy ram, ram people"

    Look how long it took for us to get harpoons and those were in an early development prototype build. I wouldn't expect to get anything new in terms of ship functionality... Though if anything an separate option to choose sail shape so you can choose any cosmetic to fit to that shape would be ideal vs just running DA sails. But it seems unlikely we would even get that which I would imagine would be much easier to design than a pay2win ramming system. Though I still argue with this game being all about cosmetics its more about who looks coolest rather than who sinks who so the cash shop already made it pay2win since most of the coolest cosmetics are in the cash shop and not much earnable in game looks nearly as good

  • What ? i will ram it up your oh ooooow , i think i will guide myself out ;-)

  • @metal-ravage said in Rams!:

    @scheneighnay said in Rams!:

    @metal-ravage said in Rams!:

    If by a vessel's ram you have in mind the Black Flag kind, that will present an issue on SOT as you can't shield the sides of your craft with protecting plates. This will create a situation when every pvp driven crew can just ram a vessel and proceed with boarding without a care about the damage to their ship.

    There are plenty of other ways to counter a ram.
    Chainshot, turn (away to escape or towards to get your ram in the way), anchorball, riggingball, helmball.

    The ship at an angle to ram won't be able to shoot, and in most cases will be in the other ship's line of fire. So there would be a risk tradeoff in doing it.

    All ways that require the targeted crew to take actions against the innate ability of the attacker's ship, further more these actions don't threat the ramming vessel directly thus creating unbalance between offensive and defensive.

    Excuse me?

    The targeted crew is required to take actions against being shot with cannons too.
    And yes, shooting the attacking ship does create a threat to the ramming vessel directly.

  • Easy way to balance the lack of ramming damage and in a realistic manner to boot. You choose to add a ram/armor the front of your ship, your ship is now slightly slower than those who choose not to do this.

    Additively it could also be slowed more traveling into waves as it would be affected more by sitting lower in the water from added weight.

  • @magus104
    The ram would not be a figurehead, it would be a new ship component completely sepreate from the figurehead.
    Ships would have both and new characters would spawn already owning a cosmetically basic one, just like everything else the game has.

  • @scurvywoof Seems people are watching at SAB trailers thinking "How can we have the same failed concepts in SOT?"

  • @opdisrespect right, why and how would this work?

  • Okay this is dumber than the last post i read, This isn't mad max, Or rocket league, This is a pirate game where you use cannons, and stuff, Why would you have a full on Ram Bar on a ship? If you like ramming into stuff Play the video game Mad Max

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