For those of you unfamiliar, alliance servers are when a group of people, probably on Discord, all load into the game at the same time over and over until they get all 5 ships on a game server to be theirs. Then they maintain those ships, that server, for a theoretically limitless amount of time. In practice there's of course all those maintenance server shutdowns and times-of-day where there's not enough players to keep the ships, but the point it these groups create long stretches of time where players in their group can go on their comandeered server to play the game wholely uncontested.
These groups are going to have ships on their servers doing the sea forts.
Those ships are going to go around and put up their sides flag on every fort on the map, and turn in every doll to the same side, massively raking in points with no chance of being contested, converting entire game servers into effective point farms for whichever side they want.
One would hope it would at least be circumstantial which side that is, that whichever particular player(s) on the ship at a given time is deciding the side, so that it'll keep switching back and forth every few hours.
But imagine that the types of players regularly using those servers are disproportionately in favor of one side, or that the people who run those servers care enough that they make it a rule of their servers that you have to support the side they chose. It could become effectively impossible for the other side to win.
Even without that though, playing and partaking in the "fight" on "regular" servers seems almost pointless, because even if the alliance servers don't unilaterally force one side to win, then the fight is just alliance servers vs different alliance servers, uncontested risk free farm ships vs other uncontested risk free farm ships, with "live" players unable to meaningfully contribute.
I'm down with the presence of "vs-adventures" where players influence which of two outcomes occurs, in a pvp-goal-achievement way, and frankly I don't mind that alliance servers exist, but shouldn't those "vs-adventures" be designed, if possible, in a way where the alliance servers don't become solely responsible for the outcome?
