Inventory loss on disconnection

  • When you get disconnected (which happens alot) you shouldn't lose all your inventory.
    Just make it that you can rejoin the session with all your items.

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  • One of my crew things it has something to do with server vs client side tracking of resources. Implementing such a change may allow hax to get people to spawn in with 10 anchor balls etc.

  • @miserenz ha detto in Inventory loss on disconnection:

    One of my crew things it has something to do with server vs client side tracking of resources. Implementing such a change may allow hax to get people to spawn in with 10 anchor balls etc.

    I think it's the opposite: you lose the items cause they're not server sided.

  • @cerberum

    Yes, that is correct. What he is saying is that if Rare allowed you to log in with items in your inventory, you could trick the server into adding them to your pirate

  • @cerberum sagte in Inventory loss on disconnection:

    When you get disconnected (which happens alot) you shouldn't lose all your inventory.
    Just make it that you can rejoin the session with all your items.

    At least you can rejoin...wasn't a thing for a long time, nightmare for solo players
    Those few items in the inventory aren't worth programming it imo
    So you lost a few CCB, you find so many, not really a big deal

  • I think a nice alternative would be that when you leave a session (whether it's a disconnect or otherwise) you drop a supply pouch (similar to a gold pouch or ammo pouch) of what was in your pockets that can be picked up by you when you rejoin or by a crewmate or whoever. This would also help out the Open Crew crowd where players are notorious for joining, grabbing all the good supplies from the barrels, and leaving shortly thereafter.

  • @schwammlgott ha detto in Inventory loss on disconnection:

    At least you can rejoin...wasn't a thing for a long time, nightmare for solo players
    Those few items in the inventory aren't worth programming it imo
    So you lost a few CCB, you find so many, not really a big deal

    I'm not worried about CBs, more about rare food like pineapples and cooked kraken/megalodon/trophy fish.

  • @cerberum sagte in Inventory loss on disconnection:

    @schwammlgott ha detto in Inventory loss on disconnection:

    At least you can rejoin...wasn't a thing for a long time, nightmare for solo players
    Those few items in the inventory aren't worth programming it imo
    So you lost a few CCB, you find so many, not really a big deal

    I'm not worried about CBs, more about rare food like pineapples and cooked kraken/megalodon/trophy fish.

    Don't keep it in your inventory, just when you need it...

  • @schwammlgott ha detto in Inventory loss on disconnection:

    @cerberum sagte in Inventory loss on disconnection:

    @schwammlgott ha detto in Inventory loss on disconnection:

    At least you can rejoin...wasn't a thing for a long time, nightmare for solo players
    Those few items in the inventory aren't worth programming it imo
    So you lost a few CCB, you find so many, not really a big deal

    I'm not worried about CBs, more about rare food like pineapples and cooked kraken/megalodon/trophy fish.

    Don't keep it in your inventory, just when you need it...

    Oh God...

  • @cerberum said in Inventory loss on disconnection:

    @miserenz ha detto in Inventory loss on disconnection:

    One of my crew things it has something to do with server vs client side tracking of resources. Implementing such a change may allow hax to get people to spawn in with 10 anchor balls etc.

    I think it's the opposite: you lose the items cause they're not server sided.

    The items are still server side, otherwise you'd be able to add infinite resources client side and AFAIK cheats like that don't exist. It's also why there can be a delay when moving items between your inventory and barrels if the server is struggling performance wise.

    The disconnection handler just removes everything relating to the player dropping out when they disconnect. This might be able to be changed or not. It depends how they store player inventory on the server - if the current setup requires an existing player, then it might be too much work to bother changing for rare cases like this.

  • When you get disconnected (which happens alot) you shouldn't lose all your inventory.

    Hmmm or keep your prized items out of your pockets and in barrels.

  • @burnbacon ha detto in Inventory loss on disconnection:

    When you get disconnected (which happens alot) you shouldn't lose all your inventory.

    Hmmm or keep your prized items out of your pockets and in barrels.

    Sure, that's what they're made for, to stay where you can't use them.

  • @cerberum You shouldn’t need to run around with your pockets stuffed 24/7. You don’t need cursed cannonballs on you till you’re fighting, same with cooked meat and such.

    You don’t need to keep fish on you until you’re about to sell them, etc.

  • @klutchxking518 ha detto in Inventory loss on disconnection:

    @cerberum You shouldn’t need to run around with your pockets stuffed 24/7. You don’t need cursed cannonballs on you till you’re fighting, same with cooked meat and such.

    You don’t need to keep fish on you until you’re about to sell them, etc.

    Ok, so your point is: the game is perfect as it is, no improvement should be made whatsoever and this section shouldn't exist in the first place.

  • @cerberum nope! Where did I say that?

  • @klutchxking518 ha detto in Inventory loss on disconnection:

    @cerberum nope! Where did I say that?

    Do you think I need a workaround to the problem I'm pointing out?
    I already know that, what I'm suggesting here is a permanent fix on game side (that's the point of this section, I think).

  • @cerberum I agree with your suggestion too! I just was suggesting a way to lessen the blow

  • I love that people are like "Nah this suggestion is unnecessary...here's a 1,000 IQ method to minimize loss just never carry anything on you"

    Guys...your 1,000 IQ solution to keep stuff out of your pockets is obvious even to rookies...the game clearly has a problem and OP's and My suggestion are methods to fix a problem with the game.

    We don't need you're infinite wisdom to dismiss a great idea.

  • It does it as a balancing measure.

  • @sweetsandman said in Inventory loss on disconnection:

    I think a nice alternative would be that when you leave a session (whether it's a disconnect or otherwise) you drop a supply pouch (similar to a gold pouch or ammo pouch) of what was in your pockets that can be picked up by you when you rejoin or by a crewmate or whoever. This would also help out the Open Crew crowd where players are notorious for joining, grabbing all the good supplies from the barrels, and leaving shortly thereafter.

    If they implemented it to where it worked consistently and without any sort of unfortunate side effect bug it would be a big qol improvement for open crew.

    Intentional and not intentional, open crew goes through a lot of loss on this topic so this makes the suggestion even stronger in my view.

  • @wolfmanbush said in Inventory loss on disconnection:

    If they implemented it to where it worked consistently and without any sort of unfortunate side effect bug it would be a big qol improvement for open crew.

    Intentional and not intentional, open crew goes through a lot of loss on this topic so this makes the suggestion even stronger in my view.

    Open Crew has SO many problems...it's just funny that the majority of the community (rightfully so) just says "yeah just don't do open crew. Use LFG/discord/etc...."

    The game's main crew type screen only has TWO options...one of them cannot just remain borderline unusable rubbish forever. The open crew experience probably deters more new players from returning to the game than if they just played solo/closed crew.

  • @sweetsandman said in Inventory loss on disconnection:

    @wolfmanbush said in Inventory loss on disconnection:

    If they implemented it to where it worked consistently and without any sort of unfortunate side effect bug it would be a big qol improvement for open crew.

    Intentional and not intentional, open crew goes through a lot of loss on this topic so this makes the suggestion even stronger in my view.

    Open Crew has SO many problems...it's just funny that the majority of the community (rightfully so) just says "yeah just don't do open crew. Use LFG/discord/etc...."

    The game's main crew type screen only has TWO options...one of them cannot just remain borderline unusable rubbish forever. The open crew experience probably deters more new players from returning to the game than if they just played solo/closed crew.

    The only way to fix Open Crew is to fix people. Let me know when that happens :D

  • If they cared about us losing our inventory we would be able to keep our barrel stock when we leave as well. especially as a captaincy ship playing solo it would be a huge time saver. but they added systems to let us just waste gold to buy supplies now.

    I do agree the amount of disconnects lately is unacceptable. I have decided just not to play till they fix the servers. Which from what I understand off reddit posts and stuff means I should perhaps just uninstall at this point.

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